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Posted by: MercenaryNote.8506

MercenaryNote.8506

RIP Chasing those pesky thieves.

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Posted by: Seigfried.5938

Seigfried.5938

:( I just noticed this as well.

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

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Posted by: Jekkt.6045

Jekkt.6045

because shortbow 5 has a cooldown right… facepalm.. very disappointed with this change.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: tyler.2569

tyler.2569

Bummer
I had a feeling it would get nerfed, but dang did I like this without the cool down. It was the first thing about Rev. that wowed me.

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Posted by: Narrrz.7532

Narrrz.7532

it should’ve just been changed to “if used on a target outside 1500 range, incurs a 5sec CD”

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Posted by: Zera.8907

Zera.8907

This was such an unnecessary change…..

Blackgate: Zera Mithrandir- Reaper| Zera Targaryen-Mes|Zera Naharis – Ranger|

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Posted by: meepeY.2867

meepeY.2867

because shortbow 5 has a cooldown right… facepalm.. very disappointed with this change.

You can’t really compare the two because Phase Traversal was/is far superior.

Infiltrator’s Arrow has a 900 Range, and a “flight time”. It costs 6 Initiative, so can only be used twice IF you’re using Trickery Traits and is an “AOE targeted spell”.

Phase Traversal has a 1200 Range, 0.5s Cast time, deals around 1k-2k damage, the next 2 attacks can’t be blocked, can be used realistically twice in a row and it’s targeted spell.

Inf Arrow is superior at fleeing. PT is superior in chasing, in a way so that Inf Arrow can’t even be used to flee.

A nerf was needed in some way.

To be fair, they shouldn’t of added a Cooldown, but upped it’s cost by an extra 10 or 15 Energy

https://www.twitch.tv/meepeYPlays
WvW Thief Aurora Glade – Mutli Bulid Streamer – 1PM – 4PM GMT, Mon – Fri
My Daredevil Build: The Defender!

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Posted by: RedDeadFred.1256

RedDeadFred.1256

Awww. I liked being the most mobile class in the game.

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Posted by: Vyce.2014

Vyce.2014

Bummer
I had a feeling it would get nerfed, but dang did I like this without the cool down. It was the first thing about Rev. that wowed me.

This.

My favorite skill in the game. Now it’s something else.

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Posted by: Laraley.7695

Laraley.7695

This is just completely dumb.

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Posted by: Burtnik.5218

Burtnik.5218

5sec recharge completely breaks this skill. Might as well just unequip Shiro and never look back. Where is nerf to infiltration arrow which doesnt require any target? At this point phase traversal has to become insta cast and soon tm i will show something funny.

What is up with these cd’s in general tho, whats the point of energy anymore?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: Laraley.7695

Laraley.7695

5sec recharge completely breaks this skill. Might as well just unequip Shiro and never look back. Where is nerf to infiltration arrow which doesnt require any target? At this point phase traversal has to become insta cast and soon tm i will show something funny.

What is up with these cd’s in general tho, whats the point of energy anymore?

They realized they can’t balance it around energy, so they added cooldowns and are trying to change the way the class works.

I mean, I don’t see thief having any cd’s on any of their weapon skills despite the fact some of them are very strong.

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Posted by: Pompeia.5483

Pompeia.5483

Considering I could map-complete all non-heart stuff for each map in about 40min with this… I am not too opposed to the cool-down imposed. I was already basically having to wait for my energy to refill at times but… I dunno if there was a difference, overall. This just means that I have better energy regen between casts so I can use it five times in a row instead of just three before having a significant wait of ten seconds. (My math could be way off on that… I am thinking with a migraine.)

In addition to what meepeY said, you can also target enemies on the other side of walls and up cliffs and then leap through/up it to them… This skill is still, even with the cool-down, by far the most abusable and ridiculous mobility skill in the game.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: Burtnik.5218

Burtnik.5218

5sec recharge completely breaks this skill. Might as well just unequip Shiro and never look back. Where is nerf to infiltration arrow which doesnt require any target? At this point phase traversal has to become insta cast and soon tm i will show something funny.

What is up with these cd’s in general tho, whats the point of energy anymore?

They realized they can’t balance it around energy, so they added cooldowns and are trying to change the way the class works.

