Lee Oren – Ranger
Eve Oren – Revenant
Which stat (power or ferocity) would be better to stack for max DPS on a zerk build?
I was under the assumption that power was always better as a general rule but is there a point or scenario where ferocity overtakes power? It seems Rev can maintain 100% precision prettily easily and with several traits that provide ferocity, I was wondering if it made sense to try and max out ferocity with runes, sigils, and food/nourishment buffs.
With the perma fury best off with valkyrie armor, weapons and accessories zerker.
I prefer higher power then ferocity as you have 2 traits for 150 extra ferocity.
They’re both pretty bad without each other, but consider this:
Even though Rev can have a high crit chance, you won’t always crit (unless you sacrifice some power for precision i.e. Assassins). This means that your ferocity is useless when you don’t crit.
However, whether you crit or not, you will ALWAYS be using power, If you hit high without crit, you’ll hit higher even with crit, and even higher with ferocity.
So I personally think that ferocity is only useful if you have a high base hit to begin with. better to hit 4k non-crit and 8k crit (Power) than it is to hit 2k non-crit and 5k crit (Ferocity)
They’re both pretty bad without each other, but consider this:
Even though Rev can have a high crit chance, you won’t always crit (unless you sacrifice some power for precision i.e. Assassins). This means that your ferocity is useless when you don’t crit.
However, whether you crit or not, you will ALWAYS be using power, If you hit high without crit, you’ll hit higher even with crit, and even higher with ferocity.
So I personally think that ferocity is only useful if you have a high base hit to begin with. better to hit 4k non-crit and 8k crit (Power) than it is to hit 2k non-crit and 5k crit (Ferocity)
Did you consider that Revenant can easily reach 100% Crit Chance?
With Perma-Fury, you can hit the exact number you need to reach 100% when you consider the Warrior’s Banners(you can actually get 100% by yourself pretty easily, but this lets you take a few Valk pieces comfortably).
They’re both pretty bad without each other, but consider this:
Even though Rev can have a high crit chance, you won’t always crit (unless you sacrifice some power for precision i.e. Assassins). This means that your ferocity is useless when you don’t crit.
However, whether you crit or not, you will ALWAYS be using power, If you hit high without crit, you’ll hit higher even with crit, and even higher with ferocity.
So I personally think that ferocity is only useful if you have a high base hit to begin with. better to hit 4k non-crit and 8k crit (Power) than it is to hit 2k non-crit and 5k crit (Ferocity)Did you consider that Revenant can easily reach 100% Crit Chance?
With Perma-Fury, you can hit the exact number you need to reach 100% when you consider the Warrior’s Banners(you can actually get 100% by yourself pretty easily, but this lets you take a few Valk pieces comfortably).
Looking at the stats on gw2skills.net shows that they can only reach 100% if using full assassins, which isn’t very feasible as I’ve explained in my previous post. And building full assassins would mean that you’d go over 100% as well, which is wasted.
If you’re using a max dps build (Let’s just say full zerker in this case), you end up with a ~54% crit chance. This increases to 94% with fury and invocation, and goes to 104% if you’re using maniacal persistence. That extra 4% is wasted and if a warrior brings a banner, that’s 24% wasted.
If you’d like to not waste stats, and still have some of the best max dps, you’d use Valk armor. You’d end up ~40% crit chance, boosted to 80% with fury, and going up to 100% with Maniacal persistence (Realistically, only reaching 90% due to how the trait works). Meaning you’d get 100% with a warrior banner, or up to 120%, in which case 20% is wasted.
Back to the topic on hand. If a Revenant CAN maintain 100% crit chance, it’s best to try your best and get both stats, simple as that. If you feel like you can’t maintain 100% crit chance, always go for power.
Looking at the stats on gw2skills.net shows that they can only reach 100% if using full assassins, which isn’t very feasible as I’ve explained in my previous post. And building full assassins would mean that you’d go over 100% as well, which is wasted.
You will be at 100% crit chance with full ascended berserker gear, scholar runes (no precision, if strength turns out to be stronger that also doesn’t give you any precision) 70 precision from food, power infusions and a Warrior banner. There is no reason to use any assassins gear unless you are 100% sure you will never play with a Warrior. And if we are talking about optimization I wouldn’t exactly take you serious without the consideration of a Warrior.
