Phase Traversal 'no valid path to target'

Phase Traversal 'no valid path to target'

in Revenant

Posted by: AkaAxl.4107

AkaAxl.4107

Is it an idea to disable Phase Traversal being cast on the target if the shadowstep won’t work (Pretty much like the guardian’s Judge’s Intervention, by which the skill won’t cast if the shadowstep can’t be performed, it’ll still work when the range is too high though)?

Since Phase Traversal costs 35 Energy, I think this can be a quite important change (after all, basically every other blink/shadowstep has something like this, or am I wrong?).

Feel free to discuss :p

Phase Traversal 'no valid path to target'

in Revenant

Posted by: akaCryptic.2389

akaCryptic.2389

I dont really care how they fix it, this has got to be the most annoying rev bug, right next to unrelenting assault + confusion. Cant remember how many times enemy got decap thanks to this.

Phase Traversal 'no valid path to target'

in Revenant

Posted by: Ragion.2831

Ragion.2831

i still cant believe they havent fixed the UA confusion issue. Someone said in hj that Anet gave up on the game a while back, I think that is what happened. Right from the beginning they messed up, they created a system that would be impossible to balance properly and its only recently that the consequences are showing up. Most of the time they dont actually know which direction they want to take the classes.

I’m hoping a smarter studio will copy the type of combat this game has so i can bail.