Phase Smash
I think this skill, and the other skills that turns you into a mist (axe 4 and Staff 5) should have a few evade/invulnerable frames baked in, not too many mind you. It would be nice to not have to return to the starting location if I didn’t want to though….
I would love for this skill to only port you back if you want, similar to theif sword 2 skill. Would sure add some good out of combat mobility they “supposedly” are supposed to have.
I very much agree with the shadowstep. I previously advocated for the removal of the return teleport, but using it as a shadowstep gives you more flexibility. I don’t mind that it takes some time to travel (unlike a true teleport) – after all, it is on a very low cooldown.
Hammer strongly needs a way to get out of melee range, since Rev’s do not have weapon swap.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)