Possible Staff 2 change.

Possible Staff 2 change.

in Revenant

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

So I know quite a few people find this skill pretty clumsy to use, as I do. I have a little change that could make it a bit smoother while maintaining its purpose.

So the idea is a kind of ground sweep that sends out a cone-shaped mist wave. This wave effects either 5 or 3 depending in whichever one would be a bit more balanced and applies the 1/2s daze immediately. It would also only do the same damage as the first part of the current chain as a payoff for the on demand aoe daze. Enemies who have their skills interrupted are weakened for 3s.

Possible Staff 2 change.

in Revenant

Posted by: SigmaOfApeiron.8397

SigmaOfApeiron.8397

Personally, I find it fine as it is. I like how you need to time it as your enemy uses a skill rather than just get all of its perks in one go based on conditions(ie. Weakness if skills are interrupted).
For balance’s sake, a skill interruption itself is already powerful if you use it to your advantage, let alone adding weakness onto it. Currently you apply weakness, but you only get a daze if you time the skill well.

Possible Staff 2 change.

in Revenant

Posted by: Redfeather.6401

Redfeather.6401

That skill is very hard to use as an interrupt, but at least it has a low recharge. So far I’ve only successfully used it on ettin’s super ground pound, as that move for ettins is slow enough to see coming a mile away. XD

I do really like the low recharge interrupt. The mechanics are probably to balance that.