I mean, I don’t see thief having any cd’s on any of their weapon skills despite the fact some of them are very strong.

They could increase energy to balance stuff out. Whats next.. Cd on riposting shadows? And like you said thieves got strong stuff and completely with no cd. And unlike us thief utility skills doesnt cost a single ini.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Daharahj.1325

Daharahj.1325

The strength of this skill lies in its ability to bypass walls and terrain, not neccesarily its cooldown.

It was a necessary nerf imo, chasing was a bit ridiculous, and you could spam Unblockable to your heart’s content.

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Posted by: Gabriel.7210

Gabriel.7210

This is very disappointing. 5 sec is too much. Or At least make it 1500 range.

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Posted by: Photinous.4628

Photinous.4628

This skill is still ridiculously strong. Lol @ everyone complaining about this nerf.

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Posted by: Aldrin.7641

Aldrin.7641

seen it coming :O farewell instant transmissions

Druid, Tempest, Revenant, Necromancer, Engineer

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Posted by: Killyox.3950

Killyox.3950

GG. Slowly killing the entire purpose of the freaking energy. Lets nerf it to kitten. Make all CD’s 15s and then there’s basically no kitten reason to have energy.

Next it will be Riposting Shadows to get 5s CD and then we have entire LEgend with CDs basically destroying the purpose of energy and using skills as energy allows and NOT as cooldowns allow. Disappointed as kitten. More and more cooldowns are finding their way into Rev and it becomes less and less unique. Just give us cooldowns then and scrap the entire energy idea if you cannot balance it.

Bitter player is bitter. At least after learning my lesson due to terrible Customer Support I vowed never to buy anything for money from gemshop.

(edited by Killyox.3950)

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Posted by: Aomine.5012

Aomine.5012

Considering I could map-complete all non-heart stuff for each map in about 40min with this… I am not too opposed to the cool-down imposed. I was already basically having to wait for my energy to refill at times but… I dunno if there was a difference, overall. This just means that I have better energy regen between casts so I can use it five times in a row instead of just three before having a significant wait of ten seconds. (My math could be way off on that… I am thinking with a migraine.)

In addition to what meepeY said, you can also target enemies on the other side of walls and up cliffs and then leap through/up it to them… This skill is still, even with the cool-down, by far the most abusable and ridiculous mobility skill in the game.

I agree with this. The tagging is just crazy. It’s like Guardian’s sword 2, then remove the CD and makes it faster/ teleport further. This skill even ignore the rule of terrain gap, able to teleport up a small cliff to a foe.

For those who talked about thief’s SB5 being superior, I think those people never play thief before lol.. That skill is much slower, and the range is actually SHORTER than 900 if you move while using it, and can only use 2 times, and after using it twice, leave you completely vulnerable, unable to do anything.

For Revanent, they just need to switch to another legend to regen the Energy back. I seriously don’t understand why Revenant can bring thief up for comparison. Try posting this comparison in thief’s forum and see how much you’d get flamed.

The better comparison to this skill is actually Guardian’s Sword 2. In this regard, 5 sec CD and 1200 range is still far superior than Guardian’s sword 2.

Overall, I think all the “nerfs” are targeting PVP though, which is pretty obvious.
Btw, if Anet increases the Energy cost from 20 to 40 and remove the CD, people would still QQ like hell. It’s not what is nerfed that people care, but the fact that it’s nerfed that people kittened up. People would kitten up regardless as long as there’s a nerf, doesn’t matter how much and how it is done. So I rather choose the +CD one than making it 40 energy.

(edited by Aomine.5012)

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Posted by: Killyox.3950

Killyox.3950

Considering I could map-complete all non-heart stuff for each map in about 40min with this… I am not too opposed to the cool-down imposed. I was already basically having to wait for my energy to refill at times but… I dunno if there was a difference, overall. This just means that I have better energy regen between casts so I can use it five times in a row instead of just three before having a significant wait of ten seconds. (My math could be way off on that… I am thinking with a migraine.)

In addition to what meepeY said, you can also target enemies on the other side of walls and up cliffs and then leap through/up it to them… This skill is still, even with the cool-down, by far the most abusable and ridiculous mobility skill in the game.

I agree with this. The tagging is just crazy. It’s like Guardian’s sword 2, then remove the CD and makes it faster/ teleport further. This skill even ignore the rule of terrain gap, able to teleport up a small cliff to a foe.

