Phase Traversal game breakingly OP?

Phase Traversal game breakingly OP?

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Posted by: PlasticHippo.8934

PlasticHippo.8934

it’s one thing to have UA follow your target through portals and teleports (though even that does break some boss encounters like svaniir boss on snowblind fractal.) but Phase Traversal ignoring walls completely just breaks the game in my opinion.

when a Mesmer blinks up a wall in pvp people may complain a bit, but a lot of classes can do that and it adds a lot of fun and gameplay to the game so people have generally allowed this. but when a revenant blinks past a huge wall or cliff, or through a gate entirely this is massively OP because normal blink skills cannot do this, why bother to even open gates when you can blink through them?

currently a lot of people like to line of sight in pvp by going behind a wall, a pillar or something like it; revenants ignore all line of sight so why bother to use the terrain to your advantage at all when it can’t help you? when people can just ignore all the terrain of a map it makes all maps feel way too similar.

oh sure, this is obviously a bug, but how can this bug be fixed? it’s the same bug that allows ground targeted teleport skills to go up walls and a lot of people don’t want that fixed. here are a few ways this could be fixed.
1) make it throw a rock and have it teleport you to where the rock hits (though this would mean you can’t use it when out of range which a lot of us don’t want)
2) make it a ground targeted blink skill (my personal favorite)
3) just try to fix it so it doesn’t go through walls (I foresee a lot of terrain bugs with this of the skill not working correctly on uneven terrain ect.)
4) turn it into a leap skill

also would like to ask where the revenant is supposed to be in relation to mobility, currently between phase traversal, perma swiftness, and good access to super speed, and Frigid Blitz revenants are the most mobile class in the game, they can be sitting on mid point, see someone capping home and make it home before the point even gets de-capped. I thought thieves were supposed to be the most mobile class in the game? with revenants this mobile, is there ever any reason to take a thief?

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Posted by: Kidel.2057

Kidel.2057

just condi the revenant to death. gg
it’s nowhere near op in pvp.

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Posted by: Krysard.1364

Krysard.1364

It works as a shadowstep, shadowsteps always ignore line of sight

M I L K B O I S

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Posted by: PowerBottom.5796

PowerBottom.5796

why do ppl hate on skills that distinguish the class from others and give them a clear role?

Phase traversal is good, yes, but why would you play a revenant if he didn’t have good skills that other classes don’t have?

Phase traversal gives very high mobility and chasing potential, but it offers no dmg and takes away from your ability to use other skills. Also, since various other utilities are spread across other stances, you loose for example condi-cleanse, tons of boons and other stuff simply by choosing the legendary assassin stance.

The fact that it goes through walls is absolutely crucial and totally standard for skills of that nature (like sword 2 or judges intervention on guard).

Maybe they need to make the energy cost a bit higher (25 maybe?), but that’s about it.

I really think this skill that make’s the Rev unique and gives him a clear role on that build shouldn’t be nerfed into the ground.

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Posted by: gannondorf.7628

gannondorf.7628

Nothing is broken now in revenant but it’s strong class. Like i said before reaper was better, more easy to play and achieve better results. But it’s true that the revenant is very versatile, he has mobility, support and good acces to conditions. It’s pretty sure some thiefs or guardians are gonna reroll but these class still have some things revenant can’t have, sigil and more mobility and acces to some bounds (actually bounds on revenant are more like those of warriors, fury,power swiftness). But yeah it’s an amazing class, and because of that, because of being shiny and fresh and because of people who are going to change they class for revenant. Revenant is clearly going to be the most played class during atleast the six first months after HOT release. I hope anet fix dragonhunter coz most of guardians players dont like it, berserk,daredevil and make forge and druid awesome so people can remain with the class they love.

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Posted by: xBlack.4897

xBlack.4897

I have stopped reading after this pathetic tip :

“1) make it throw a rock and have it teleport you to where the rock hits (though this would mean you can’t use it when out of range which a lot of us don’t want)”

what does that tip even has anything to do with revenant beside crippling the class ?
Another QQ thread that bring nothing but whine.
Guardian has sword skill #2, 2 meditation, thief has a signet, steal, shadowstep all of which do the exact same thing.

“2) make it a ground targeted blink skill” -> Phase Traversal a gap close supposed to let you engage and make your next few skills unblockable a ground teleport ?

facepalm

“I thought thieves were supposed to be the most mobile class in the game? with revenants this mobile, is there ever any reason to take a thief?”

Revenant can’t move fast without a target, that’s the downside of phase traversal, making it a ground target teleport will make it a thief bow #5 clone, thief will always be the most mobile class out of combat (if you consider the perma swift from the dodge of the upcoming elite spec there is no doubt).

(edited by xBlack.4897)

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Posted by: savacli.8172

savacli.8172

Both UA and PT both were rolled out with the Shiro package. Shiro…this guy…is a killing machine so of course it makes sense that his skills are focused around chasing and dealing as much damage as possible as quickly as possible. The weaknesses to the package? It requires a target of some sort to be able to make the most use (some require a target, period) of the skills. Beyond that, there’s not much room for disengage. So once a Rev tags its target the only real way to settle it is by death be it him or the target.

