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Posted by: dECA.2370

dECA.2370

I know revenant has tons of bugs that need a fix asap. So i wont discuss that here.

My biggest hope for the next wave of elite specs, is that revenant gets:

Ritualist.
Main hand scepter, with condition dmg as main dmg
And i want spirits, or weapon spells.

That would make revenant so cool.

But the thing is, how would they make The new elite specs?. Like glint? Just another legend with locked utilities?
Im wondering, cus when the elite specs was announced, didnt they say it would change the core mechanic of the proffession? I kinda feel like its going to be hard for them to make revenant feel any diffrent without reworking the whole core proffession.

What do you guys think?

Sry for grammar n stuff, typing from a small phone xD

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Posted by: Euthymias.7984

Euthymias.7984

Generally speaking, Especs just add something to the core profession instead of changing them drastically (Ele overloads on their attunements, the new Shrowd for Reapers, the Avatar state on Druids, ect) . I would expect the next Espec for a Revenant to give them access to something new (weapon, utility type) as well as a legend+traitline (possibly a new Function Key skill or meter as well).

I’m still expecting Pyre Fierceshot, if only because he was a GW1 character (much like Shiro, Mallyx, and Jalis) who had a notable effect on history (the Charr in particular). I’d imagine the Espec weapon would be the Shortbow as a ranged condition weapon, which we would be the first Heavy armor profession to use it.

Maybe the utilities would be something akin to traps or soft CCs. Though, they could surprise us with something completely unexpected.

(edited by Euthymias.7984)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I’m still expecting Pyre Fierceshot, if only because he was a GW1 character (much like Shiro, Mallyx, and Jalis)

and Glint, and Ventari.

Fishsticks

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Posted by: Wolfey.3407

Wolfey.3407

Or they go with a GW2 curve ball and use:
Eir since she's dead... this would allow for Long Bow usage

Ritualist sounds like a cool idea, if they do this.. I wonder if Xandra, Razah or Master Togo
would get the tap for it… personally I would love to see Master Togo get tapped for it.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

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Posted by: Dadnir.5038

Dadnir.5038

Ritualist as an Espec for revenant?

Well… I’d give it a MH pistol or a scepter.

As a legend… hummm there is no way I’d bet on Togo (this guy never gave the feeling to want to come from the dead to pursue any kind of goal). If I had to give a legend it would definetly be Razah (The most enigmatic guy possible).
As for it’s skills, I got the feeling that it would be more a set of ligthning mental spell with maybe some boons attached.

F2 is easy, It would be an upkeep (7) that give shape to the current legend that you use.

- Mallyx would be an unmovable spirit that inflict torment and corrupt boons around him. (In short : a ground targeted AoE spell that inflict torment and corrupt boons)

- Jalis would be an unmovable spirit with hammer whirling around him that grant stability and protection to ally around him (In short, a ground targeted boon providing AoE to protect your allies)

- Ventari would be an unmovable spirit that do the work of the tablet but better and without us having to do it. (In short, a ground targeted healing pulse AoE that also purge condition)

- Shiro would be a movable super annoying fast attacking spirit that stick to the ennemy with constant teleport. (A frenzied minion that do direct damage on a single target)

- Razah… well it would probably be the center of a mist tempest with tons of mental lightning. (A ranged minion that do damage on a single target)

All of this end up with the flavor of GW1 ritualist, without the abuse of stacking spirits.

NB : could also be called mistwalker or mistborn since it’s a razah themed Espec.
Healing skill could be :
Spirit light : Drawing mist energy around you and damaging nearby enemy.
Utility :
Displacement : something like Mesmer’s portal but with a shorter range. (upkeep)
Dissonance : a ligthning spell that would daze the ennemy
Painful bond : Bind an ennemy with a spiritual chain (for 4s) crippling it or chilling it while also inflicting torment. Pulse every second.
Elite :
Spirit rift : A high damaging area spell that also load struck enemy with vulnerabilities.
As for the trait, there are tons of GW ritualist skills that would fit. They could divide it in 3 line :
1- weapon and boons (spirit weapon type traits)
2- [F2] Spirit using line (traitline that take advantage of the fact that there is a spirit)
3- Razah themed trait (traitline making use of the legend’s channeled skills)

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: dusanyu.4057

dusanyu.4057

Spirits were abused and weapon enchantments were boons that could not be striped. I do not predict A-Net repeating both mistakes.

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Posted by: Diovid.9506

Diovid.9506

To me the two obvious legends to channel are Headmaster Togo (using a scepter, focus, torch or something similar for the Ritualist feel) and Varesh Ossa (using a greatsword, for the Dervish feel).

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Posted by: Fashion Mage.3712

Fashion Mage.3712

(edited by Fashion Mage.3712)

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Posted by: Adrianicus Shield.6803

Adrianicus Shield.6803

Alright so this is what I’ve been thinking of for a while. I was originally just going to make my own post but I’ll just add it to yours.

New rev spec: Channeler

I wanted to make this spec focus on boon stripping and support. It would be a callback to the ritualists from Gw1.

The new mechanic would be channeling the legends that you have equipped. Sort of like a combination between tempest’s overload and mesmers’ mantras. While you have a legend equipped you can channel that legend with f2 to give you a very powerful one time use skill. This would be balanced through a really high cast time, 5-6s. So it would be hard to use in the middle of a battle, sorta like urns and spirits were for gw1. People would have to think ahead of time of what they’re going to do. Once channeled, the skill would be saved on the f2 and be able to be casted on the run.

I really liked some of the spirits that Dadnir.5038 mentioned so I’m going to shamelessly rip him off lol.

For Shiro’s channel you would get a Shiro’ken that would follow and teleport to a target and do heavy damage to just one target.

For Ventari’s channel you would get an AoE rezz and large heal or condi clense.

For Mallyx you’d get a large darkness field that pulses resistance for allies and corrupts boons on foes.

For Jalis you’d get an aoe 3s taunt to foes around you in a 6ooR area, also it would give weakness to enemies and protection/retaliation to allies. Also make it a stun break, because why not.

Glint doesnt get anything.

Which brings me to the next legend! I’m not really sure who would go best here. I was really between Razah and Togo for the ritualist feel. Togo would give us another human legend and honestly he was really annoying in gw1 so people probably wouldnt like him. But Razah wasnt really as big of an inpact in GW lore as shiro/glint/ventari/etc. so he would seem out of place. Although it would be cool to have a Shiro/Togo dialogue. But i digress, either one of them would be a good choice for the flavor of the channeler. Another option that I came up with was to leave it as a PC’s ancestor. Legendary Ancestor.

From now on I’ll be regarding the new legend as Razah.

Legendary Hero Razah:

Channelling razah will give you an AoE lighting attack that would give vulnerability to foes and remove boons while dealing heavy damage. Reminiscent of “Destructive was Glaive”

Heal: Perservation, you heal yourself (not a high heal, maybe between 4-5k) and summon a static spirit that grants regeneration and vigor to allies around it, after a while it detonates and gives and aoe heal for 3-4k with a blast finisher. You can also detonate it earlier. This will give rev a lesser alternative to ventari heals and glint boons. KInda how ritualists in gw1 were able to support others through heals but were never as good as monks.