If you’re using a max dps build (Let’s just say full zerker in this case), you end up with a ~54% crit chance. This increases to 94% with fury and invocation, and goes to 104% if you’re using maniacal persistence. That extra 4% is wasted and if a warrior brings a banner, that’s 24% wasted.
Where is Maniacal Persistance coming from in a full DPS build? The Corruption traitline only overshadows Herald if you are loaded up with conditions which would be a silly thing to build for. Even if you take Corruption and you are sure you are going to be overloaded with conditions all the time, you would still do more damage with any of the other two traits.
I also don’t quite understand how a Warrior banner suddenly gives 20% additional crit chance. You can’t look at buffs like those and magically add in Maniacal Persistance on top of it.
tl;dr
In the current meta and world, I see no reason to use valkyrie armor unless you are new and still getting the hang of dodging. Berserker gear will give you it’s full effect without wasting any stats.
Ferocity gives 0.067% damage per point (AT 100% CRIT ONLY). Power gives 0.1% damage per point. Isn’t that really all we need to know?
Power is better. It’s good to have both but when you have the option of picking one or the other, your decision should be obvious.
I think the more useful question would be whether or not power or precision is better.
You can use this chart to figure out what your power/precision/ferocity balance should be.
OP is correct in assuming that 100% crit chance is possible on a Rev. Though, there are a few factors to consider when balancing stats as far as solo vs group, banner and spotters, etc. For the most part it’s recommended to slot in a few Valkyrie or Berserkyrie items as a Rev can easily go over the 100% crit chance even against higher leveled creatures that would lower your crit chance (commonly found in fractals or open world events).
OP, if you could link us your build we can give you a better answer as to what you’ll need
Edit: To OP’s question though. Ferocity would be one of the last things I look at when it comes to stacking points. Power has more of a direct impact on damage when it comes to stats. When slotting in runes/sigils and such it’s best to look for damage modifiers such as Scholar’s, Strength, Rage, Force, [Dungeon] Sigil, etc. These types of equipment are raw damage modifiers before critical strikes are calculated.
(edited by savacli.8172)
Looking at the stats on gw2skills.net shows that they can only reach 100% if using full assassins, which isn’t very feasible as I’ve explained in my previous post. And building full assassins would mean that you’d go over 100% as well, which is wasted.
You will be at 100% crit chance with full ascended berserker gear, scholar runes (no precision, if strength turns out to be stronger that also doesn’t give you any precision) 70 precision from food, power infusions and a Warrior banner. There is no reason to use any assassins gear unless you are 100% sure you will never play with a Warrior. And if we are talking about optimization I wouldn’t exactly take you serious without the consideration of a Warrior.
If you’re using a max dps build (Let’s just say full zerker in this case), you end up with a ~54% crit chance. This increases to 94% with fury and invocation, and goes to 104% if you’re using maniacal persistence. That extra 4% is wasted and if a warrior brings a banner, that’s 24% wasted.
tl;dr
In the current meta and world, I see no reason to use valkyrie armor unless you are new and still getting the hang of dodging. Berserker gear will give you it’s full effect without wasting any stats.
Well all you need is full ascended Zerker and a Sigil of Accuracy(or food) to reach 100% by yourself and if you want to min-max, then being as tanky as you can be while maximizing offense is the way to go. There wouldn’t be any wasted stats if you take a few Valk pieces, but there would be if you make yourself get 100% without considering a Warrior banner, food, sigils, runes, etc.
They’re both pretty bad without each other, but consider this:
Even though Rev can have a high crit chance, you won’t always crit (unless you sacrifice some power for precision i.e. Assassins). This means that your ferocity is useless when you don’t crit.
However, whether you crit or not, you will ALWAYS be using power, If you hit high without crit, you’ll hit higher even with crit, and even higher with ferocity.
So I personally think that ferocity is only useful if you have a high base hit to begin with. better to hit 4k non-crit and 8k crit (Power) than it is to hit 2k non-crit and 5k crit (Ferocity)Did you consider that Revenant can easily reach 100% Crit Chance?
With Perma-Fury, you can hit the exact number you need to reach 100% when you consider the Warrior’s Banners(you can actually get 100% by yourself pretty easily, but this lets you take a few Valk pieces comfortably).Looking at the stats on gw2skills.net shows that they can only reach 100% if using full assassins, which isn’t very feasible as I’ve explained in my previous post. And building full assassins would mean that you’d go over 100% as well, which is wasted.
