bwe2 is over now and total matches on revenant: 96
during the past few days and today aswell i was playing the herald in conquest with a celestial sword/shield staff setup and i was really impressed how much fun it is to play. it is kind of a mix between a thief and a guardian with some attunement-like mechanics.
the herald is in a very good spot, let me tell you this and with a few tweaks and QoL updates i would even be willing to switch from my main ele to a revenant
(one big problem is the legend swap. it takes too long. i had situations where i died because i swapped legends but skills were not ready to use yet because it takes like 1s until the skills flipped over :/ – resolved)
the herald is strong, that’s not true for the revenant in general. i had the impression that the normal revenant was not that impressive and i have seen 2 persons play with jalis and a couple more with mallyx. there was nobody who played ventari in the ~50 matches i played during this bwe2. this should not be the focus of this thread though. what i will cover here is the playstyle ofd what i played.
now let’s start with my review:
overall the herald is quite complex compared to existing professions or even other elite specialisations and the possibilities are almost endless.
the herald (with celestial amulet) is very squishy even though i had 2700 armor and 21k health but you also get a couple of damage avoiding skills like unrelenting assault, crystal hybernation and so on. if you’re timing your skills right you can be “tanky” but if you fail at that you can get more or less oneshot by mesmers.
i had some issues and bugs and i will list them below with some suggestions:
sword mainhand
overall in a very good spot. i would not change anything on this one. auto attack is fine although the 2nd hit could be turned into a “non projectile” because the attack will not work on projectile destroyer/reflection skills and you’re kinda stuck on the 2nd hit then.
unrelenting assault is a very nice skill, offensively aswell as defensively. it is a bit bugged though. it will stop working when you’re close to a wall and if you use it on a mesmer that goes through a portal you will teleport with him across the whole map.
shield
overall the shield needs a better healing power scaling.
shield, by concept, is a very nice weapon but needs some minor tweaks for both of its skills.
envoy of exuberance
as i mentioned above, revenant is a bit squishy and i was not that keen on using this skill against marauder builds because during the time that it takes to cast and to heal, you will have been hit for more damage than it actually heals. a simple fix would be an aoe blind at the target location.
crystal hibernation
this skill is more or less a “panic button”. it is very gimmicky at the moment and you can get insta interrupted if an engi uses the chill grenades on you which is a bit stupid. a smoke field works in a similar way. what i suggest is that only hard CCs work on it, not soft cc like chill blind immob and so on. it would be fair if the enemy had to use 4-5 stuns on you to get you out of this skill.
staff
the auto attack is fine, obviously it is a bit lower than sword so that’s the only point that could be buffed a tiny little bit, like 10%.
punishing sweep
the vulnerability could be increased to 4-5 seconds. 3s is a bit low.
i never really used the daze, still need to find the right situation for it. it would be better if the toggle would flip over when you hit somebody, hitting them when they use a skill is a bit.. meh. does the skill toggle when you hit somebody who is resureccting somebody?
warding rift
perfect
renewing wave
the healing needs to be increased a bit. it is again a risky skill to use for a revenant so if it healed around 2200 it would be better. i also had the impression that this skill bugged out sometimes and didn’t remove any conditions. maybe this has something to do with blinds? or idk, it was a bit strange when it happened. i think i had burning and blind and it didn’t remove any conditions.
surge of the mists
perfect
shiro
shiro is an amazing legend
enchanted daggers
works well for more tanky builds as it isn’t really a burst heal and is best used with either burst skills like unrelenting assault and surge of the mists or warding rift.
overall a solid heal skill.
riposting shadows
hm.. this is a difficult one. i saw people complain about it because it gives you 50 endurance on use. i’m gonna be honest here, yes it is strong. BUT. as i mentioned before, revenant is quite squishy so he needs all he can get, and for the time being i would leave the endurance at 50 because the skill also costs quite a bit of energy. the maximum you can get out of it is 2x dodges and 2x evade from the skill usage in normal situations. something i noticed is if you get hit by the reaper’s shroud 5 your stunbreaks have a 1 s cooldown before you can use them to break the stun. is this intended?
phase traversal
i love this skill. it lets you be that crazy player that hunts down escaping target or lets you get to sneaky thieves that try to decap your point. amazing for revenant as a side node holder.
impossible odds
a crazy skill… very dangerous for your foes but also for yourself. it needs to be used with caution as it can backfire and you will be left with no energy.
jade winds
this one can either be a game winner or your certain death because it costs that much energy. balanced imo but could use lower energy cost for a cooldown.
glinth
facet of nature
pretty happy with both upkeep and active.
face of light
both upkeep and active find. saw people complaining that there is no tell to the active so an aura-like visual effect could help, if it’s really necessary… the heal needs to stay insta cast though as it is your counter to burst damage. if this skill gets a casting time it will be ruined.
facet of darkness
what i noticed from the active is that the reveal is not instant. if a thief goes into shadow refuge and i use the reveal it takes 2-3s until he is revealed. a bit annoying and most likely a bug.
facet of elements
both upkeep and active good
facet of strength
the active needs more damage. it hits for ~1k twice. would be nice if it was buffed to 1,5k-2k
facet of chaos
the upkeep is too expensive and needs to be lowered to -3. the active is good against downed bodies, easy to dodge normally :/ casting time could go down to 1s instead of 1.25
herald traits
tbh the adept traits are all kinda mehish.. they’re not bad but they’re not good either.
the other traits are okay and i feel like most of them are not nobrain picks but matter of tastes.
bolster fortification (master)
first the protection is not long enough. should be 5s. and second this kind of works against the glinth heal because it lowers the heal you get from the damage :/
good work so far roy, i’m happy with the herald keep the good work up
btw any chance we can get 2 condis cleansed on legend swap with the invocation trait :P?
(edited by Jekkt.6045)