Utility 1: Disenchantment, this would be your upkeep skill. It summons a spirit of disenchantment that follows you around like gyros follow scrappers and attacks your target while you’re attacking. Its attacks do some damage but also remove a boon per attack.

Utility 2: Pure was Li Ming, Just a stun break with condi removal. For each condi removed give 1s of vigor to allies around you.

Utility 3: Earthbound, Summon a spirit to chase down an enemy and if it catches them knocks them down and immobs them. I like the idea of adds that dont have any decisions to make. Kind of like the witch doctor from diablo 3.

Elite Skill: Vengeful Weapon, works like a venom share thief’s skill. Grants allies affected by it 3-4 unblockable attacks that steal health. Also gives fury.

The new weapon for the spec should be a quick ranged condi alternative to the mace and hammer, the pistol would fit perfectly. AA would be a stack of torment or poison, whichever would be better for balance. Skill 2 should be a charged up spirit gun(Yu Yu Hakusho!!), sorta like DH’s longbow 2 skill, but with shorter reach, less damage, and the ability to strip boons. While the third skill should be a short range, 600units maybe, smoke field that turns into a teleport skill that burns foes around you. This would give Shiro competition on mobility while not making them so mobile that they would replace thieves. Plus a smoke field would give revs a lot of utility that they currently dont have.

(edited by Adrianicus Shield.6803)

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Posted by: Adrianicus Shield.6803

Adrianicus Shield.6803

So now for the traits. I decided to make a traitline that focused on the channelling mechanic, one that focused on boon hate and offense and one that focused on ally support.

For the minor traits,

Adept minor: Just getting to use pistol and the new legend
Master minor: Lamentation, cast aoe torment when you kill something.
Grandmaster minor: Spirit to flesh, summon a spirit of Perservation when you successfully revive an ally. (Without the initial healing on you)

This traitline will deal with bettering the channelling mechanic.

Adept: Sight beyond SightWhen you have a channel loaded, blind applied on you becomes fury
Master: Ghostly Haste, Gain superspeed and stability when channeling
Grandmaster: Strength of Spirit, gain a 15% damage (and condi)increase when you have a channel loaded. Also a 10% decrease on damage taken and a decrease of condi duration on you.

This traitline will focus on boonhate and offense,

Adept: Shadow song, Do 5% more damage to foes without boons and blind them on a 15s cooldown
Master: Vengeful, Gain two vengeful weapon stacks when you are CC’d , Vengeful weapon now steals boons
Grandmaster: Agony, When you remove boons corrupt them instead

And the last traitline will deal with supporting allies and healing them

Adept: Generous Weapon, Pistol skills have a low chance of transferring conditions to your enemies. Increase condition duration applied by pistols.
Master: Spirit’s gift, Whenever a spirit that you summoned dies/fades/leaves it grants protection to allies and blinds foes.
Grandmaster: Flesh of my flesh, whenever you grant someone a boon, you heal them slightly

(edited by Adrianicus Shield.6803)

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Posted by: Kehlian.4380

Kehlian.4380

Or they go with a GW2 curve ball and use:
Eir since she's dead... this would allow for Long Bow usage

Ritualist sounds like a cool idea, if they do this.. I wonder if Xandra, Razah or Master Togo
would get the tap for it… personally I would love to see Master Togo get tapped for it.

I would actually really love it. Currently, we only have one ranged weapon, the Eir legend could help us build around a bow and get less CC and more damage out of a ranged style.

It would also work, since Eir has unfinished business in Tyria.

For the ritualist vibe, definitely Razah, he’s the coolest of them and the most mysterious.

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Posted by: messiah.1908

messiah.1908

man amazing suggestion with spirits

but see the guards with spirits – no one use them in any game type

so try to think how can it be played in pvp and wvw and pve

pve its easy just give them dmg
in wvw AI dies in 1 sec from zerg
pvp you dont see much minions with necro and why is that?….

nevertheless could be nice concept if they give the spirits some defense and good offense and if they do what about illusions for mesmer , guards and minions….

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Posted by: Dadnir.5038

Dadnir.5038

man amazing suggestion with spirits

but see the guards with spirits – no one use them in any game type

so try to think how can it be played in pvp and wvw and pve

pve its easy just give them dmg
in wvw AI dies in 1 sec from zerg
pvp you dont see much minions with necro and why is that?….

nevertheless could be nice concept if they give the spirits some defense and good offense and if they do what about illusions for mesmer , guards and minions….

It’s the whole purpose of making the F2 an Upkeep. It doesn’t need any CD, it will just drain you constantly of your energy locking you out of your other upkeep. In the end it become a matter of choice for the player as to whether he want to summon the legend or use the skill of the legend.

No core profession should be balanced around an optional elite specialization.

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Posted by: Kehlian.4380

Kehlian.4380

Yeah but A.net is known for hating on the spirits in any form. Look at the ranger or the guard, they made their spirits absolutely useless as soon as they got a little love from the players.

I don’t want a useless E-spec :/

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Posted by: Star.8401

Star.8401

While a new E-spec would be nice, what happened to all the new legendaries we were promised at HoT release?

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Posted by: Vyrulisse.1246

Vyrulisse.1246

Jora. Norns need some love in the Legends camp. :P

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Posted by: Lily.1935

Lily.1935

No. Ritualist makes absolutely no sense for Revenant. Aside from a very slim argument with very little in GW lore to actually back it up. Revenant magic is extremely different more in line with a mix of destruction and disruption schools of magic. Not the School of Aggression and preservation that the Ritualist seemed more in line with.

If we go by the way it works in Lore, the revenant falls short there as well. Listen to what the devs said about it. “The revenant uses a new type of magic.” Which means it doesn’t fall under or is restricted to the 4 schools of magic that we currently know. Another interesting point is the methods they use outside of the spirits to cast spells or use skills is more in line with what the Mesmer or Thief does. Which is, strictly speaking, the school of disruption. Mesmer’s use it to disorient foes while Thieves use it to PHYSICALLY STEP THROUGH THE MISTS AND BACK INTO THE PHYSICAL WORLD IN A NEW LOCATION! Yeah, you heard that right. The Thief’s Shadowstep is actually a form of Mist magic. The same type of magic that the revenant is using.

Even if that wasn’t a problem we still have another major issue. A ritualist would look at a Revenant and basically call them extremely foolish or absolutely insane. Ritualists and Revenant’s philosophy on spirits are WORLDS apart! The Ritualist does not seek to make a spirit its partner. THe spirits are they’re slaves. And not in a figurative sense. Those things were chained up and suited up in armor that acted like a straitjacket specifically to tether them to this world so the ritualist could inflict serious amounts of agony on them in order to support their allies. Yes! Ritualists are really freaking dark. Revenant’s Seem more in making a partnership with the spirits and channeling their power through themselves. Which leads to another problem. The Spirit’s own magic would corrupt the ritualist’s magic and it wouldn’t function as intended.