If you’re using a max dps build (Let’s just say full zerker in this case), you end up with a ~54% crit chance. This increases to 94% with fury and invocation, and goes to 104% if you’re using maniacal persistence. That extra 4% is wasted and if a warrior brings a banner, that’s 24% wasted.
If you’d like to not waste stats, and still have some of the best max dps, you’d use Valk armor. You’d end up ~40% crit chance, boosted to 80% with fury, and going up to 100% with Maniacal persistence (Realistically, only reaching 90% due to how the trait works). Meaning you’d get 100% with a warrior banner, or up to 120%, in which case 20% is wasted.Back to the topic on hand. If a Revenant CAN maintain 100% crit chance, it’s best to try your best and get both stats, simple as that. If you feel like you can’t maintain 100% crit chance, always go for power.
http://gw2skills.net/editor/?vlAQNAseCUgWAWC2A-ThBBABA8AAyS5Xe6DYUJ4oqBUpqPCCYUA-e
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Warrior banner pushes it to 100%, not full assassins, could even dump some of the precision if you’re going to be running with a ranger too, because they ‘should’ be using Spotter, which is another 150 precision.
Ignore the 7% crit chance sigil, it’s not needed, was there when i was testing something else.
Ignore the 7% crit chance sigil, it’s not needed, was there when i was testing something else.
I’m actually planning to use one alongside Strength and berserkyrie trinkets.
I’m may still end up going with Full Berserker (typical Dev/Inc/Her build). Solo stats I get just shy of 90% crit. Throw in a banner, and I jump up to almost 98% (94% against an 84 creature). Noms-wise, I’m going with Salads and Stones (bountiful if I’m feeling fancy). Force/Night/Dungeon sigils for me.
I rarely run with Spotters on the group. Otherwise I would run Berserkyrie trinkets to offset that.
(edited by savacli.8172)
OP, if you could link us your build we can give you a better answer as to what you’ll need.
Based on the builds posted in this forum, I was thinking of starting off my Revenant with the following build/equipment:
I plan to use him for PvE (world map completion/fractals/dungeons) initially and am interested in collecting gear that is versatile enough for me to use in solo and group play. I also pug 99% of the time in groups so would want to be more self reliant than the typical min/max builds.
Since I’m more of a casual PUG player (that’s still interested in being an effective member), I tend to use food/nourishment that is on the cheaper side. I’d be willing to go with more expensive food though if the difference is noticeable. I tend to pick the best Runes/Sigils though since that is a one time investment.
Any advice on optimizing my gear would be appreciated.
(edited by Leodon.1564)
Well all you need is full ascended Zerker and a Sigil of Accuracy(or food) to reach 100% by yourself and if you want to min-max, then being as tanky as you can be while maximizing offense is the way to go. There wouldn’t be any wasted stats if you take a few Valk pieces, but there would be if you make yourself get 100% without considering a Warrior banner, food, sigils, runes, etc.
That’s the thing though. Considering everything you will be exactly on 100% crit chance. You shouldn’t use a sigil of accuracy either because it’s rather weak. Especially because every point of accuracy will be wasted if you get a Warrior banner.
I’ve counted in 70 precision from food, although optimally you would forgo that for Seaweed Salad. This means even in full ascended berserker gear you won’t reach 00% crit chance.
I just don’t get why people are obsessed with valkyrie gear. It’s like saying that 7 of the current classes right now should be using valkyrie gear. The absolute only way I would ever consider valkyrie gear in current content is if I were to be 100% sure I would only play and be in a group all the time with a Warrior and Ranger. And it wouldn’t go any further than 1-2 trinkets.
(edited by Bovan.9481)
Well all you need is full ascended Zerker and a Sigil of Accuracy(or food) to reach 100% by yourself and if you want to min-max, then being as tanky as you can be while maximizing offense is the way to go. There wouldn’t be any wasted stats if you take a few Valk pieces, but there would be if you make yourself get 100% without considering a Warrior banner, food, sigils, runes, etc.
That’s the thing though. Considering everything you will be exactly on 100% crit chance. You shouldn’t use a sigil of accuracy either because it’s rather weak. Especially because every point of accuracy will be wasted if you get a Warrior banner.
I’ve counted in 70 precision from food, although optimally you would forgo that for Seaweed Salad. This means even in full ascended berserker gear you won’t reach 00% crit chance.
