Phase Smash

Phase Smash

in Revenant

Posted by: Solori.6025

Solori.6025

I know that a lot of people have voiced the complaint of this skill being bad.

Would it make the skill better if it had a shadow step component added to it.

The first half of this skill would be a leap to the target location and then the second half would be a teleport back if you needed to use it.

Have the AoE chill on both the arrival and the return.
This would add some anti melee to the hammer since it’s a ranged weapon that you cant switch from.
And add some type of control.
It would also give the rev some more mobility.

What do you guys think?


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Phase Smash

in Revenant

Posted by: Dstroya.6705

Dstroya.6705

I think this skill, and the other skills that turns you into a mist (axe 4 and Staff 5) should have a few evade/invulnerable frames baked in, not too many mind you. It would be nice to not have to return to the starting location if I didn’t want to though….

Players Killing Players [PVP] – Fort Aspenwood

Phase Smash

in Revenant

Posted by: Kronos.2560

Kronos.2560

I would love for this skill to only port you back if you want, similar to theif sword 2 skill. Would sure add some good out of combat mobility they “supposedly” are supposed to have.

Phase Smash

in Revenant

Posted by: fluidmonolith.3584

fluidmonolith.3584

I very much agree with the shadowstep. I previously advocated for the removal of the return teleport, but using it as a shadowstep gives you more flexibility. I don’t mind that it takes some time to travel (unlike a true teleport) – after all, it is on a very low cooldown.

Hammer strongly needs a way to get out of melee range, since Rev’s do not have weapon swap.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)