I know there are a lot of threads on revenant feedback, but a lot of them are mixed with pvp, WvW, and PvE. I’m making this thread to be purely dedicated to WvW/PvP.
So here’s my thoughts:
Pros:
-Very useful and creative class that has a lot of skills that are good for both group and solo play
-very fun
Cons:
-Healing skills are a bit weak, but understandable with having 2
-Cool down on weapon skills 4&5 feel like normal duration cool downs, coupled with an energy cost, maybe lower the CDs a bit.
-Some of the weapon skills feel clunky and unrefined (probably because you are still working on it )
In terms of Mace/Axe & Staff (the weapon sets I was using mostly)
-Good multipliers on power skills, makes it feel really balanced when playing cele
-Good conditions capabilities as well as combos (mace 2&3)
-Mobility feels good with these two
-Staff block is very nice
- Honestly these two weapons are pretty nice atm,
In terms of s/s and hammer
- Hammer for pvp is not really viable because of the over 1 second cast times for a single hit.
-Hammer damage is very nice if you land it though
-But hammer has no way to set it up (CC, Immob, etc)
-Hammer overall has uses as a ranged weapons, but anything that’s over a 1 second cast time isn’t really useful in pvp because you take way to many hits while casting for something that can be dodged/blinded/interrupted
Swords (I have a lot to say, wall of text inc)
-Swords are fun…but don’t completely work.
-Auto attack is a bit weak for an auto attack
-2 skill is pretty decent, even though I know a lot of people don’t like it
-3 skill maybe be the most iconic skill of this weapon set, but isn’t worth it in pvp based game modes. Damage is not high enough to overwhelm a single opponent, who can land a lot of damage on you while you are using this skill (gotten 20+ burn stacks from a guard using this skill once…I died fast). It needs either an evade (the best thing that can be done) and/or a damage boost. I see this needing a damage boost either way, just even more damage if it doesn’t have an evade.
-4 no complaints about this
-5 skill seems almost impossible to land. I think I’ve gotten it in combat once. When it does work, it sets up skill 2 nicely for a good little bit of damage.
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Suggested changes:
General:
- Shorten Cooldowns on some of the longer CD skills since they do have an energy cost (imo there shouldn’t be a cd longer than 15 seconds because we are also spending energy too)
-Jalis stance chain isn’t worth 50 energy. It’s worth 10, maybe 15.
Weapons:
- Mace skill 3 is currently a 410 range, which doesn’t make sense to me. It should be a 600 range skill. Improves mobility both in and out of combat.
- Add evade and damage to sword 3
-Add damage to sword Auto Attack
-extend range of sword 5 and sword 4 active skill
-Staff 4 should clear 3 condos, not 2. Also the heal is not even noticeable. Maybe increase it to 3k. If you don’t add more heal, it shouldn’t root in place, because I usually take more damage using it than it gives.
-Staff 2 needs to have a shorter cast time, it’s almost impossible to land. It would also be cool if it interrupted a skill with a 1/4th second daze, so that there is a semi-setup for the chain skill.
Bugs I’ve noticed!!!
-Jalis stance Brick road stability doesn’t really work. I was standing in it gaining stacks, but a necro was still fearing me. I put it ontop of a necros spectral wall and when I walked into the wall, I was sti feared, but still lost a stack (haven’t tried this with Stuns, knockbacks, pulls, etc. JUST FEAR is what I’ve tested)
- Axe 5 doesn’t always CC them, but still applies the conditions and damage.
- Axe 3 tool tip say each explosion is a blast finisher, but it currently only has one blast finisher for all 3 visible explosions. May be tool tip error or rendering error, doesn’t really matter to me, though I’d just point it out
Overall I’m really enjoying this class, it’s very fun and very useful if you find out how to play it
(edited by oscuro.9720)