New Player Tips
Specialisation wise I like retribution, its fairly good. The other options are invocation and devastation. I don’t think salvation is worth getting. If you’re running mace I assume you have corruption.
A good alternate weapon is, well, all of them. If you’re condition either staff or sword/sword would work. It sucks there’s no alt condi weapon which sucks.
For legends I like having assassin + Mallyx for condi. Assassin provides a ton of mobility and damage with phase traversal and impossible odds + autoattacking. Generally my combo is phase traverse – axe 4 mace 2 axe 5 mace 3, switch to Mallyx then hit with a combination of one or two unyeilding anguish and banish enchantmemts, then pop embrace the darkness hit mace 2 and then resist the darkness because upkeeping it isn’t working.
revenant – Hoogles Von Boogles
Mesmer – hoogelz
Oh and those stats are perfect btw. Sinister or viper or berserker, all good
revenant – Hoogles Von Boogles
Mesmer – hoogelz
If what you’re doing is working for you, then more power to you.
For a couple of different perspectives, I actually leveled up two Revs with different builds (RP reasons).
My with my first Revenant, I pretty much immediately fell in love with the Mallyx Mace/Axe Incredible Hulk playstyle, but after a while I found myself gravitating towards Sword/Axe so I could keep the mobility of the Axe secondary while having a power build. I found Jalis to be too tanky when what I wanted was to bum rush around and stomp things to death, so I mostly ran Mallyx/Shiro, specializing originally in Invocation, then Restribution, and finally in Devastation. Post-80, I went Herald with full Zerk specs and kept Glint Full-time whilst running either Shiro or Mallyx depending on the situation. His final specs are Devastation, Invocation, and Herald with emphasis on heavy crit damage and survival with incidental buffs to allies. The hammer is the off-hand and used extremely often. It’s a pretty standard build which builds up buffs while in Glint and then swaps to Shiro to abuse Quickness and attack spamming or Mallyx for a proper heal, a big stomp, and Embrace the Darkness.
My second Rev’s concept was as a Sylvari Paladin type who eats up damage without caring and can pump out heals and support. It was slow, but I leveled him with his main weapon being the Staff, and Hammer for the off-hand. The legends were Jalis (for soaking damage, hammer damage to enemies, and a strong self-heal) and Ventari (for nonstop smaller healing, AoE blind spam, and lots of crowd control/reflection). Build and weapons being what they were, I would usually open in Ventari, summon the tablet, hit Hammer 5 > Hammer 2, swap to Staff, bounce into melee with Staff 5, and beat the snot out of enemies up close with the staff AA while spamming Ventari 6 to keep the blinds and heal pellets coming. Burst damage was supplied via Hammer skills and Staff 5, and added damage (as well as a huge heal) were supplied by Jalis when things God hairy. It was extremely survivable, fun, and versatile, but the damage was easily outclassed by almost anything else in the game. I maxed Salvation first, then Retribution, and finally Salvation. Post-Herald, I normally use Salvation, Retribution, And Herald with Cleric’s gear and emphasis on heals, support, and survival. The build is a total blast and fun to play both solo and in teams, but still a touch impractical.