Further Problems with the lore is the Charr are not unfamiliar with Ritualist magic. Rytlock says himself that its new magic. With the culture of the charr and how they’ve been fighting the ghosts of ascalon for generations there is no possible way he wouldn’t be aware of the ritualist. In fact, there were Charr ritualists in GW1. So him calling it “new magic” would be an inexcusable lie on his part especially with his rank.

Aside from just on that angle, the profession that is most similar in lore to the Ritualist is actually….. Drum roll please…. The Necromancer. With the second most similar being the Ranger. Yeah, Revenant isn’t even number 2…. Really the blindfold thing is just a superficial comparison since Necromancers have been shown IN GW2 to do the same thing sometimes! Necromancer’s magic instantly is most similar being from the school of Aggression. Where as the second school that Ritualist seemed to take from, Preservation, the Ranger absolutely uses that school of magic exclusively. Both Schools of magic that I mentioned are basically neither of what the revenant appears to be doing.

But going into the necromancer some more. Some people assume that the necromancer only deals in the flesh and never spirits. Although there was that idea focused on more in GW1 when magic was weaker than it is in the world 250 years later, this isn’t actually the case and was never the case. Although its true they do tend to focus more on the flesh its also been true that we’ve seen necromancers in the story of GW2 that focused more on spirits. Marjory and the Priests of Grenth being prime examples of this. Marjory’s family also seems to have the ability to call spirits into physical weapons which is a power known among ritualists and is in no way a new form of magic. The differences between Ritualist and Necromancer according to lore are paper thin. They always where and this was a major issue in the GW1 community moving forward. Heck, the White Mantle Ritualist is even a necromancer. In every iteration of itself it was always a necromancer in GW1. Necro/Sin, Necro/Ele, and Necro/Rit. https://wiki.guildwars.com/wiki/White_Mantle_Ritualist.

Ritualists and the Necromancers historically have a rivalry with each other. More because of their different philosophies on how to use death magic. But Ultimately, their magic was far more similar than different. Two sides of the same coin using punishment and sacrifice in order to fuel their powers. The necromancer’s usually payed the price themselves while Ritualists would force the spirits to pay that price for them.

Now looking at it from a Mechanical perspective it doesn’t work there either. With the Revenant’s Dual utility skill unique mechanic this absolutely destroys any possibility of ever capturing the feel of the ritualist you would want from an elite specialization. They’d be restricted to only using the spirits while in whatever legend they ended up using. Which would mean you’d have to lock yourself in that legend in order to use those skills and you couldn’t get the full experience. It’d feel sloppy and lacking because it would be bar bones of what the ritualist was and what it meant to the community. It would be a massive disappointment and wouldn’t function mechanically anything like the ritualist which was a Spirit dancer more or less.

Lets go back to the necromancer for a moment and look at that. Because the necromancer has absolutely everything required to provide the full ritualist experience with their profession mechanic in combination with spirits. Lore, Necromancer wins and in mechanics they win yet again in terms of comparability with ritualist. And I’ll explain why in a moment.

While the Revenant would be limited to an f2-5 abilities in order to convey the other aspects of the ritualist the necromancer already has the shroud mechanic which conveys a connection with death and spirits much better than the revenant ever could. Mechanically you can do far more with shroud in terms of getting the point across. A sort of spectral shroud works perfectly here as all 5 skills can be adapted to provide more support the ritualist is known for without corrupting their utility skills. At face value this is a major boon to the necromancer. Especially considering the community has been asking for more ways to support allies for years. This also gives the advantage of them being able to cast their spirits and forget about them for a little while so they can focus on healing or other means of support the shroud could provide. Because you absolutely need to remember that The Ritualist wasn’t just a spirit spammer, it was also a healer.

On the spirits side of things the necromancer works far better here as well. Like I mentioned above they can cast spirits and support in shroud. Thats all good, but they also have the advantage of greater customization of how they want their spirits to run. Do you want to be more defensive? Well the heal and a couple of other spirits really support for that so have at it! Do you want to be more offensive? The elite and a few others give for that too! With 6 total skills as opposed to 4 this provides greater variation in what the spirits can do. You can have 3 supportive spirit skills and 3 offensive spirit skills giving them the split they’d need in order to capture the ritualist in GW2. Only the necromancer is set up mechanically to be able to handle this.

Ritualists had a few builds in GW1. Although the most popular was SoS. Which stood for Signet of Spirits or was called Spirit spammer or just spammer, this wasn’t the only build they had. A fact a few people forgot and more experienced players valued Ritualists for more than just their SoS build. Protective spirits builds where also extremely useful and often used in extremely difficult elite missions. Such as Underworld or Fissure of Woe. They’d spend most their time summoning and maintaining a select few spirits which would provide a massive defensive buff to allies cutting damage of allies to as low as 8% of their max health from any single hit. A good ritualist would keep in the back maintaining them so that the bulk of your force would be able to shrug off massive hits which otherwise could deal 60-100% of a party’s health. The next thing their known for is their ability to heal and use other unusual ways of reducing damage. They healed sacrificing their own health sometimes or used spirits to heal for them, letting them take the pain so they could keep going. Their heals where absolutely massive at their base but where only outclassed by Monks simply because monks could boost their healing out put to double that of normal plus extra. The last build they where known for was minion builds. Yeah, that’s right! The ritualist was also known for being a Minion spammer much llike the necromancer. Now you absolutely can’t do that on a Revenant but you can do it on a necromancer. THe minion build was a bit different than it was on a necro though. Causing damage and healing on summoning a minion rather than destroying one. Ritualists where dedicated to summoning, something the revenant could never hope to achieve with their design. Something the necromancer absolutely does.

The necromancer is seen as the Summoner profession to outside eyes. Something that the Ritualist absolutely was in GW1. The only Profession that fits both lore and mechanics for this is the Necromancer. The revenant falls short on this one in both categories and You honestly wouldn’t want it.

Looking at what the design of the revenant suggests. Their abilities are based on the legend they summon. So you can get some interesting skills. I like the Revenant, or at least I would if they’d actually finish the profession. 60% of a profession isn’t a complete profession!!!!! sorry…. For me, the most fitting next elite spec would be Envoy. A high damage elite spec that functions more on routing foes and obliterating them. But that’s just me.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

So while your 7 book series was entertaining to scroll through, there are somes holes in your argument.

  • The schools of magic no longer exist. That was the prevailing theory in gw1, but because science is God gw2 had debunked that theory. Not that particularly liked that they tossed out much of their lore, but I’m not in control of those decisions.
  • Revenants had Ritualists as their inspiration, so it wouldn’t be unlikely to have a ritualist themed spec considering Revenant is the “more advanced and progressive” ritualist.
  • Ritualists existed in gw1 far before Factions was ever created. Necromancer had Ritual spells that acted nothing like actual Ritualists. Other popular builds involved N/Rt or Rt/N. None of those things have to be related.
  • Gw1 Rits were a combination of Necro, Monk, Ele, and Ranger at least. Guardians are Warriors, Monks, Dervishes and Paragons combined. The way they’re mixed have nothing to do with other classes, especially when those who actually make the lore can do whatever they want. Just because you don’t think they can make a Rit based E-Spec doesn’t mean it’s actually impossible for them to make a summoning based legend.

