New Player Tips

New Player Tips

in Revenant

Posted by: AliamRationem.5172

AliamRationem.5172

I’m not sure what to ask here really. I suppose I could ramble a bit and you could critique me based upon the information provided and perhaps offer alternative methods and perspectives?

So far I’m up to level 58. I mostly rely on mace/axe (Recommend another weapon?), have power/precision/condition on my gear (Stat priority?), and specialize in corruption and devastation (Recommend different specializations?). I’ve found the dwarf stance to be most useful (Recommend stances and relevant tactics?).

I often like to lead with axe 4 to close distance, apply chill, and place me behind the target. I drop mace 2 while they turn to apply burn, then drop inspiring reinforcement to apply weakness and gain stability. I then dodge forward to end up behind the target and blast with mace 3 for swiftness and 3-6 stacks of might, also applying torment and possibly poison. Then I dodge backward, drop axe 5 for the brief knockdown and more torment and poison.

This seems to apply a lot of conditions that make it difficult for enemies to land much damage and leaves me outside of melee range where I can apply -20% damage reduction plus heals to recover any lost health before moving back in to the assault. It’s also 100% area effects, so it works well against multiple enemies if I can get them grouped up.

I was thinking my next specialization would be retribution. There’s quite a bit of damage reduction there, and potentially some mobility and self-healing as well. I think I’d be pretty difficult to take down as far as what I’ve experienced so far is concerned.

I’d appreciate any thoughts or feedback. I’m not having any difficulty, but I feel I have a lot to learn and want to hear from experienced players.

New Player Tips

in Revenant

Posted by: Hooglese.4860

Hooglese.4860

Specialisation wise I like retribution, its fairly good. The other options are invocation and devastation. I don’t think salvation is worth getting. If you’re running mace I assume you have corruption.

A good alternate weapon is, well, all of them. If you’re condition either staff or sword/sword would work. It sucks there’s no alt condi weapon which sucks.

For legends I like having assassin + Mallyx for condi. Assassin provides a ton of mobility and damage with phase traversal and impossible odds + autoattacking. Generally my combo is phase traverse – axe 4 mace 2 axe 5 mace 3, switch to Mallyx then hit with a combination of one or two unyeilding anguish and banish enchantmemts, then pop embrace the darkness hit mace 2 and then resist the darkness because upkeeping it isn’t working.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

New Player Tips

in Revenant

Posted by: Hooglese.4860

Hooglese.4860

Oh and those stats are perfect btw. Sinister or viper or berserker, all good

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

New Player Tips

in Revenant

Posted by: Mercurias.1826

Mercurias.1826

If what you’re doing is working for you, then more power to you.

For a couple of different perspectives, I actually leveled up two Revs with different builds (RP reasons).

My with my first Revenant, I pretty much immediately fell in love with the Mallyx Mace/Axe Incredible Hulk playstyle, but after a while I found myself gravitating towards Sword/Axe so I could keep the mobility of the Axe secondary while having a power build. I found Jalis to be too tanky when what I wanted was to bum rush around and stomp things to death, so I mostly ran Mallyx/Shiro, specializing originally in Invocation, then Restribution, and finally in Devastation. Post-80, I went Herald with full Zerk specs and kept Glint Full-time whilst running either Shiro or Mallyx depending on the situation. His final specs are Devastation, Invocation, and Herald with emphasis on heavy crit damage and survival with incidental buffs to allies. The hammer is the off-hand and used extremely often. It’s a pretty standard build which builds up buffs while in Glint and then swaps to Shiro to abuse Quickness and attack spamming or Mallyx for a proper heal, a big stomp, and Embrace the Darkness.

My second Rev’s concept was as a Sylvari Paladin type who eats up damage without caring and can pump out heals and support. It was slow, but I leveled him with his main weapon being the Staff, and Hammer for the off-hand. The legends were Jalis (for soaking damage, hammer damage to enemies, and a strong self-heal) and Ventari (for nonstop smaller healing, AoE blind spam, and lots of crowd control/reflection). Build and weapons being what they were, I would usually open in Ventari, summon the tablet, hit Hammer 5 > Hammer 2, swap to Staff, bounce into melee with Staff 5, and beat the snot out of enemies up close with the staff AA while spamming Ventari 6 to keep the blinds and heal pellets coming. Burst damage was supplied via Hammer skills and Staff 5, and added damage (as well as a huge heal) were supplied by Jalis when things God hairy. It was extremely survivable, fun, and versatile, but the damage was easily outclassed by almost anything else in the game. I maxed Salvation first, then Retribution, and finally Salvation. Post-Herald, I normally use Salvation, Retribution, And Herald with Cleric’s gear and emphasis on heals, support, and survival. The build is a total blast and fun to play both solo and in teams, but still a touch impractical.