I just don’t get why people are obsessed with valkyrie gear. It’s like saying that 7 of the current classes right now should be using valkyrie gear. The absolute only way I would ever consider valkyrie gear in current content is if I were to be 100% sure I would only play and be in a group all the time with a Warrior and Ranger. And it wouldn’t go any further than 1-2 trinkets.
Uhh, I was saying that IF you were playing completely by yourself and had no guarantee of a Warr Banner and/or Spotter or ANYTHING, then full ascended Zerker with a Sigil of Accuracy is enough to guarantee 100% Crit Chance.
However, when we take into account that we can go for Warr Banners and Spotter, you don’t really need this much to be Zerker; you can drop some pieces and gain a few hundred or thousand HP while still maintaining 100% Crit Chance, high power, etc.
Reaper can do similar with Decimate Defenses and Death Perception, at the cost of being weaker outside of Shroud. Not necessarily ideal, but it’s an option.
And how is it like saying that 7 of the current classes should run it? Which other class can reach 100% with nothing but Fury and a Sigil? Or 25 stacks of Vuln and using their class mechanic?
I don’t understand what the big deal is. If I can still reach 100% easily because I know I’ll have a group, why NOT go with a few Valk pieces?
(edited by Malchior.5732)
Uhh, I was saying that IF you were playing completely by yourself and had no guarantee of a Warr Banner and/or Spotter or ANYTHING, then full ascended Zerker with a Sigil of Accuracy is enough to guarantee 100% Crit Chance.
However, when we take into account that we can go for Warr Banners and Spotter, you don’t really need this much to be Zerker; you can drop some pieces and gain a few thousand HP while still maintaining 100% Crit Chance, high power, etc.
Even if you play by yourself, Sigil of Accuracy is a poor sigil and you would gain more from a 10% sigil. Ergo you will not be at 100% crit chance in full berserker gear. Even with both a Warrior banner and spotter you won’t be that far over the cap so you can gain ‘’a few thousand’’ HP.
To post some actual numbers rounding things up or down for the sake of making it easier to read:
50% crit chance from gear, sigils, runes and everything. 90% under fury. Spotter gives 7% crit chance and banner 8%. this means even if you have both spotter and a banner you will be on 105% crit chance. 5% crit chance is 105 precision so if you turn that into vitality through valkyrie armor you will gain 1050 extra health. And to even get to this point you will need 100% uptime on banner and spotter. If you can guarantee 100% uptime on banner and spotter this is worth considering.
And how is it like saying that 7 of the current classes should run it? Which other class can reach 100% with nothing but Fury and a Sigil? Or 25 stacks of Vuln and using their class mechanic?
I don’t understand what the big deal is. If I can still reach 100% easily, why NOT go with a few Valk pieces?
It’s like saying 7 of the current classes should get valkyrie gear because Revenant isn’t in a different situation from them aside from the banner and spotter scenario. Why would you NOT run valkyrie gear on say a Warrior, Guardian, Elementalist, Engineer or you name it right now? Because they get use out of all the stats berserker (or assassin) gear provides and all of it contributes to increasing their damage. Just like Revenant.
Once again and I can’t stress this enough, this is counting in a Warrior banner but NOT spotter. Reason for this is because Ranger is currently not a part of the most optimal group setup, and because we are talking about optimal scenarios and situations. By all means grab some valkyrie gear if you have a Warrior and Ranger in your group.
By all means do prove me wrong if I am wrong. I’m here to learn and get optimal results out of my Revenant myself. But I’m not getting any input regarding the situation.
Just to be on a even level I’ll show you the what I deem to be the most optimal setup so people can point out where I’m making mistakes, if there are any.
http://gw2skills.net/editor/?vlIQRAsX8sn3guNSuQ7JRboZlsP0rS4IaVJ4EdskFNFidMppNtBYBNwegHshA-ThRBABXt/o8DP9D5dSAA4JAQp6PmpEMAwBwv9tv9N48zP/8zPvf/93f/93SBMwwK-e
Legends are unimportant, I just slotted in Shiro and Glint to fill the spaces. Some traits can be swapped depending on your group. Like for example Cleansing Channel for Fierce Infusion if fury is an issue. Or Bolster Fortifications for Shared Empowerment is might isn’t stacked to 25. For the sake of explaining my traits in one go, I’m assuming an optimal setup in optimal scenarios.
There’s really nothing to argue here.
If you can, then there’s literally no reason not to.
OP, if you could link us your build we can give you a better answer as to what you’ll need.