Your headcanon means nothing.

Fishsticks

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

So while your 7 book series was entertaining to scroll through, there are somes holes in your argument.

  • The schools of magic no longer exist. That was the prevailing theory in gw1, but because science is God gw2 had debunked that theory. Not that particularly liked that they tossed out much of their lore, but I’m not in control of those decisions.
  • Revenants had Ritualists as their inspiration, so it wouldn’t be unlikely to have a ritualist themed spec considering Revenant is the “more advanced and progressive” ritualist.
  • Ritualists existed in gw1 far before Factions was ever created. Necromancer had Ritual spells that acted nothing like actual Ritualists. Other popular builds involved N/Rt or Rt/N. None of those things have to be related.
  • Gw1 Rits were a combination of Necro, Monk, Ele, and Ranger at least. Guardians are Warriors, Monks, Dervishes and Paragons combined. The way they’re mixed have nothing to do with other classes, especially when those who actually make the lore can do whatever they want. Just because you don’t think they can make a Rit based E-Spec doesn’t mean it’s actually impossible for them to make a summoning based legend.

Your headcanon means nothing.

Would like to add to this some of the holes I found in your arguments. The Revenant does not have pacts formed with Jallis, Shiro, Ventari or Malyx, he simply channels a portion of their power from the mists (this happens either againts their will or without them knowing), the only exception to this is Glint – based on information from a thread I made earlier about expanding the role of Herald from an RP and gameplay perspective ( https://forum-en.gw2archive.eu/forum/professions/revenant/Suggestions-for-Revenant-Elite-Specs/first#post6247731 ). So yeah it’s totaly possible to have a magic themed ranged dps spec for Revenant called Ritualist.

(edited by Jack Skywalker.5674)

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Posted by: Lily.1935

Lily.1935

So while your 7 book series was entertaining to scroll through, there are somes holes in your argument.

  • The schools of magic no longer exist. That was the prevailing theory in gw1, but because science is God gw2 had debunked that theory. Not that particularly liked that they tossed out much of their lore, but I’m not in control of those decisions.
  • Revenants had Ritualists as their inspiration, so it wouldn’t be unlikely to have a ritualist themed spec considering Revenant is the “more advanced and progressive” ritualist.
  • Ritualists existed in gw1 far before Factions was ever created. Necromancer had Ritual spells that acted nothing like actual Ritualists. Other popular builds involved N/Rt or Rt/N. None of those things have to be related.
  • Gw1 Rits were a combination of Necro, Monk, Ele, and Ranger at least. Guardians are Warriors, Monks, Dervishes and Paragons combined. The way they’re mixed have nothing to do with other classes, especially when those who actually make the lore can do whatever they want. Just because you don’t think they can make a Rit based E-Spec doesn’t mean it’s actually impossible for them to make a summoning based legend.

Your headcanon means nothing.

The schools still matter. According to the wiki. Though the Wiki does sound a bit contradictory with it. Guardians also had Ritualist in their inspiration which makes the revenant argument invalid. In fact, Engineer had ritualist in their inspiration so that doubly makes it invalid.

I know they existed before Factions. I’ve read the lore. All of it! O_O You really have to consider mechanics and Lore with this which isn’t head cannon, its just factual. Revenant falls short. Necromancers Do hide their eyes from time to time as well. This is hardly a valid connection between revenant and Ritualist which many revenant players seem to forget.

The Magic is getting stronger. This is cannon, but the schools do still limit what people are proficient at. This is also cannon. So you won’t see someone who is a master of all 4 schools. The Ritualist was very clearly proficient in 2 skills, but their skills where lacking both in comparison to Necromancers and Monks respectively. They where not a combination of 4 different professions. They just used the same schools of magic of two professions and used spirits to offset their weakness in both. Because the strength of magic has increased Ritualists had fallen out of favor because of their lack of focus.

So no, your headcannon means nothing.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Just because an old class is an inspiration for a new class doesn’t mean it can’t inspire other classes. Engineers and Turrets mechanically represent the spirit build only, but aesthetically they’re nothing alike. Anet can and has mixed both mechanics and aesthetics to create whatever new things they may desire. Just because Rits borrowed from Necro and Monks doesn’t mean Rt = N/Mo.

The schools of magic are irrelevant in GW2. They no longer constrain what people can do. Magic, and the “understanding” of magic is changing. There is lore that exists now in GW2 that doesn’t in GW1. Anet themselves have said some lore is no longer relevant because of their changes in direction. Chalk it up to “science and technology over 250 years has changed the understanding of magic and how it interacts” (paraphrased).

Everything I’ve mentioned could be quoted to the Lore creators, either through interviews, posts, or otherwise. The wiki isn’t pure canon, its built by fans. Anet owns the lore, and they can change it to whatever they see fit. At any time. There is nothing actually preventing Revenant from getting a Ritualist based E-spec, possibly revolving around spirits as we once knew them.

Fishsticks

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Posted by: Lily.1935

Lily.1935

Just because an old class is an inspiration for a new class doesn’t mean it can’t inspire other classes. Engineers and Turrets mechanically represent the spirit build only, but aesthetically they’re nothing alike. Anet can and has mixed both mechanics and aesthetics to create whatever new things they may desire. Just because Rits borrowed from Necro and Monks doesn’t mean Rt = N/Mo.

The schools of magic are irrelevant in GW2. They no longer constrain what people can do. Magic, and the “understanding” of magic is changing. There is lore that exists now in GW2 that doesn’t in GW1. Anet themselves have said some lore is no longer relevant because of their changes in direction. Chalk it up to “science and technology over 250 years has changed the understanding of magic and how it interacts” (paraphrased).

Everything I’ve mentioned could be quoted to the Lore creators, either through interviews, posts, or otherwise. The wiki isn’t pure canon, its built by fans. Anet owns the lore, and they can change it to whatever they see fit. At any time. There is nothing actually preventing Revenant from getting a Ritualist based E-spec, possibly revolving around spirits as we once knew them.

Your first statement is an argument against your own point. Also, I never said that Rt = N/Mo and made nothing that should, or could be suggested otherwise except under the loosest stretch of the imagination. I mentioned that the Ritualist pulled Primarily from the Preservation school and the Aggression school of magic. What you basically just accused me of saying is that Cats are Dogs because they’re both mammals. Which doesn’t hold up under scrutiny.

Another problem you forget is the schools of magic are absolutely still relevant. And I’ll quite the GW2 wiki for you just to prove this point “Historically, magic was separated into four distinct “schools”: Preservation, Aggression, Destruction, and Denial, and most magic users fell squarely into one of these. Over time, these schools came to be seen as limiting and unfashionable, and only the most ancient magic users still adhere to them. Still, it is very difficult to master more than one form of magic, and most users tend to aim to become highly specialized rather than only moderately proficient in many of the schools and the risk of magic becoming uncontrollable becomes greater the more one practices different forms of magic together." Sounds pretty freaking relevant to me. Which is also why I said it sounds contradictory though because one minute in this statement it says “Its so last week” and the next minute it says “Trying to master all magic at once, like, totally makes you more likely to kill yourself.” So yeah, the wiki disagrees with you. (You say the wiki isn’t relevent but that isn’t true either. As they pull it from in game sources and interviews. So… You’re out of luck there. The GW2 wiki has more information about magic on it than GW1. Read both, looked for clues in game, read interviews on the topic. So… Yeah. Although Anet isn’t always consistent in interviews either. There have been times they’ve been factually incorrect which would be shown later inside the actual game. Which happens, everyone makes mistakes. I don’t expect everyone to remember every little detail.)

