On Revenant staff animations

On Revenant staff animations

in Revenant

Posted by: Kentsui.4930

Kentsui.4930

Overall, you guys did a great job on all the Revenant animations, effects, etc …

But there is one thing that bothers me a bit, and it concerns some of the staff animations, mainly the ‘idle’ ones (when your character stands still with the staff in hand).

I don’t know if those are 100% finished yet but here are my two cents :p

Most of the melee staff animations of the Revenant have a martial-arts vibe to them and this stance that re-uses hammer animations just doesn’t look right with them as it gives the feeling that the staff is actually heavier than it looks.
You swing it around like it has the weight of a feather when you attack and then when you hold it it feels very heavy.

Same thing applies when the little animation where your character makes the weapon jump on one of his hands.

The first swing, of the #1 chain with the staff held in two hands (once again using hammer animation) looks ‘off’ on some races too and doesn’t look like it hits very hard, if at all.
(If I’m not mistaken it’s the same swing animation as Guardian hammer #4 and I always had the same feeling with it)

Some staves look really weird when held like this by some races, mainly Charr where some of them look really ‘short’ in their hands, the Pearl staff skin being the obvious one as it is the first one I saw during the beta.

In comparison the caster staff stances wouldn’t be perfect either because they maybe look a bit too casual on most races, but the fact that they are actually held like staves makes them a bit better in my opinion.
Special mention to the Charr one that almost looks like some kind a defensive kung-fou stance. (typo intended to avoid censoring >_< )

The transition between the caster stance and the staff being hold in the two hands already exists when you manipulate Ventari’s tablet and works reasonably well .
And well …. overall they look way cooler :p

In the grand scheme of things it’s not of the utmost importance and I might be the only one annoyed by that, but with Thief potentially getting staff with a similar animation style, I figured I’d share my thoughts about it.