Based on the builds posted in this forum, I was thinking of starting off my Revenant with the following build/equipment:
I plan to use him for PvE (world map completion/fractals/dungeons) initially and am interested in collecting gear that is versatile enough for me to use in solo and group play. I also pug 99% of the time in groups so would want to be more self reliant than the typical min/max builds.
Since I’m more of a casual PUG player (that’s still interested in being an effective member), I tend to use food/nourishment that is on the cheaper side. I’d be willing to go with more expensive food though if the difference is noticeable. I tend to pick the best Runes/Sigils though since that is a one time investment.
Any advice on optimizing my gear would be appreciated.
Overall pretty good. Just a note on the Devastation line. Ferocious Strikes and Assassin’s Presence are going to be swapped in a later update. So it’s looking like Ferocious Lacerations (the reworked Rapid Lacerations) and Assassin’s Presence will be the go-to traits for this Spec.
Bloodlust isn’t as worthwhile as it used to be unless you never re-slot your weapons, and have low to non-existent down [on the ground] time. Sigil of Strength might be a little overkill given the might generation of Sword, Herald traits, and Facet of Nature.
Mixed Berry Pie is a super budget solution, but it’s not much of a damage potential. I generally prefer salads (+damage while moving), but those nourishments tend to get a little expensive. A great budget variation is the Experimental Remnant, but the issue I personally had is the duration of the food is only 10 minutes so it’s easy to forget to renew the buff.
Herald is a solid choice, but Jalis is very odd to use in PvE. Shiro gives you a lot more mobility and access to quickness which pug groups may not have in abundance compared to a more organized group. You also have an evading stunbreak ‘on-demand’ with Shiro which may be needed, more so in pugs.
Personally, I’m a fan of Scholar Runes, but if your goal is self-sufficiency Rage is a solid choice.
Overall pretty good. Just a note on the Devastation line. Sigil of Strength might be a little overkill given the might generation of Sword, Herald traits, and Facet of Nature.
Herald is a solid choice, but Jalis is very odd to use in PvE. Shiro gives you a lot more mobility and access to quickness which pug groups may not have in abundance compared to a more organized group. You also have an evading stunbreak ‘on-demand’ with Shiro which may be needed, more so in pugs.
Personally, I’m a fan of Scholar Runes, but if your goal is self-sufficiency Rage is a solid choice.
I’m also planning to use sigil of strength. Less time spent generating might is more time generating fury. Moreover, the active ability for burst of strength is quite good, so I’d rather have might from other sources if possible. So I don’t think the sigils are overkill at all, but I do think that the sigil of strength and runes of rage are at odds with one another if you plan to run facet of darkness often. I’m using strength runes instead.
As for Jalis, there’s nothing weird about Jalis in PvE at all. If you run Jalis/Shiro you have virtually no condition clear at all. If you plan to camp Glint for the boons much of the time, then Jalis as a complement is perfect.
Overall pretty good. Just a note on the Devastation line. Sigil of Strength might be a little overkill given the might generation of Sword, Herald traits, and Facet of Nature.
Herald is a solid choice, but Jalis is very odd to use in PvE. Shiro gives you a lot more mobility and access to quickness which pug groups may not have in abundance compared to a more organized group. You also have an evading stunbreak ‘on-demand’ with Shiro which may be needed, more so in pugs.
Personally, I’m a fan of Scholar Runes, but if your goal is self-sufficiency Rage is a solid choice.
I’m also planning to use sigil of strength. Less time spent generating might is more time generating fury. Moreover, the active ability for burst of strength is quite good, so I’d rather have might from other sources if possible. So I don’t think the sigils are overkill at all, but I do think that the sigil of strength and runes of rage are at odds with one another if you plan to run facet of darkness often. I’m using strength runes instead.
As for Jalis, there’s nothing weird about Jalis in PvE at all. If you run Jalis/Shiro you have virtually no condition clear at all. If you plan to camp Glint for the boons much of the time, then Jalis as a complement is perfect.
It really boils down to what you’re doing, and who are you doing it with.
In a solo setting, a player shouldn’t expect buffs/boons from external sources so gearing for self-reliance is expected.
In a group setting though, it’s a bit more difficult to plan ahead. The “ideal” group will have a PS Warrior (on might duty) and an Ele (fury duty) which frees up a Herald to both use his actives on Facets as well as swapping to a second legendary. Gear focus can be shifted away from boon uptime as well since there are external sources to help contribute that.