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Posted by: PowerBottom.5796

PowerBottom.5796

I thought thieves were supposed to be the most mobile class in the game? with revenants this mobile, is there ever any reason to take a thief?

This is kinda mindblowing. ^^’

1) Thieves aren’t the most mobile class in the game, at least not horizontally. Mobility is the cherry on top of the thief-cake.
2) Probaly one of the biggest reason thieves are seen that much in sPvP are stealth-openers.
3) Thieves also offer tons of spiked-DMG, CC, boonstrip, stealth-rezzing and high sustain thanks to stealth with all it’s benefits like condi-removal and they are one of the hardest classes to stomp.

There is some overlap between a power-oriented rev and a thief, but both are unique enough that one won’t just make the other obsolete.

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Posted by: PlasticHippo.8934

PlasticHippo.8934

I just fail to see how wanting a fix for the ability to ignoring walls can be written off as QQ. it’s normal for teleports to teleport up walls, not through them. this ability gets you access to all sorts of area’s in every game mode that you were never meant to get to, but hey if I’m the only one that wants a fix then so be it.

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Posted by: savacli.8172

savacli.8172

Because it’s nothing new. This “problem” already exists on other classes. It’s just a little frustrating to this community when players point the finger at Revs.

You’re right teleports don’t go through walls but rather let you move up, down, etc (mild cheese potential there). The skill that the Rev shares with other is more of a Shadowstep; the destination is not so much controlled by point and click but rather the target that’s locked on. In a shadowstep, a player is seemingly able to go through walls and terrains so long as there is an uninterruptible, walk-able path to the target within the range of the shadowstep skill. E.G. Thief shadowsteps, Guard Sword, meditations.

Again, we’re already aware of the “phase through walls tricks”; it’s been in the game for a while now. Though, why is it sudden a new problem when a Rev has a skill that does it?

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Posted by: Malchior.5732

Malchior.5732

You can already shadowstep through half of Khylo as a Thief, so why is it a problem if Rev can do it while also needing a target?

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Posted by: PlasticHippo.8934

PlasticHippo.8934

you don’t need a walk-able path to teleport up walls, just look at the walls behind mid point in forest, you would have to walk half way across the map and back to get back there, yet a 450 range teleport can get you up there in an instant. the same goes for phase traversal, you do not need a valid walkable path. “new” issue or not, the same issue in a different way creates “new” ways to cheese.

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Posted by: savacli.8172

savacli.8172

Minus the “unblockable attacks” feature of the PT skill it’s identical to both Thief’s and Guardian’s shadowstep mechanics. I agree that cheese-ports are an issue in the game overall and needs to be fixed, but that’s no reason to come to the Rev thread and point the finger at a class specific skill when there are already skills out there that we’ve been asking to get fixed for months. That’s why the thread got labeled as a QQ pretty quick.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

As a guardian main, I’ve been able to do this for years with Judges intervention, where’s the problem exactly?

Also yes, the thief is the most mobile class in-game bar none, it isn’t outclassed by any other class/build/spec, period.

However, the Revenant was tagged as being the most mobile in-combat heavy class, which it is, or has the potential to be anyway.

Out of combat, the Revenants mobility is garbage, arguably worse than a guardians, in combat though, he’s better than both the Guardian and Warrior, feels fine to me.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: YuiRS.8129

YuiRS.8129

As a guardian main, I’ve been able to do this for years with Judges intervention, where’s the problem exactly?

Also yes, the thief is the most mobile class in-game bar none, it isn’t outclassed by any other class/build/spec, period.

However, the Revenant was tagged as being the most mobile in-combat heavy class, which it is, or has the potential to be anyway.

Out of combat, the Revenants mobility is garbage, arguably worse than a guardians, in combat though, he’s better than both the Guardian and Warrior, feels fine to me.

Reve can have perma swiftness, bursts of super speed and has several movement skills (Staff 5, Mallyx jump etc). It’s definitely not barebones leg speed like Guardian.

Still nowhere near close to Thief’s SB 5 spam.

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Posted by: Tora.7214

Tora.7214

I have stopped reading after this pathetic tip :

“1) make it throw a rock and have it teleport you to where the rock hits (though this would mean you can’t use it when out of range which a lot of us don’t want)”

what does that tip even has anything to do with revenant beside crippling the class ?
Another QQ thread that bring nothing but whine.
Guardian has sword skill #2, 2 meditation, thief has a signet, steal, shadowstep all of which do the exact same thing.

“2) make it a ground targeted blink skill” -> Phase Traversal a gap close supposed to let you engage and make your next few skills unblockable a ground teleport ?

facepalm

“I thought thieves were supposed to be the most mobile class in the game? with revenants this mobile, is there ever any reason to take a thief?”

