[PvE] Help with Herald build
I tried running the stat combo a while too, but in the end I found that it’s better if you just slap a http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Strength in your axe and go full berserkers with Scholar or Strength Runes.
All boons but Might gain sufficient uptime and without the Sigil you only proc 1 stack of Might once every 3s as opposed to one every second.
That way you probably end up with more Might while doing substantially more damage. And you can chug a cheap +boon duration food to add some more.
If you go Berserkers I’d also swap Ferocious Strikes with Vicious Lacerations and if your team is faring well / you need more survivability swap Radiant Revival with Hardening Persistence.
@Sourde
Thanks for the hints.
What do you do to get rid of conditions?
Revenant/Herald seems to have no condi cleansing.
In general PvE there’s usually not many damaging conditions / enemies with conditions. It’s true that you’re weak against them, but if you play in a party a class that’s more suited should take them from you (Ele, Engi, Guard) and if you’re solo you have enough evades and damage to kill anything that’s dangerous to you:
You can use the Hammer to stay at range (though Coalescence of Ruin got nerfed hard so yeah …), Hammer 3 for evade and 5 for knockdown, 4 to block projectiles (though at max range you can actually sidestep most ranged attacks; if you walk left while the enemy aims and then go right once they shoot, it will miss you usually), Shiro skill for reteating and cleansing movement impeding conditions, Axe 5/Jade Winds/Glint Elite active to interrupt enemies and Sword 3 to evade.
If you got hit by a mean condi burst (i.e. tons of burns) you can try to use the Glint heal active to mitigate it, other than that or the trait that removes one on legend swap there isn’t much you can do on Shiro/Glint. Personally I never ran into problems with condis though because you have a lot at your disposal to avoid getting hit in the first place.