Please fix: Mallyx elite goes through evades

Please fix: Mallyx elite goes through evades

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Posted by: Hubris.7436

Hubris.7436

Hi guys, I would just like to bring what I think is a significant issue to your attention.

As it stands, the mallyx elite skill called “Embrace the Darkness” affects enemy players through blocks and evades. I have created a video (sorry for not perfect quality) which demonstrates this fact.
In the video I am also using the grandmaster trait “Diabolic Inferno” in the corruption trait line along with rune of the krait. Both of these affect enemies through evades. The diabolic inferno trait proc affects enemies through blocks. I also would like to clarify that none of these skills go through invulnerability.

I hope you guys would agree with me in that this provides very little counter play to what actually is significant condition burst and needs to be changed at the very minimum to not go through evades. Going through blocks would only be acceptable in my mind if dev’s would clarify on the tooltip that the ability is meant to be unblockable.

TL;DR mallyx elite “embrace the darkness”, diabolic inferno, and krait runes all affect enemies through evades

Link to video

/discuss

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Posted by: Malchior.5732

Malchior.5732

These skills “pulse” and therefore just apply to anyone in the radius, unless they specifically prevent Conditions from being applied (Invuln, Diamond Skin, etc.).

Yea, it’s weird, but I think it works like that in PvE as well for condition pulses.
I.E. EtD isn’t an “attack”, it just applies Torment to anything around it.

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Posted by: Hubris.7436

Hubris.7436

Hmm well maybe EtD ought to be an attack then. It doesn’t have to be projectile, just at least something they you can do something about besides not standing next to them

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Posted by: Stinja.9612

Stinja.9612

Counter play does exist?

Don’t stand next to them root them knock them back ect they already nerfed perma stab on rev so cc does work.

Clear the condition when you have x amount of stacks or more that’s too much for you to deal with.

Resistance works duh

  • “none of these skills go through invulnerability.”

Yet another way to counter the ability you claim has little to 0 counter play, seriously sounds like a salt post from someone who got killed by an ability or see something they don’t like.

Condition burst is not slow attrition it’s when you have an enormous amount of damaging conditions dumped on you that tick too fast.

In your loaded video you justify “it does too much damage” using Krait runes which apply damaging conditions for being hit and using your elite against an opponent who doesn’t even try to counter play and just runs away which generates even more damage.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: Malchior.5732

Malchior.5732

And he clearly disagrees. The skill has counter-play due to the nature of a Mallyx Revenant.

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Posted by: Hubris.7436

Hubris.7436

Don’t stand next to them root them knock them back ect they already nerfed perma stab on rev so cc does work.

You also cannot perma cc rev, so eventually they will get next to you and unless you want to kite the entire time you are fighting rev and never cap a point (in the context of conquest spvp) you will have to eat their burst. Since you cannot dodge it. And you cannot block it.

Clear the condition when you have x amount of stacks or more that’s too much for you to deal with.

I don’t know what this means

Resistance works duh

Yes, BUT not every class has resistance. So..

  • “none of these skills go through invulnerability.”

Yet another way to counter the ability you claim has little to 0 counter play,

I did state that it does not go through invulnerability, and once again not every class has invuln. So…

seriously sounds like a salt post from someone who got killed by an ability or see something they don’t like.

Condition burst is not slow attrition it’s when you have an enormous amount of damaging conditions dumped on you that tick too fast.

That is not what this is. I’m not satisfied with the current amount of counter play with this skill because of the fact that the only real way for every class to avoid getting hit by it is.. to run away.

In your loaded video you justify “it does too much damage” using Krait runes which apply damaging conditions for being hit and using your elite against an opponent who doesn’t even try to counter play and just runs away which generates even more damage.

I never said it does too much damage. You really are just making things up to support your argument. Also, if you read anything at all, you would see that I was using the video to demonstrate that it goes through blocks/evades. Next time you want to flame me for making a post about something which is actually true, perhaps you should read what I have to say instead of having an emotional response and jumping straight to quick reply. If you want to have an actual discussion about this instead of just calling me salty I’m open to it though

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Posted by: Malchior.5732

Malchior.5732

1. He didn’t flame you.
2. I already told you WHY it does what it does. It’s already a lackluster skill anyway.
3. You can CC the vulnerable Revenant to buy yourself time.
4. You can apply SEVERAL conditions on them.
5. You can just spike them down if you have burst damage.
6. You can run away since it has a small radius (think mobile classes).
7. You can use Resistance if your class has it.