For those who talked about thief’s SB5 being superior, I think those people never play thief before lol.. That skill is much slower, and the range is actually SHORTER than 900 if you move while using it, and can only use 2 times, and after using it twice, leave you completely vulnerable, unable to do anything.

For Revanent, they just need to switch to another legend to regen the Energy back. I seriously don’t understand why Revenant can bring thief up for comparison. Try posting this comparison in thief’s forum and see how much you’d get flamed.

The better comparison to this skill is actually Guardian’s Sword 2. In this regard, 5 sec CD and 1200 range is still far superior than Guardian’s sword 2.

Overall, I think all the “nerfs” are targeting PVP though, which is pretty obvious.
Btw, if Anet increases the Energy cost from 20 to 40 and remove the CD, people would still QQ like hell. It’s not what is nerfed that people care, but the fact that it’s nerfed that people kittened up. People would kitten up regardless as long as there’s a nerf, doesn’t matter how much and how it is done. So I rather choose the +CD one than making it 40 energy.

Oh yeah ?

Then compare how many mobility skills Thief has and how many rev has.

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Posted by: Kastiel.1947

Kastiel.1947

Give it back Roy, for the love of God! This stupid cd removes so much flavour from the class, as well as severely damaging our mobility – from king of chasing, to nothing special, atleast make it 2 sec, 5 i simply ridicilou – specially counting its our only port spell, compared to the wid selection of lets say – thief.. Wasn’t this talked about during beta – and the conclusion was reachd that it was all good due to enrgy cost? Give me back my master of portals, feels like you guys took a kitten on my rev, and it feel like its only the begining ..

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Posted by: HEDRO.2345

HEDRO.2345

Give it back Roy, for the love of God! This stupid cd removes so much flavour from the class, as well as severely damaging our mobility – from king of chasing, to nothing special, atleast make it 2 sec, 5 i simply ridicilou – specially counting its our only port spell, compared to the wid selection of lets say – thief.. Wasn’t this talked about during beta – and the conclusion was reachd that it was all good due to enrgy cost? Give me back my master of portals, feels like you guys took a kitten on my rev, and it feel like its only the begining ..

Inb4 cd on shiro stun break as well ;(

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Posted by: Ilharn.6813

Ilharn.6813

For Revanent, they just need to switch to another legend to regen the Energy back. I seriously don’t understand why Revenant can bring thief up for comparison. Try posting this comparison in thief’s forum and see how much you’d get flamed.

This is the reason why SB5 should get a CD, so they can save their class energy…

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Posted by: Cameirus.8407

Cameirus.8407

Anet: Hey look people are enjoying something, what should we do? Can we gate it? no….ok lets nerf the kitten out of it.

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Posted by: Akamaru.7415

Akamaru.7415

I only needed half an excuse to quit gw2 as I was extremely disappointed with hot, Revenant and elite specialisations in general. Nerfing PT even though it is already far more limited compared to proper thieves just made the decision much easier for me.

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Posted by: Dagger.2035

Dagger.2035

If they increased energy costs to reduce the chasing capability of the Revenant, it could have had an impact on “in combat” mobility. The benefit of the cool down is that it gives the Revenant more sustain in a long fight.

I will still miss using this skill with no cool down. I was hoping to chase down Thieves in PvP too. I raced a Revenent with my Thief and Phase Traversal can be spammed more quickly and it covers twice the distance of the short bow (as mentioned the thief is moving forward which reduces distance due to the projectile delay).

Human Thief [DOA]
Sorrows Furnace

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Posted by: posthumecaver.6473

posthumecaver.6473

Guys that is nothing to do balance, this is about this crap belief from one developer that think Thief must be the most mobile class in GW2, I wander who is?

He made same crap to RTL first 20s CD from 12s then putting 40s if you do without target, one day I will figure out who is that Thief fanatic.

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Posted by: Burtnik.5218

Burtnik.5218

If they increased energy costs to reduce the chasing capability of the Revenant, it could have had an impact on “in combat” mobility. The benefit of the cool down is that it gives the Revenant more sustain in a long fight..