Its clear that everyone has some proficiency in all forms of magic. Though most favor heavily one school over another. The necromancer is pretty hard into aggression, the Guardian and Druid are very deep in the Preservation, Thief and Mesmer are hard core into Denial, and Elementalist and Revenant push more into destruction.

Not just Lore though, Mechanically the Revenant doesn’t line up with Ritualist. The ritualist is a backline support profession. They’re entire philosophy is taking care of NPCs and aiding in battle through minor to major support. The SoS build is an antagonist build, not so much a raw damage build. Ritualists are rather slow as well. They played slow and their moves where all very prepared ahead of time. This is completely opposite of the Revenant’s philosophy who seems way to willing to risk her own life on the front line and seems to be a profession that entirely revels in the bloody heat of combat.

Another major conflict of interest for the Revenant in comparison to the ritualist is that the ritualist is defined by its spirits. The revenant is a profession with its skills only defined by its legends. A trait that could change in the future, sure, however as they are now they would be legendary tengu stance skills or whatever it is they decided to use. They wouldn’t carry that Spirit type. Even more issues with Spirits is that they’d lock the revenant out of their primary mechanic. Utility swapping. This would be absolutely horrible for the revenant. If you really wanted to be a spammer build you’d have to lock yourself into whatever the stance was called and you yourself would be subpar in the process. At least until the point which you’d have to switch in which case you’d instantly despawn all your spirits. But lets say you didn’t despawn them. Well that creates a problem as well. Because that means that any time you switch back into the spirit side of your build you’re basically gimping yourself by not having utilities you actually want at that moment. And if you can switch the spirits can’t be very strong because if they where it could easily dip into the over powered range and would go the way of engineer turrets. Or worse.

Even further issues is the Revenant has 3 utility skills. Not the 4 that other professions have. You might not think this is a big deal but here’s the major problem with that. Ritualists where an extremely diverse profession from the first game and their remembered fondly for multiple builds with very different functions. Limiting it to just 3 puts it just shy of allowing the spirit builds to go into two different directions. Which means the more popular, but the less interesting, build would be the one that is favored. You’d have a healing spirit, 3 offensive spirits and a defensive spirit. Way favored to an offensive build which the revenant could have used that energy for a far superior elite spec that’d push them into that direction anyway.

Compare that to the necromancer. The necromancer is a profession that at the moment has some extremely strong offensive builds. They have some decent support as well, but they don’t have anything that really pushes them into that to favor it over their normal damaging builds. Although both the necromancer and revenant have untapped potential a second support elite spec would be a majorly poor choice when given to the Revenant. Since, if its not support, its not the ritualist. The Necromancer on the other hand is missing that major support build that it so desperately craves. The ritualist is the perfect match to round out its support.

And its not like the Devs didn’t want the necromancer to support at all. There was a history of supportive ideas long before the specialization change. Putrid mark used to transfer conditions from allies and yourself, not just yourself. The whole plague signet was designed for it, Signet of undeath as well. Transfusion and Life from death have always been traits in the necromancer’s kit in blood magic but it wasn’t useable for the longest time because the necromancer was just the worst profession for the longest time. They even had old traits that worked further the support angle that where eventually dropped. The big example being Healing blast. A massive heal on Death shroud 1. But the trait didn’t work well. The necromancer now has amazing support traits in Transfusion, Blood ritual, Last rights, Life from death. What the necromancer is really missing to make a rather good support spec is the proper weapon, the right utility skills and an appropriate shroud.

The ritualist already fits in the necromancer’s idea of Odd ways to heal allies or support. Both professions provided support to allies through death as well as life stealing. The spirit weapons, although a staple in the first game will never be a part of either the revenant or the necromancer is something that could absolutely be implemented in spirit in the necromancer’s shroud. They could easily cause ghostly chains to show up, linking to her allies giving them a short duration buff similar to splinter weapon or even Xinrae’s Weapon. Two of the most popular ritualist skills in the first game. Xinrae’s weapon would now absolutely fall deep into the necromancer’s domain of magic.

Spirits get even more interesting with the necromancer. As the trait Vampiric could be changed to include summon creatures that the necromancer creates and not just minions to further fill out the feel of the SoS build. Simulating a similar idea to Painful Bond. Another extremely popular skill in GW1 that the revenant again could never hope to obtain through an elite spec without further stepping on the necromancer’s toes.

The necromancer would also have access to 6 spirits. They would be able to have 3 supportive spirits and 3 offensive spirits. 2 utility spirits which aid in helping allies through defensive means as well as the healing spirit which could provide a very unique package between the spectral shroud, support weapon(most likely torch), and the spirits with the blood magic trait line and the Ritualist trait line they could fully dedicate themselves to support to allies. Something that they struggle with now only having a single support line while all the others are extremely selfish. The Revenant already has 2 dedicated support specializations and further support sprinkled throughout the profession. And even 2 support weapons in shield and staff. Giving the revenant another support elite specialization would basically lock them in that roll for years to come which would be bad for the profession’s overall balance as well as could trivialize some of its previous legends such as centaur stance or even dwarf.

The necromancer has the perfect design set up to do everything that the Ritualist wants mechanically. Spectral shroud could easily be implemented with no awkward growing pains that the Druid has and would thematically fit the necromancer. Suddenly causing minor healing to allies while gaining lifeforce? Makes sense, Suddenly providing boons or some form of buff while entering and exiting shroud much like the urn builds in GW1? Its pretty niche, but that’s another function that the necromancer could easily fill. Provide weird life stealing support? Yeah, totally fits the necromancer theme as well.

There is nothing about the Ritualist that doesn’t fit so perfectly into the necromancer. Its absolutely insane. From a lore perspective and from a mechanical perspective its like the elite specializations demand a marriage between the two. Honestly there are only 3 elite specializations that fit so perfectly together. One of them is already in the game. Chronomancer for Mesmer, Assassin for Thief and Ritualist for Necromancer. You could say 4 by saying Paragon fits Guardian as well, and although I agree it does I feel that that fit just isn’t as perfect as the other 3. And I’d even say I wouldn’t be shocked to see Pragon given to warrior.

In Closing, Why would you want a second support elite specialization? Wouldn’t you rather branch into new territory such as a more offensive or controlling elite spec?

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Posted by: Dadnir.5038

Dadnir.5038

The ritualist is a backline support profession. They’re entire philosophy is taking care of NPCs and aiding in battle through minor to major support. The SoS build is an antagonist build, not so much a raw damage build. Ritualists are rather slow as well. They played slow and their moves where all very prepared ahead of time.

