Power Rev for Ranked/Solo
So 50 people looked at this and have nothing to say?
Running marauder and invo will increase your damage significantly but is a much glassier setup, however seeing as you mained thief before I assume you are no stranger to that type of playstyle (former thief main here as well). Invo and retri are both solid but with the massive necro uprising among us I have opted out of running retri most games.
I would interested in hearing an answer from the more experienced revs here also. My damage numbers per match are around the same as yours…between 250-350k per match. I dunno how to get it higher.
I do more on my Scrapper and DH.
“Buff my main class, nerf everything else. "
It sounds like you’re not pressuring hard enough during team fights. I average out 6-700k per match. my lowest is usually around 400k and my being 1.2mil(full 15 minute game.) My current setup is Marauder + Scrapper runes. Fire/Air on Sw/Sh and Leeching/hydro on Staff.
350k is kind of on the low end for me. I average around 450-550K damage and I run more or less that metabattle build with the paladin amulet. The main difference is, sometimes I run invocation, I run air and force on my sword for the cleave.
Damage isn’t always the best indicator because every game is different. For example you are going to get a lot of damage if you do the lord/svanir, sometimes you are holding points to prevent decaps, or some games the whole time you are pretty much fighting, some games you are just rotating more then usual.
Don’t be fooled by the numbers, they only have a significance in a context. In example: I did break the 1 million damage in a match using my DH, but was in 15 min match in which some foes were Minionmancers.
Usually I do move around 400k-700k with my marauder based DH, whereas with my Shiro Herald using paladin amulet only breaks 300k-400k per match, but I do score more kills and get kills faster with the Revenant than with the Guardian. Area damage will always provide you larger numbers in teamfights, but a lot of times if there’s no focus or burst most of that damage is easily recovered by sustain. Doing high spikes at burst to a few targets in crucial moments in the matches matters more than averaging larger numbers at the end of the fights not scoring the deaths or flees that earn you the victories.
It sounds like you’re not pressuring hard enough during team fights. I average out 6-700k per match. my lowest is usually around 400k and my being 1.2mil(full 15 minute game.) My current setup is Marauder + Scrapper runes. Fire/Air on Sw/Sh and Leeching/hydro on Staff.
Hmm, that definitely seems to be the case then. What rotation do you use when putting down some heavy pressure or damage? Are you running Ret, or Invo?
Thanks for all the great answers! My road to learning Rev is definitely harder than when learning other classes. At first glance, Rev seemed easy to me, but I can now see that it’s so much more involved than I believed!
I broke 1mill DMG too one game, and we lost… A lot of times having more DMG dealt is in fact a bad thing, consider: You kill a 20k HP target in 3 seconds vs you kill a 20k HP target in 50 seconds after it sustains your burst 3 times. Which is better?
So yeah, don’t forget that all the numbers are just numbers, its like individual score.
Rev’s role in this (and last) meta is:
1.Peeling.
2.Stopping rezzes and stomps.
3.bursting down single high priority targets.
4.Boon upkeep as a secondary role. Get that duration and intensity up then tactically consume the facet (reveal, slow/burning for downed players or on yourself when anticipating a teleport from thief or dragonhunter, etc.)
5.Decap far. The only time I use superspeed is if I’m en route to a point (usually far) and am cool down locked out of Glint and even then only for a few seconds since I want abilities available in case I need them for contesting or anticipating someone trying to stop me from capping.
Thing is, if you do your job right on rev you wont do that much damage because the enemy will die before they can heal ^^
What’s a good burst rotation for Rev on the kill target? So far I’ve been dropping elements, using facet of strength for the vuln stacks, swapping to shiro, using daggers and UA/Precision Strike then Impossible Odds and AA on their back/sides for syphoning. What can I do that’s better burst than this?
That rotation sounds pretty on point. I use a similar rotation when I open fights and I usually swap to staff and use #5 to either interrupt if I’m in a team fight or CC chain a single target to eat away the last of their HP.