Revenant can’t move fast without a target, that’s the downside of phase traversal, making it a ground target teleport will make it a thief bow #5 clone, thief will always be the most mobile class out of combat (if you consider the perma swift from the dodge of the upcoming elite spec there is no doubt).

atleast you readed a few more sentences, i stopped the moment i readed the tittle, how many “brokenly” or “massively” OP tittled revenant topics do we have allready?

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Posted by: Akamaru.7415

Akamaru.7415

It isn’t OP, but it is abit overkill with axe 4 in terms of sticking to enemies.

I would prefer a blink or a “ride the lightning” type ability anyway. That way Revenant has more control over where it is they are dashing towards (for leading/commanding) and also have a proper disengage ability.

thieves still have more mobility if they have a shortbow. Shiro as an assassin is pretty much as close to a thief as you can get, so why not make him mobile? But if necessary the range of PT can be reduced or otherwise the energy cost increased to make up for a more useful ability.

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Posted by: Adamantium.3682

Adamantium.3682

why do ppl hate on skills that distinguish the class from others and give them a clear role?

It’s just the Revenant. Did you see where he said blinking up walls in PvP is fine because “a lot of classes can do that”?

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Gaaroth.2567

Gaaroth.2567

Holy hell after this what? Mace#3 is OP because packs 3 blasts?
This is getting ridiculous.

Many other skills work like this (looking at you mesmers, thieves and guardians) so it’s totally fine.
Now if you say is broken to, for example, enter base in Foefire because you PT to a target inside without breaking the door, I say you are right.
But if you hide behind a column is totally fine that i can PT to you… every shadowstep of the thief does that, why don’t I hear moans?

Tempest & Druid
Wat r u, casul?

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Posted by: Killyox.3950

Killyox.3950

It’s not OP. It’s working as intended since it counts as a teleport. It cost a TON of energy. With revenant it’s always THIS OR THAT decision. You can’t just spam everything due to energy limitation.

Also rock suggestion is so bad it physically hurts.

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Posted by: Killyox.3950

Killyox.3950

It isn’t OP, but it is abit overkill with axe 4 in terms of sticking to enemies.

I would prefer a blink or a “ride the lightning” type ability anyway. That way Revenant has more control over where it is they are dashing towards (for leading/commanding) and also have a proper disengage ability.

thieves still have more mobility if they have a shortbow. Shiro as an assassin is pretty much as close to a thief as you can get, so why not make him mobile? But if necessary the range of PT can be reduced or otherwise the energy cost increased to make up for a more useful ability.

You are aware that revenant has only ONE ranged weapon (easily dodged one at that) ? And none that does condi dmg? Sticking to enemies is what he must have.

And no, cost cannot be increased. It already costs a lot. A LOT. And everything besides #1 costs energy, even our heals.

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Posted by: Valfaros.6908

Valfaros.6908

Same skill guard has so case closed.

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Posted by: PowerBottom.5796

PowerBottom.5796

I just fail to see how wanting a fix for the ability to ignoring walls can be written off as QQ. it’s normal for teleports to teleport up walls, not through them. this ability gets you access to all sorts of area’s in every game mode that you were never meant to get to, but hey if I’m the only one that wants a fix then so be it.

Well, this simply shows me that you don’t know your PvP, because teleports that target enemies have always gone through walls (guardian judges intervention and sword 2 for example).

I guess it comes across as QQ because the class hasn’t even been released yet and you are already talking about gamebreaking imbalances and open a thread about a single skill that is perfectly fine.

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Posted by: Killyox.3950

Killyox.3950

Guardian’s sword skill ALWAYS teleported through the wall.

When I still played pvp actively we would have guy Call Target on the trebuchet map in the middle, I would assist him on target and thus have that enemy as my target through walls and use sword to teleport to him (and that’s not the only skill guard has to teleport with)

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Posted by: Krysard.1364

Krysard.1364

you don’t need a walk-able path to teleport up walls, just look at the walls behind mid point in forest, you would have to walk half way across the map and back to get back there, yet a 450 range teleport can get you up there in an instant. the same goes for phase traversal, you do not need a valid walkable path. “new” issue or not, the same issue in a different way creates “new” ways to cheese.

Every single shadowstep and staff 2 of mesmers can go throught these walls, so I dont know why this complain is revenant related. Its not cheesy, the game is designed/balanced this way

M I L K B O I S

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Posted by: Gaaroth.2567

Gaaroth.2567

you don’t need a walk-able path to teleport up walls, just look at the walls behind mid point in forest, you would have to walk half way across the map and back to get back there, yet a 450 range teleport can get you up there in an instant. the same goes for phase traversal, you do not need a valid walkable path. “new” issue or not, the same issue in a different way creates “new” ways to cheese.

Every single shadowstep and staff 2 of mesmers can go throught these walls, so I dont know why this complain is revenant related. Its not cheesy, the game is designed/balanced this way

Exactly…it seems people are afraid of having another class on par of current meta…i mean… ’da hell?

Tempest & Druid
Wat r u, casul?