I’m affraid you’ve got a very narrow view of the GW1 ritualist. You could make very aggressive build that didn’t need any preparation and very tanky builds without spirits as well as spirit build and support build.

The ritualists, except for pure instant dps build always borrowed the power of the resident of the mist (be it by summoning spirit, imbuing weapon or using urns).

And this is very similar to what revenant does. Revenant have their own way to do damage (weapons) and borrow the power of the residents of the mist (utilities).

NB.: As for binding spirit, the chain were here to help spirit to remain in their shape, not to force them to do anything. None of the “traitlines” of the ritualist were meant to “force” the spirit, it’s always been a matter of communing and channeling with the spirit. Restauration and spawning power weren’t meant either to subdue the spirit but to enhance them or their power.

NB².: On my opinion there is no profession in GW2 that look like more the ritualist (spirit spec) than the mesmer. Clones and fantasm do just what spirit were doing in GW.
- Want a spirit of restauration? equip illusionnary inspiration
- Want range damaging spirit? just use your range clones and fantasms
- Want a spirit of disenchantment? Phantasmal disenchanter is here
- Want a spirit of shelter/union? Phantasmal defender.
- … etc.
Mechanically the mesmer is the closest of the ritualist. But in mindset it’s undoudtedly the revenant that inherit the mindset of the ritualist. The necromancers do not trust in the skills of others, the necromancer thirst for power and dwell in black magic but they will never borrow and use for themself skills that were used by another profession. You could say that they are to selfish for that, their strenght must be achieve by themself even if it come with a sacrifice be it their blood or their corporeal body.

In Closing, Why would you want a second support elite specialization? Wouldn’t you rather branch into new territory such as a more offensive or controlling elite spec?

Why would a specialization named “ritualist” or designed around the “ritualist” thematic be a “support” spec? Like I said earlier, ritualist also used spirit for offense and had offensive tools designed for offense. Beside it’s really easy to create an Espec that would give a taste of the ritualist with the revenant core profession. At least easier than doing it for the necromancer (since you adamantly want it on the necromancer). One must understand that the rituals of the necromancer are vastly different than the ritual of the ritualist if they weren’t you could just rename blood magic into Ritualist since blood magic is were the necromancer’s ritual are. Necromancers use blood rituals while ritualists use sacred ritual which are more a kind of way to worship the power of the ancient. There is a form of respect in what the ritualist do while the necromancer is a selfish thing that is supposed to only pursue power for power nothing else matter not even their own safety (there is always insanity in black magic, no place for respect).

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Burtnik.5218

Burtnik.5218

Revenants are closer to Dervish than ritualists.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Revenants are closer to Dervish than ritualists.

Mechanically Legends pair well with Avatars, though Dervishes aren’t required to mantle Gods like Revenants are. Aesthetically Revenants pair well with Ritualists with the spirits, memories of ancient heroes, drawing power from the mists schtick. It wouldn’t be unreasonable to say Revenants were inspired by both Dervishes and Ritualists.

Fishsticks

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Posted by: Lily.1935

Lily.1935

Revenants are closer to Dervish than ritualists.

Mechanically Legends pair well with Avatars, though Dervishes aren’t required to mantle Gods like Revenants are. Aesthetically Revenants pair well with Ritualists with the spirits, memories of ancient heroes, drawing power from the mists schtick. It wouldn’t be unreasonable to say Revenants were inspired by both Dervishes and Ritualists.

Guardian, necromancer and Engineer all have inspirations from Ritualist in GW2. THat’s hardly an argument.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Spirit Weapons are similar only in name. There is no relation aesthetically or mechanically, so I wouldn’t call that aspect an inspiration. Engineer turrets aren’t similar aesthetically to Ritualist spirits, but they are similar mechanically, so I would consider them to be inspired in that regard.

Specific attributes of a class may be inspired and some may not. There is no reason to deny that the Revenant could have an E-Spec that is both more aesthetically and mechanically inspired by Ritualists.

Fishsticks

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Posted by: Lily.1935

Lily.1935

Spirit Weapons are similar only in name. There is no relation aesthetically or mechanically, so I wouldn’t call that aspect an inspiration. Engineer turrets aren’t similar aesthetically to Ritualist spirits, but they are similar mechanically, so I would consider them to be inspired in that regard.

Specific attributes of a class may be inspired and some may not. There is no reason to deny that the Revenant could have an E-Spec that is both more aesthetically and mechanically inspired by Ritualists.

And Revenants have absolutely nothing that is mechanically like the ritualist. The Spirit weapons at least act somewhat like spirits. None of the Skills on the revenant have anything mechanically in common with the Ritualist. Not to mention the Ritualist and the revenant are both partially defined by the type of armor they use. Which is why the revenant wasn’t called ritualist in the first place. You also have to look at their coloration. Which the Necromancer’s is Green, Red and Turquoise. The Revenant’s is Black, White and red. The Ritualists was Turquoise. The necromancer seems to have gained more of the ritualists colors and abilities since the first game. Including Dhuumfire, spectral skills, and the ability to summon allies from the mists. Because minions are no longer summoned through corpses.

There is a mountain of evidence in favor of the necromancer which is why my previous posts have been multi paragraphs in length and the “In favor of revenant posts” have been a couple of paragraphs at most repeating the same thing that isn’t unique to the revenant. The necromancer does that too. And its not like the Necromancer community wasn’t really upset with the revenant when it came out because more than any other profession the revenant was seriously stepping on the necromancer’s toes.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

But there’s no reason to say the Revenant couldn’t have an elite spec that’s more mechanically similar to Ritualists. They could have Spirits, or Ashes, or true Spirit Weapons. Guardian Spirit Weapons don’t act like spirits, they act like Minions as they should (mechanically speaking. Better yet, SW and Gyros are the closest to each other). Dhuumfire definitely wasn’t inspired by Ritualists. Spirit Burn is the only skill I found that caused burning, and that required the presence of a spirit, not attacking in in a special transform. However, Ventari’s Tablet acts mechanically more similar to a Ritualist who wants to bring a spirit around with him. Spirit mechanics updated for GW2 combat.

Quantity does not beat quality. Just because I can bore you with novels of nonsense, doesn’t mean I should. And seriously, the colors mean almost nothing. Necromancers are Green and Black. Spectral skills might be turquoise, but Jalis and Glint both hit on that same misty turquoise the Ritualist had. Thematic profession colors aren’t going to prevent elite spec concepts from happening.

Ritualists mainly revolved around Spirits, Bundles, or Spirit Weapons. Creating a new legend that makes use of what are essentially Spirits (stayed the same), Environmental Weapons, and unique/uncommon buffs respectively, wouldn’t be unreasonable for GW2 combat. What you fail to do in all your paragraphs of drudgery is actually have a coherent argument as to why Revenant cannot have a Ritualist inspired elite spec. You talk a lot about colors, Necromancers, and old lore on the wiki, but nothing about relevant Revenant lore.

Fishsticks

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Posted by: Rym.1469

Rym.1469

Whatever it is, it should bring ranged condition main hand weapon, possibly with some bonus healing.

