I found this legend probably the least useful of the three so far (and that’s really saying something). Thoroughly outclassed by Guards/Eles and other healing builds. I think it could easily be fixed, though.
- Swiftness. There’s a reason runes of the centaur are focused on swiftness! As a centaur legend, Ventari should surely be able to grant swiftness to players or groups. I’d recommend a trait in the Salvation specialization. Something pretty simple, like “When in legendary centaur stance, you have a 25% chance to gain swiftness for 10s when hit (ICD: 20s).” Or maybe simply a generic 25% speed boost while in legendary centaur stance. The Revenant seems to lack mobility (so far), and Ventari seems to be the right place to offer it.
- More Ventari-related traits in general! Somewhere in the salvation tree, there should be at least one selectable trait along the lines of “When in legendary centaur stance, randomly grant swiftness, protection or aegis to nearby allies every 10 seconds.” Or: “When in legendary centaur stance, remove a condition from allies every 10 seconds.” It should be optional, not forcing Salvation specialists to choose Ventari. Revenants need some customizability, especially since utilities and weapons are pretty limited.
- That ****** tablet should follow you, or at least somehow take care of itself. Honestly, I think the tablet is a really cool idea but it basically prevents me from using any other skills! I kept thinking “Uh oh, have I gone too far from my tablet?” and basically spamming skill #6 instead of using weapon skills. Failing that, the tablet’s effective radius should be increased. Just… anything to make the experience less annoying.
- Stance should offer boons in addition to/rather than straight heals. Ventari players should be protectors as well as healers (that’s already the idea behind util #7 and the staff). There are lots of boons that I think would work here: protection, swiftness, aegis, and regeneration in particular. Maybe skill 6, instead of moving the tablet, could make it create a boon burst (a little bit like the Engineer’s healing turret).
- Reduce cast time on elite skill. The skill itself has a cool idea, but it’s really annoying to cast. Interrupts need to be quick-cast skills that can change the flow of an encounter. I don’t care if the cooldown is increased—I think it just needs to cast more quickly!
- More CC, perhaps. Centaur-style knockdown? Some sort of AOE wards? AOE roots based around tablet? I think that kind of gameplay would be in keeping with the idea of Ventari in general.
Anyway, I think the legend has a lot of cool ideas in it, but none of them really work together yet. Just some random thoughts.