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Posted by: Hubris.7436

Hubris.7436

1. Why are you replying for him
2. I already responded to that
3. Rev dodge rolls → shiro 3 → swap legendaries → mallyx 5, I hope you have 2 insta ccs ready for that
4. 5. This isn’t even counter play, this is just counter pressure hoping the rev will die faster than it can cast a skill
6. I already said why this shouldn’t be the only solution
7. Again, not every class does. So this should not be considered counter play unless you want guild wars 2 to be rock-paper-scissors type pvp

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Posted by: Malchior.5732

Malchior.5732

There’s really nothing else to say.
CC and Condition Snaring isn’t counter-play apparently?
GG, bow down to your Mallyx overlord, since apparently using Shiro 3(?) and getting Stab for a few seconds (5s ICD is cool too) is too difficult to play around without dodging during the skill, even though you can dodge away during the cast time and get quite a decent amount of distance.

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Posted by: Stinja.9612

Stinja.9612

Guild-wars 2 is not balanced around 1v1s if you aren’t aware now you know. Come back with some footage of you fighting diamonds/ or higher skilled players and winning by just casting embrace the darkness camping it, and not being able to effectively spam the real strong skill of mallyx Banish enchantment

I wasn’t going to reply to your terrible troll posts since you leave the impressions that you haven’t spvp-ed in this game ever beyond a hot join and the concept of condition clearing is lost on you.

That coupled with a one line “..Are you capable of reading?” which said all i needed to know about you. You are the one who is incapable of reading or counter playing this ability not I and not several others.

You are now using Shiro to argue why Embrace the darkness, a mallyx only ability is too strong and does not have counter play. Stick to your topic or make a new one if you think condi Rev as a whole is too strong that’s about all of my time I’ll give you.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: midnight tea.3681

midnight tea.3681

This is working as intended as far as we can tell. Pulsing isn’t an attack so you can’t evade it. This is true of various PvE mobs with damaging auras as well. You can argue until you’re blue in the face about whether that’s good game design, but that is seemingly the intent here. Dodging isn’t thusly guaranteed invincibility in this game. It’s up to you decide for yourself whether you think this is a confusing rule and doesn’t offer interesting counterplay. I honestly don’t find PvP in MMOs to offer that in the first place though, not compared to games and genres built from the ground up with competition in mind.

Of course, for all I know you could be right. This could be a busted, not well thought-out part of the Revenant’s mechanics. And if you feel that some part of the Rev is busted or doesn’t quite feel right, this is the forum for it. This is true. You definitely should voice that here, let the devs know this class isn’t finished and it’s inconveniencing you.

But also? Take a number. It’ll be a long wait.

And no, we don’t have any soft chairs. Rusty metal folding chairs and standing room only. And occasionally tortured souls shouting out “Roy! Roy! Roooooooy!” as if attempting to channel a legend long forgotten from Tyria lore. The water cooler is over there. I hope you brought something to read.

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Posted by: Gaaroth.2567

Gaaroth.2567

EtD is a pulse and is supposed to go throught evades, is not the skill itself, is the game mechanic of pulses (like immagine if you pulse boons and cannot appy them because your ally dodged…).

Anyway is not that a single evade would change much if you melee a revenant in EtD, you maybe skip what, 1-2 stacks? Such a big deal…
Counterplay is obvious, range and CC since mallyx has no stun breaks (yeah rev can get stab on dodge but the duration is not absurd and outside shiro we can’t dodge much).

Tempest & Druid
Wat r u, casul?

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Posted by: Hubris.7436

Hubris.7436

Hehehehehehehehehehehehe

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Posted by: Exciton.8942

Exciton.8942

So funny to see people desperately defending it…They fixed skills going through evade in the past and they fixed this one in time.

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Posted by: Burtnik.5218

Burtnik.5218

Hehehehehehehehehehehehe

Why you typed hehehe when it was a buff for us actually? Heheheheheheheheheh

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Malchior.5732

Malchior.5732

So funny to see people desperately defending it…They fixed skills going through evade in the past and they fixed this one in time.

I see people pointing out how the mechanic actually works (that’s how pulsing effects work in PvE after all) and that there was still counter-play to it.