(edited by frayon.3984)
PvE Shiro/Glint Build
Sw/A makes for a great PvE weapon set. Off-hand Sword felt a little clunky but was very useful for the Blocking ‘stance’. Hammer had great damage, but my use of it was limited to ranged fights or engaging from afar.
Devastation Line looks good though I don’t know how well Assassin’s Annihilation would work for sustain.
Invocation line look good as well, but Increased Response seems to situational to use. Fury should already be easy to come by with the proper party members. Invigorating flow feels rather useless with the 5s ICD. Thus, I would recommend Equilibrium for the Master slot.
Herald is very situational as well.
Swift Gale runs into the same problem as Increased Response. Radiant Revival is a great skill, though on a 45 second ICD it looks less appealing. Ideally, party members shouldn’t be going down either (may be more worthwhile if it included increased revive speed). Thus, I would take Hardening Persistence since it’s a universal trait (+40 – 400 passive toughness) not because it’s a great trait but rather it would be the most used of the three traits.
Shared Empowerment feels a bit like Empowering Might on a Guard (a Herald can give out about 8s worth a pulse) It’s great to have, though other classes may already be on might duty so mileage varies on this one. Harmonize Continuity is yet another situational Stun Break but even more so since it’s value lies in whether or not a group in being stunned simultaneously or individually at different intervals. Bolstering Fortification may win on this level for the same reason of being the most applicable.
Elder’s Force. I agree the hands down the go-to trait for this slot. Beyond the theoretical 22% the minimum felt like 4-6% with a reasonable sustain of 8-10% on an average group.
Shiro, as a Legend, felt like it was lacking quite a bit in group contribution. The heal was a little scary (and was ironically used for more damage), the infamous Impossible Odds got overshadowed by other applications of Quickness, and the other skills didn’t feel so great.
Mallyx felt like a better DPS contender with Embrace the Darkness, and the utility skills felt a bit more team-friendly.
If anything I feel like Mallyx/Glint would offer high damage while still providing for team support.
/my2copper
Full zerk is objectively a waste on Revenant since you easily go past 100% crit rate, so any precision over 52% crit is wasted. 52+fury+[war OR ranger OR food] is 97%-100% crit.
Superior Rune of the Scholar is always nice, but it’s less synergic with Revenant then other runes, expecially if you use Glint. Just Glint+Rune of Rage means 100% Fury uptime, so +12% damage and +20% crit rate, even after you legendswap.
This means that you don’t need many of the invocation traits related to Fury except the minor ones, and you can pick more survivability stuff.
As you can see I have easy 100% Fury uptime without Fierce Infusion and Increased Response, and I also have more multipliers and more vitality (so even more power with the sharpening stones).
And why superspeed on stunbreak? You already have superspeed and swiftness upkeeps with instacast on your legends. There are far better traits in that slot, both of them.
Sword+Shield is currently just a bet. I think Roy will want to make Shield worthwile, so it will probably end up better then the other weapons.
However I think that taking an off-hand for the damage is not smart on Revenant, since every offhand skill costs a lot of energy at the moment, so you may actually waste dps compared to AA and UA. Shield offers survivability and occasional skills, plus protection and a lot of heal (heal amount from Shield is comparable to Jalis heal).
- Crystal Harbinger (You can now equip a shield, use legendary dragon stance skills, and gain access to the facet of nature)
- Hardening Persistence (Gain toughness for each point of upkeep you are currently using) or Radiant Revival (Place infuse light on an ally while you revive them) for harder/group content. Hardening Persistence gives 400 Toughness during Impossible Odds, and that’s a lot.
- Vigorous Persistence (Gain increased endurance regeneration while you have an active upkeep skill)
- Shared Empowerment (When you apply a boon to an ally, also apply might to nearby allies) is a no brainer since protection is cool but basically kills Glint’s healing skill.
- Envoy of Sustenance (Increased boon duration by 15%)
- Elder’s Force (Increased damage per boon on you) another no brainer.
(edited by Kidel.2057)
The main reason for full zerker for me is all my gear is zerker. I know I can change over the armor but I’ve put a lot of work into the back item, trinkets, rings, and necklace. Those are the items that I don’t want to switch over. I will look into running knights armor (or another armor set) on my rev when the exp drops but I don’t think I am going to be changing over those six items. I didn’t think of the runes of rage at all. I’ve never looked at them expect in pvp briefly. It’s good to know they’re out there.
Thanks for the tips
np man, didn’t know it was your specific in game set. however keep in mind (even for full knight) that going over 52% crit rate on a Rev with invocation is a waste, so you may want to add some soldier or valkyrie here and there.
120% crit rate is the same as 100%. Reason why I’ll be having only 30% on my Reaper (can reach 150% from traits + fury lol)
np man, didn’t know it was your specific in game set. however keep in mind (even for full knight) that going over 52% crit rate on a Rev with invocation is a waste, so you may want to add some soldier or valkyrie here and there.
120% crit rate is the same as 100%. Reason why I’ll be having only 30% on my Reaper (can reach 150% from traits + fury lol)
After my last reply, I went in and looked at the sets and I am thinking full valkyrie. I couldn’t remember off the top of my head what stats went with which set. So I am going to get 6 of the insignias and just leave them in the bank for when HoT hits as well as 6 runes of rage. It’s just a little of a learning curve after getting used to the meta gear being zerker for so long and having to run it on just about every toon. The back item and trinkets I am going to have to leave until much later though. I am going to finish up with the back item I am working towards (which is already zerker it’s the fractal one) and then focus on the other items if need be. I will have to wait to be in game to see what the stats to on an lvl 80 rev. I didn’t have my full ascended until right after the beta weekend in heavy armor so I hadn’t transfered it over to my rev to see what happened with the stats.
Thanks for the help again
(edited by frayon.3984)
np. But also remember that full valkyrie can mean a loss of crit damage if you don’t have enough crit chance. So be sure to calculate it a bit beofre investing resources.
I am keeping my zerker rings, necklace, backitem, and trinkets. That’s six items with the precision stat on it.
It’s hard to see how this modifies the gear without jumping in changing all of it on my warrior right now (and I don’t want to do that). If I am still low on precision I am going make the weapons zerker as well (which I don’t have a full ascended set of those yet. Just working towards bolt first then will see to the axe, hammer, and shield (but those are also easy to stat change like the armor)). This might be the boost I need to keep the crit chance up. If zerker weapons overshoot then I can easily change the stats on them.
you can use this
http://en.gw2skills.net/editor/
I think it’s around 12% (roughly) with the banner and spotter, but I couldn’t test spotter on my ranger. The banner is roughly 8% buff. So I think 40% is the sweet spot, which is full valkyrie armor, zerker weapons, trinkets, rings, necklace, and back item with food being the butternut squash soup and the bountiful sharpening stones.
Ty again for all of your help It also made me realize my warrior is a little over as well ^^;
(edited by frayon.3984)
40% base is not bad on Rev. Be sure to be able to get 100% futy uptime in both legends
Thanks again
I just edited the post so that it links to the new build. If you add 3 precision infusions you have 40% on it. With the boon duration I think it will hit the spot for the upkeep of the fury.