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Whatever it is, it should bring ranged condition main hand weapon, possibly with some bonus healing.

Personaly, I feel the ranged condi weapon should have been part of core rev.

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Posted by: Lily.1935

Lily.1935

Whatever it is, it should bring ranged condition main hand weapon, possibly with some bonus healing.

Shame that Ritualist had virtually no conditions to speak of. A single skill that did burning but that’s about it. It was a support profession above everything else.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Whatever it is, it should bring ranged condition main hand weapon, possibly with some bonus healing.

Shame that Ritualist had virtually no conditions to speak of. A single skill that did burning but that’s about it. It was a support profession above everything else.

I can agree with both of these. Rit had a bit of armor penetration, a bit of life steal, blindness and cracked armor (vulnerability) access, and a few hexes that can translate into some conditions like Torment.

I also want a ranged weapon that can mesh better with conditions than Hammer currently does, but it doesn’t have to go condition crazy like mace. Even a support weapon that just has Torment on the aa or something similar would be perfectly acceptable.

Fishsticks

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Posted by: Lily.1935

Lily.1935

Whatever it is, it should bring ranged condition main hand weapon, possibly with some bonus healing.

Shame that Ritualist had virtually no conditions to speak of. A single skill that did burning but that’s about it. It was a support profession above everything else.

I can agree with both of these. Rit had a bit of armor penetration, a bit of life steal, blindness and cracked armor (vulnerability) access, and a few hexes that can translate into some conditions like Torment.

I also want a ranged weapon that can mesh better with conditions than Hammer currently does, but it doesn’t have to go condition crazy like mace. Even a support weapon that just has Torment on the aa or something similar would be perfectly acceptable.

What the ritualist did hex wise was honestly very similar to what the necromancer did in GW1 only far more narrow. They didn’t have very many hexes either and the necromancer pretty much does everything they did through their Death shroud. Tainted Shackles being extremely similar to Binding Chains which was similar to the necromancer skill Weaken knees.

As far as a condi elite spec? I think they should make something new. Evoking the legend of Pyre or something. He was set to incendiary rounds and poison when you first get him. So it makes sense for that. I also think the next legend that the revenant should call should absolutely be a charr. And there are absolutely no notable charr ritualists in the GW history. Eles, rangers, warriors, sure. Even necromancers.

Revenant is a weird profession that only learns skills through channeling legends. Unlike any other profession in GW history who learns through training from a master or studying/experimentation.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Pyre would be fun and thematic. Eir is an option too, but she isn’t really known for her condition use. Vizier Khilbron, Urgoz, Turai Ossa, or Gwen could all be options. Master Togo would fit the ranged support role extremely well. There are a lot of options. Maybe one of the Norn or Asura could inspire something.

https://wiki.guildwars.com/wiki/Ritualist

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Posted by: Muchacho.2390

Muchacho.2390

Whatever it is, it should bring ranged condition main hand weapon, possibly with some bonus healing.

Shame that Ritualist had virtually no conditions to speak of. A single skill that did burning but that’s about it. It was a support profession above everything else.

Well ritualists were more diverse. They had heals, support skills, life siphon skills and alot of direct damage skills on top of thier spirits. Believe it or not they had some potent spike builds you otherwise only would see on eles.

Also if Revs get ritualists as E-spec daggers also would be a viable weapon choice (note they dont have to be melee since hammer is also not melee)

For Necromancer to become ritualists as e-spec would be hard since all weapons that work with ritualist are already aviable on necros (staff, scepter, dagger and focus). But not impossible maybe it would simply change how the weapons work e.g. staff get 5 new skills.

That said if there will be ever an ritualist elite spec it would ether be for revs or necros. For the other professions it doesnt make any sense in my opinion.

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Posted by: Tipper.6973

Tipper.6973

Lich Spec

Channeling the spirit of Vizier Khilbron, this specialization wields a scepter (of Orr!) and focuses on ranged condition damage. It could also be given a utility or two to raise skeletal minions.

It would be neat to be able to channel all the baddies from GW1. Revenant is missing a ranged condition option and Lich would pair well with Mallyx.

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Posted by: Lahmia.2193

Lahmia.2193

Lich Spec

Channeling the spirit of Vizier Khilbron, this specialization wields a scepter (of Orr!) and focuses on ranged condition damage. It could also be given a utility or two to raise skeletal minions.

It would be neat to be able to channel all the baddies from GW1. Revenant is missing a ranged condition option and Lich would pair well with Mallyx.

No no no! I will not suffer another profession having skeletal minions whilst us necros have kittenty rats and a bad looking flesh golem.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Dadnir.5038

Dadnir.5038

Revenant is a weird profession that only learns skills through channeling legends. Unlike any other profession in GW history who learns through training from a master or studying/experimentation.

What revenant do is the exact same thing that ritualist were doing while using urn/ashes. By using urn/ashes ritualist were able to borrow the strenght of iconic figure of the past.

If I just take the first sentence of what define the ritualist,

Ritualists channel other-worldly energies that summon allies from the void and employ mystic binding rituals that bend those allies to the Ritualist’s will.

How is it not what revenant do now?

A revenant channel energy that allow him to borrow the strenght of allies in the mist/void. They employ whatever mean to bind this power and use it at will in the form of some “utility” skill.

Why do revenant and ritualist hood their eyes?

They hood their eyes to better commune with spirits that grant great power and protection to Ritualists and their comrades

Seemingly to ease their communing with spirits/legends.

Condition do not fit ritualist? We got mesmer with their illusion and fantasm. In GW1 illusion and fantasm were exactly what you call “conditions”. In GW2 those “conditions” became things extremely similar to what spirit used to be. In a way we could say that offensive spirits of GW1 were in themself a kind of “condition”.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Lily.1935

Lily.1935

What revenant do is the exact same thing that ritualist were doing while using urn/ashes. By using urn/ashes ritualist were able to borrow the strenght of iconic figure of the past.

If I just take the first sentence of what define the ritualist,

That isn’t true at all. The ashes of those heroes didn’t teach them new abilities like they do the revenant. The revenant seems to learn new skills from the legends they summon revealing to us that they can’t use magic at all unless they’ve gained it through their legends. Ritualists on the other hand gain more of a physical boost from those heroes. It looks similar but its not at all the same. Revenant gains knowledge, Ritualist does not. [

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Posted by: Lahmia.2193

Lahmia.2193

Spoilers for season 3
It could be the Lazarus ends up fighting with us (enemy of my enemy is my friend) against the dragons but dies fighting one of the dragons, thus giving us the chance to channel him as a new Elite specialization. Iconic villains are a staple of Revenant channels after all.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Only 2/5 are villains. Then again, 5 isn’t a particularly large sample size

Fishsticks

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Posted by: Dadnir.5038

Dadnir.5038

Spoilers for season 3
It could be the Lazarus ends up fighting with us (enemy of my enemy is my friend) against the dragons but dies fighting one of the dragons, thus giving us the chance to channel him as a new Elite specialization. Iconic villains are a staple of Revenant channels after all.

Exactly my thought, the profile match what we can expect for a revenant and what he say seem to mean that he is already borrowing an “host” which could be a revenant.

