(edited by Tolfast.6289)
PvP Bunker build
Here is what I was running. I was up in the air about either using Flock runes for the 1.7k burst heal every 10s with the tablet, or dwayna runes for 7s of regen that I think was around 2k healing every 10s.
I actually had quite a bit of success holding points and handling 2v1s and sometimes 3v1s. The sustain of the shield and the herald heal is insane and the tablet bursts with the fragment heals was amazing. My guildie (on an AH Guard) and I held an entire team at their home point for the duration of around 4 minutes on forest by ourselves. I think the tablet could use a bit more tweaking, such as being able to move the tablet around during evade windows and blocks, and possibly tweaking the projectile barrier so that it either has some other effects when projectiles hit it or some sort of bonus when deactivating the skill. But I loved it, I would honestly say I liked it more than the shiro/glint burst spec and can’t wait to try it out some more on release.
Quite similar as far as traits go, but you took Steadfast Rejuvination over Reflxive Summon. I find that the heal from SR isn’t that great and only works out at about 125HPS, but the weakness from the reflective summon for me felt like it made big difference.
I like the idea of the flock rune set and I think you made the right choice over Dwayna runes, because more regen is pointless as this build already pretty much has perma regen.
I know this isn’t quite what you might consider a ‘full bunker’, but i ran this:
http://gw2skills.net/editor/?vlAQJASmn3geNSuQvJRboHlsP0kS4I6SJ4EtrklTlRNjQOJNgEewe93rH-TpBHwAAeAACOEABOCADuAAl2fAZZAA
It’s a celestial build, and you can run either Hammer or Staff with the mace/shield. I’ve bunked 2-4 people at once at times depending on who they were and stalled for a very long time, and if I played my cards right I’ve won several out-numbered matches. The shield bug was really holding me back from my full potential. It’s a good mid-point, but is a pretty good well-rounded build. Some of the traits I ran were ‘ideals’, I still think the Retribution GMs need buffed, they’re kinda bad atm.
Warlord Sikari (80 Scrapper)
Yeah it’s probably just preference for the grandmaster on retribution honestly, I just saw a 4s icd instead of a 30s for some weakness and went with the trait that offered a bit more sustain.
I found the flock runes were actually pretty amazing considering that stacks with the healing your tablet does as well every 10s so it’s actually quite a large heal. Nobody else seemed to look at the runes that offered bonuses on heal skill use for the tablet, but I also tried I think the adventurer runes for the extra vigor which worked well with the stability on dodge roll trait as well. But I found flock was better imo.
i held point going 3v1 i took water as moving the tablet procs it so with the fragment as well you get a 4405.5 heal,
i ran a rabid mallyx/glint bunkerish build.
Mace/axe/shield.
http://dulfy.net/gw2traits#build=AgYBtAK4Bqw~ (i’m at work and other build sites do not work..)
wasn’t bad, even if condi application in mallyx needs some tweaks (it’s too costy to be in a somewhat decent amount)
Wat r u, casul?