What impact? Energy is the cooldown. It takes 4 seconds to get the energy back. Cooldowns are affected by chill/power lock. And what if your teleport fail? Oh right..wait 5+ seconds. I have no problem with managing energy, i dont want to be double punishment in form of cd and energy just bc i killed some rookie.

Either energy or cooldown. This is not weapon skill. its been fine in all betas, and now it got nerfed for no reason.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: messiah.1908

messiah.1908

just take axe off hand and you have another gap closer common

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Posted by: Seigfried.5938

Seigfried.5938

Phase traversal is the reason i bought the expansion

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

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Posted by: Cyrus.4105

Cyrus.4105

I’m no buffchaser, but there’s a legitimate reason for this cooldown being reduced to either 3 or 4, rather than 5.

As it stands, the skill costs 20 energy. In Shiro, we’re presuming a constant +5 regen outside of Impossible Odds burns. Currently, there may as well not even be an energy cost to this skill, as with the recharge we’d always generate 25 energy during its downtime. This is 5 more than the skill even COSTS, meaning it can just be used on recharge without concern.

There’s no longer any play here, no longer any risk of overextending and blowing all your energy and leaving yourself in an unfavourable position. Reducing it to 3 seconds would mean that you’d always lose 5 energy when using it off cooldown, meaning there is at least a degredation. Reducing it to 4 all but negates the effect of energy regen when Phase Traversal is used off cooldown. Even this is a bit more play than the current way the skill works.

A minor buff, in order to reinject risk-reward and play to the class. I think we can agree that such a move would be best for the game and the Shiro playstyle.


Cyrus Neveris – Watchers of the Vale [WoV]

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Posted by: Vyce.2014

Vyce.2014

Gah… seriously. I feel like going back to guardian or mesmer now. This sucks.

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Posted by: Artaz.3819

Artaz.3819

it should’ve just been changed to “if used on a target outside 1500 range, incurs a 5sec CD”

This or if the attack does not hit the target, then and only then, it has a cooldown (i.e. reuse Elementalist Ride the Lightning code)

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Posted by: Artaz.3819

Artaz.3819

I’m no buffchaser, but there’s a legitimate reason for this cooldown being reduced to either 3 or 4, rather than 5.

As it stands, the skill costs 20 energy. In Shiro, we’re presuming a constant +5 regen outside of Impossible Odds burns. Currently, there may as well not even be an energy cost to this skill, as with the recharge we’d always generate 25 energy during its downtime. This is 5 more than the skill even COSTS, meaning it can just be used on recharge without concern.

There’s no longer any play here, no longer any risk of overextending and blowing all your energy and leaving yourself in an unfavourable position. Reducing it to 3 seconds would mean that you’d always lose 5 energy when using it off cooldown, meaning there is at least a degredation. Reducing it to 4 all but negates the effect of energy regen when Phase Traversal is used off cooldown. Even this is a bit more play than the current way the skill works.

A minor buff, in order to reinject risk-reward and play to the class. I think we can agree that such a move would be best for the game and the Shiro playstyle.

Correct, ANet dumbed it down to a lower skill ceiling. If they wanted to fix it, remove the damage component, adjust the unblockable (don’t like since this is a counterplay ability), reduce the range or … just increase the energy cost back up to where it was when it was OK.

Think of it like this, imagine the Elementalist Ride the Lightning cooldown nerf but instead of adding a skill base for better use for it’s intended purpose, it just was a plain nerf that made it more braindead to use (also doesn’t fit the theme of the energy mechanic or ‘Revenant even walking through the mists’ whenever motif).

(edited by Artaz.3819)

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Posted by: posthumecaver.6473

posthumecaver.6473

The thing is again purely PVP based decision, great QoL nerf for PVE, you can complain lots of thing to be OP for Revenant in PVE but PT is one them I really don’t think so.

Why do I have to leave with this nerf in PVE while one developer thinks Rev should not be mobile as Thief wuttttttt?

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Posted by: Ashkew.6584

Ashkew.6584

So funny how many ppl willing to drop whole class or even game over a 5 sec cooldown on 1 utility skill. If this was so essential to your ability to play or have fun with revenant you are going to have a bad time with guildwars. Better start enjoying a wider range of your class, and dont focus on that 1 ability

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Posted by: Killyox.3950

Killyox.3950

Energy is our cooldown. Instead of 5s CD make it 25 energy. So we can choose to use it back to back for 25e each time (takes 5s to regen that energy) rather than gate it behind energy and make energy an illusion of choice.

