Nerfs too harsh?
Staff 5 wasn’t a bad nerf for me but precision strike nerf sucked bad.
Anyway, i wish staff 4 would’ve atleast energy cost and cast time reduced. The cast time is so slow by the time you want to cleanse conditions you are dead.
Btw if they want to force condi rev, they should fix mace skills, skill 2 should be a flame wave projectile kinda thing, so it would hit on uneven terrain.
Staff 5 wasn’t a bad nerf for me but precision strike nerf sucked bad.
Anyway, i wish staff 4 would’ve atleast energy cost and cast time reduced. The cast time is so slow by the time you want to cleanse conditions you are dead.
Btw if they want to force condi rev, they should fix mace skills, skill 2 should be a flame wave projectile kinda thing, so it would hit on uneven terrain.
Actually the fire field is nice if you use it for combos with mace 3 or sword 2 (if your weapon swap is ready). What mace needs imo is to increase the power contribution, the AA chain’s 1 and 2 as well as Searing Fissure have laughably low power coefficients. Because of that it’s a terrible weapon to use with Viper amulet. Or they could just increase the base damage, which is horrible. It’s far below power damage from warrior or guardian mace, even though those both have other ways of buffing allies (guardian) or CC and condi (Warrior mace F1). Temporal rift on axe has a decent power coefficient, but again a very low base damage.
(edited by Huskyboy.1053)
I’d be happier if Facet of Light was put back to +1 energy.
I was taking a look over the Sindrener (Thief, Rank 55 Dragons) streams this days and I think that Ian Ross was wrong and Revenant is no longer meta:
Current Revenant lacks the sustain of Tempest, Druid, Berserker or Scrapper (to name a few which also are stronger in teamfights) and is utterly butchered by Daredevil in terms of mobility, disengage and burst potential.
Maybe I’m wrong but I think that in the next Pro League most of teams will switch from Rev to DD for their +1 fighter. IMO the meta would be something like this:
- Tempest: huge sustain, provides cleanses and support.
- Chrono: key utilities, great cc and sustain, strong in duels, high mobility.
- Scrapper: perfect bruiser/holder, great utility, strong in teamfights, huge sustain.
- Daredevil: huge mobility & disengage, high burst, best +1 and best decapper in the game.
For the last slot a team could lean towards more suport and tankiness (Druid), more cc and AoE damage (Necro) or another bruiser (Berseker), but I can’t see them adding Rev as +1 to the already phenomenal DD. In pug matches you will see more DH than Reapers due Necros do need more team support and DH are easier to play and can stack massive damage (in both power and burn variants), but for high skilled competitive teams can’t see how Rev could be a thing.
Here’s a hint.
- Pain Absorption: This ability now breaks stun.
Running condi Glint/Mallyx is now a viable alternative.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I was taking a look over the Sindrener (Thief, Rank 55 Dragons) streams this days and I think that Ian Ross was wrong and Revenant is no longer meta:
Current Revenant lacks the sustain of Tempest, Druid, Berserker or Scrapper (to name a few which also are stronger in teamfights) and is utterly butchered by Daredevil in terms of mobility, disengage and burst potential.
Maybe I’m wrong but I think that in the next Pro League most of teams will switch from Rev to DD for their +1 fighter. IMO the meta would be something like this:
- Tempest: huge sustain, provides cleanses and support.
- Chrono: key utilities, great cc and sustain, strong in duels, high mobility.
- Scrapper: perfect bruiser/holder, great utility, strong in teamfights, huge sustain.
- Daredevil: huge mobility & disengage, high burst, best +1 and best decapper in the game.
For the last slot a team could lean towards more suport and tankiness (Druid), more cc and AoE damage (Necro) or another bruiser (Berseker), but I can’t see them adding Rev as +1 to the already phenomenal DD. In pug matches you will see more DH than Reapers due Necros do need more team support and DH are easier to play and can stack massive damage (in both power and burn variants), but for high skilled competitive teams can’t see how Rev could be a thing.
If you want to use Sind to claim rev’s out of meta:
From 1:47:36 to 1:49:42, as well as 1:54:10 to 1:54:40. Quick note: Thief’s the strongest class atm
(edited by Iain Ross.6903)
Instead of fixing Ventari stance, thats a quarter of the class that is unusuable. you try to fix things that don’t need fixing. you guys been slacking since heart of thorns, neglecting class bugs and fixing the gameplay of each class. Don’t know who comes up with these so called balance patches, but this one for revenants is the finally nail in the coffin for me. Terrible dev decisions. set you priorities straight! stop ruining this awesome game. God.