In contrast, something like Team BearBow will require the Herald to gear more like a self-reliant setting as well as needing to spend more time in Glint for boon uptime.
I comment on Jalis being odd to use as it was difficult to find a setting where he really shined. I agree that his heal is very solid, but it was rare that I needed it. Often the skills from other Legends outweighed the solid condi-clear from Jalis.
Bloodlust isn’t as worthwhile as it used to be unless you never re-slot your weapons, and have low to non-existent down [on the ground] time. Sigil of Strength might be a little overkill given the might generation of Sword, Herald traits, and Facet of Nature.
What sigils would you recommend? Its my understanding that Force is the obvious choice but after that, I’m not really sure.
My reason for choosing Bloodlust on Hammer was that I don’t expect to be using this weapon that often since I’ll be camping S/A for the most part and only switching to Hammer when range is needed. Being able to benefit from the bloodlust stacks while camped in S/A seemed like a good idea.
I chose Strength mainly because it synergizes well with the great boon duration you can achieve from Herald. I realize the sigil would go to waste in a good group that is able to maintain max might stacks but its been my experience that this happens maybe 15% of the time in the PUG groups I join.
Mixed Berry Pie is a super budget solution, but it’s not much of a damage potential. I generally prefer salads (+damage while moving), but those nourishments tend to get a little expensive. A great budget variation is the Experimental Remnant, but the issue I personally had is the duration of the food is only 10 minutes so it’s easy to forget to renew the buff.
I did check out your build in another thread and noticed the salad food. I’m not a fan of having to constantly stay in motion to maintain the damage buff but %8 is very nice and so decided to make a stack of it the other day for future use.
Personally, I’m a fan of Scholar Runes, but if your goal is self-sufficiency Rage is a solid choice.
Its my understanding that Scholar Runes offer the best DPS increase but I don’t see myself being able to maintain the minimum health requirement often enough to warrant its use. If I’m able to maintain Fury easily then I’ll probably switch out Rune of Rage for something else; perhaps Rune of Strength as Misguided suggested.
(edited by Leodon.1564)
I comment on Jalis being odd to use as it was difficult to find a setting where he really shined. I agree that his heal is very solid, but it was rare that I needed it. Often the skills from other Legends outweighed the solid condi-clear from Jalis.
My thought process was like this: I’m going to spend much of my time channeling Glint. If I’m swapping to a different legend, it’s because the situation is rapidly spinning out of control in some way shape or form. I want the second legend to keep me (and hopefully the group) on my feet until things have settled and I can switch back. Swapping to Shiro makes little sense in that situation. Sure, you could swap and use Jade Wind, but then you’re left with no energy and no defense.
So for me, Jalis makes sense as something of a panic button. It’s a defensive choice (along with shield off-hand) that leaves me feeling comfortable gearing very aggressively, which I don’t typically do.
(edited by Misguided.5139)
My thought process was like this: I’m going to spend much of my time channeling Glint. If I’m swapping to a different legend, it’s because the situation is rapidly spinning out of control in some way shape or form. I want the second legend to keep me (and hopefully the group) on my feet until things have settled and I can switch back. Swapping to Shiro makes little sense in that situation. Sure, you could swap and use Jade Wind, but then you’re left with no energy and no defense.
So for me, Jalis makes sense as something of a panic button.
My thoughts exactly.
The Legend you choose will obviously depend on the situation though.
(edited by Leodon.1564)
I need detailed information of your build and what you are willing to change.
For example if you have 100% crit chance and 3k power and have to choose between rage and strengh choosing rage would increase your damage in 11% and strengh in 5%.
If you have however 2.5k power and 60% crit chance Strengh would increase your damage in 7% and rage would increase it by 4.4%.
I was under the assumption that power was always better as a general rule but is there a point or scenario where ferocity overtakes power? It seems Rev can maintain 100% precision prettily easily and with several traits that provide ferocity, I was wondering if it made sense to try and max out ferocity with runes, sigils, and food/nourishment buffs.
With a 100% crit chance, the math is quite easy – you want 2,250 more power than ferocity. If you have more power than that, you will benefit more from additional ferocity; if you have less power than that, additional power is superior.
It does make sense to run stuff like +ferocity food or utilities when you are stacking power like crazy already (full berserker + might stacks), but it doesn’t really make sense to go more heavily into ferocity than that – you just need so much more power that ferocity only really becomes preferable when you’re way up at the extremes of damage stat stacking.
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