I picked rev because how i manage energy mattered. How I chose to spend would have particular result tied to decisions I made. With CDs there’s none of it.

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Posted by: Artaz.3819

Artaz.3819

So funny how many ppl willing to drop whole class or even game over a 5 sec cooldown on 1 utility skill. If this was so essential to your ability to play or have fun with revenant you are going to have a bad time with guildwars. Better start enjoying a wider range of your class, and dont focus on that 1 ability

It’s Elementalist Ride the Lightning nerf all over again. It won’t stop with one ability change and people see that.

The honeymoon is over.

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Posted by: Khenzy.9348

Khenzy.9348

This change removed half the fun from the Shiro legend, and from the profession in general. Reducing the range to 900/1000 or increasing the energy to 25 or 30 would have been much better.

But oh well, they know better than me.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The irony of this thread is that people are suggesting much heavier nerfs over the one we actually got.

Increasing the energy cost of this skill would nerf its usefulness in every single situation. In every single situation. In contrast, the addition of a short CD is only a nerf to some very specific situations, in particularly, to those where you would want to use this skill 2 or 3 times repeatedly, like thief chasing.

This nerf is softer than your tears.

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Posted by: Gaaroth.2567

Gaaroth.2567

Increase the cost is the most stupid thing to ask. I’m ont please but i can live with 5s CD at list i hope the whining will stop

Tempest & Druid
Wat r u, casul?

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Posted by: Ashkew.6584

Ashkew.6584

Excactly, chasing endlessly is nerved. So wannabe heavy armor thiefs lost a bit of there fun.

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

If it now has a CD then it now needs to be able to be cast without a target.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Artaz.3819

Artaz.3819

The irony of this thread is that people are suggesting much heavier nerfs over the one we actually got.

Increasing the energy cost of this skill would nerf its usefulness in every single situation. In every single situation. In contrast, the addition of a short CD is only a nerf to some very specific situations, in particularly, to those where you would want to use this skill 2 or 3 times repeatedly, like thief chasing.

This nerf is softer than your tears.

Explain “In every single situation” on energy because I can tell you the same that this isn’t true. Revenant start with 50 energy and gets 50 energy on every legend swap. It’s about tradeoffs. If it was increased to 25, it still means back to back usage at a minimum. If it 20 energy and has a 5 second cooldown, guess what? It’s a nerf (not only to playstyle but also to counterplay for the unblockable component).

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Posted by: Pompeia.5483

Pompeia.5483

Something else I just noticed… this skill is actually a LOT more like the Guardian’s Judge’s Intervention (I bet it uses the same teleport code because I just went through some rocks), which can do the same stuff but at a 45 second cooldown… so, really, slow your roll, kids.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: Numot.3965

Numot.3965

The irony of this thread is that people are suggesting much heavier nerfs over the one we actually got.

Increasing the energy cost of this skill would nerf its usefulness in every single situation. In every single situation. In contrast, the addition of a short CD is only a nerf to some very specific situations, in particularly, to those where you would want to use this skill 2 or 3 times repeatedly, like thief chasing.

This nerf is softer than your tears.

Explain “In every single situation” on energy because I can tell you the same that this isn’t true. Revenant start with 50 energy and gets 50 energy on every legend swap. It’s about tradeoffs. If it was increased to 25, it still means back to back usage at a minimum. If it 20 energy and has a 5 second cooldown, guess what? It’s a nerf (not only to playstyle but also to counterplay for the unblockable component).

Increasing the cost means most the times you would want to use this skill you probably wouldn’t have the energy to blow on it. If someone is bailing from a fight and you go to chase them, chances are you’re below 50 energy to start with, so the higher the cost means the smaller the margin for when you can cast this still after heavy combat.

The exception of course is you have the option of swapping to shiro, rather than being in shiro when you need this skill. Otherwise yes, increasing the cost would make the skill more inflexible.

A five second cool down isn’t that long, considering the power of the skill and how revenant works, this is a buff in the form of built in energy management. It isn’t hard to stick to people with revenant as it is, you just might have to use another tool in your kit or use a different approach to catch the most elusive of foes. Mobility is still good, and even map presence is strong with this skill.