No core profession should be balanced around an optional elite specialization.

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Posted by: Lily.1935

Lily.1935

Spoilers for season 3
It could be the Lazarus ends up fighting with us (enemy of my enemy is my friend) against the dragons but dies fighting one of the dragons, thus giving us the chance to channel him as a new Elite specialization. Iconic villains are a staple of Revenant channels after all.


Lazarus is a Necromancer/Elementalist. Thus further defeating your argument if you’re saying he’s a ritualist. Which he isn’t. Though he could be and if he is he’d get it from his Necromancer side further proving my point.

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Posted by: Lily.1935

Lily.1935

Here is an Iconic Image of a Ritualist. What does that Look like to you? more like a Reveant or more like a Necromancer? I think the answer is very clear here. Look at the coloring. Look at its Spectral skull showing that its a death worshipper much like the necromancer is.

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Posted by: Dadnir.5038

Dadnir.5038

Spoilers for season 3
It could be the Lazarus ends up fighting with us (enemy of my enemy is my friend) against the dragons but dies fighting one of the dragons, thus giving us the chance to channel him as a new Elite specialization. Iconic villains are a staple of Revenant channels after all.


Lazarus is a Necromancer/Elementalist. Thus further defeating your argument if you’re saying he’s a ritualist. Which he isn’t. Though he could be and if he is he’d get it from his Necromancer side further proving my point.


My point or more likely our point is that when Lazarus appear in the LS3 (You know, in GW2) he say that he was out in far away place and now he was finally back. One can now assume that with the advent of the revenant, one of the revenant reach the spirit of lazarus and made a pact with it allowing him to channel it’s power. (You know, something that revenant do… and channeling power of other something that ritualist did as well…).

Beside, most likely, if, and I say if, it happen to be something in the futur, the revenant would most likely channel a power that is related to the use of bloodstone power. (something beyond the very restricted necromancer or elementalist magic thing, something that would feel “unique” and so fit the mursat thematic better than the very narrow N/E mindset.)

Oh and your picture say nothing at all, I could even say that ritualist theme color was blue like guardian and not green like the necromancer… It would lead us nowhere like your picture.

The necromancer don’t use the power of the dead, the necromancer only use dead. This may be a small difference but in fact it’s a huge difference. The necromancer use soulless thing at best, the ritualist and the revenant use souls/spirit.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Lahmia.2193

Lahmia.2193

Here is an Iconic Image of a Ritualist. What does that Look like to you? more like a Reveant or more like a Necromancer? I think the answer is very clear here. Look at the coloring. Look at its Spectral skull showing that its a death worshipper much like the necromancer is.

Jalis wasn’t a Ritualist. Neither were Shiro, Ventari, Mallyx or Glint. What is your point?

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Lily.1935

Lily.1935

Spoilers for season 3
It could be the Lazarus ends up fighting with us (enemy of my enemy is my friend) against the dragons but dies fighting one of the dragons, thus giving us the chance to channel him as a new Elite specialization. Iconic villains are a staple of Revenant channels after all.


Lazarus is a Necromancer/Elementalist. Thus further defeating your argument if you’re saying he’s a ritualist. Which he isn’t. Though he could be and if he is he’d get it from his Necromancer side further proving my point.


My point or more likely our point is that when Lazarus appear in the LS3 (You know, in GW2) he say that he was out in far away place and now he was finally back. One can now assume that with the advent of the revenant, one of the revenant reach the spirit of lazarus and made a pact with it allowing him to channel it’s power. (You know, something that revenant do… and channeling power of other something that ritualist did as well…).

Beside, most likely, if, and I say if, it happen to be something in the futur, the revenant would most likely channel a power that is related to the use of bloodstone power. (something beyond the very restricted necromancer or elementalist magic thing, something that would feel “unique” and so fit the mursat thematic better than the very narrow N/E mindset.)

Oh and your picture say nothing at all, I could even say that ritualist theme color was blue like guardian and not green like the necromancer… It would lead us nowhere like your picture.

The necromancer don’t use the power of the dead, the necromancer only use dead. This may be a small difference but in fact it’s a huge difference. The necromancer use soulless thing at best, the ritualist and the revenant use souls/spirit.

You’re clearly not an artist. Because it says 10,000 words to me. Each image speaks volumes. Saying that is says nothing makes me feel extremely sorry for you.

However, I have more.

Ritualists channel other-worldly energies that summon allies from the void and employ mystic binding rituals that bend those allies to the Ritualist’s will. They hood their eyes to better commune with spirits that grant great power and protection to Ritualists and their comrades. The energy they channel drives Ritualist skills which enhance the deadliness of an ally’s weapon and wreak havoc on an enemy’s health. The Ritualist can also use the remains of the dead to defend the living-not by reanimating corpses as a Necromancer would, but through the ritual use of urns and ashes. Where the Ranger lives as one with the spirit world, the Ritualist can and will be its master.

The Ritualists are one of the oldest known professions on Tyria. Being unique to Cantha, they have existed long before the Exodus and the gods granting magic to the races. Before magic, the Ritualists focused on channeling spirits from the Mists. They relied upon the strength and wisdom granted to them by their powerful ancestors whom maintained a connection to their descendants. Through their spirits, the Ritualists were able to practice magic, or something close to it. When magic was granted by the gods, many of the original abilities were strengthened and merged into their modern form. Though still relying on the power of the dead, their original skills are no longer a visible part of the profession.

Ritualists are by all intense and proposes, DEATH MAGES! You know who else is a death mage? NECROMANCER! You know who isn’t REVENANT! You know who else relies on the power of the dead? Necromancer. You know who’s fueled by the dead? Ritualist and necromancer.

Next elite spec.

in Revenant

Posted by: Lily.1935

Lily.1935

Here is an Iconic Image of a Ritualist. What does that Look like to you? more like a Reveant or more like a Necromancer? I think the answer is very clear here. Look at the coloring. Look at its Spectral skull showing that its a death worshipper much like the necromancer is.

Jalis wasn’t a Ritualist. Neither were Shiro, Ventari, Mallyx or Glint. What is your point?

The image is to convey a theme that the ritualist was hitting. It is a death mage. Its all there, Black and white, clear as crystal. To assume otherwise means you’re not looking. The lore of the ritualist is very clear that they use the dead to power themselves. You know who else does that? Necromancer. It only makes sense that the ritualist would merge into the necromancer who is a death mage already.

Next elite spec.

in Revenant

Posted by: Lily.1935

Lily.1935

I have more. OH… I have more…

Necromancers , calling on the spirits of the dead, and even death itself, to overpower enemies and assist allies. In sacrificing Health and taking curses and diseases upon themselves, they can deal large amounts of damage to those foolish enough to oppose them. Dead and dying enemies become unwilling allies in their hands. Necromancers have the singular ability to absorb Energy from an enemy’s death, and can raise a fighting force from the corpses of their foes. Curses, which often cost the Necromancer dearly, exact an even greater toll from enemies, who find that their Enchantments and healing skills are rendered useless. Due to the sacrificial nature of their methods, Necromancers must practice patience and self-discipline to survive.