QoL buff Suggestions for Ventari

QoL buff Suggestions for Ventari

in Revenant

Posted by: Zintrothen.1056

Zintrothen.1056

Hi, all, you might know me as that guy who will never say that rev is weak in PvP. However, I’m actually here to suggest some changes to Ventari that could help make it a tad bit better and more useful/easier to use. Yep, that’s right. I’m actually suggesting rev buffs.

I played around with Legendary Centaur Stance today and I had lots of fun with the great healing, but I noticed a few issues that just didn’t seem right. So here are some suggestions related to those issues. Keep in mind that I have very little play time as rev, though I understand the mechanics and I know the skills of each Legend well enough.

First suggestion is to allow the tablet to be moved through LoS, as long as it doesn’t travel the total distance it’s allowed without LoS (900 units). My reasoning is that sometimes an ally is just over a hill and you would need to go all the way around it just in order to place a tablet by them. Now, this issue can also be solved with communication, but that’s not always possible in the case of SoloQ. My intention with for this change is to make the tablet more accessible and easier to use.

Second suggestion is to buff Purifying Essence, or add a trait to aid in condition removal. My reasoning is that this skill can’t keep up with the rate that conditions are thrown around, even if I dodge and block as many as possible and use this skill as soon as someone bombs me. Maybe I’m just not using it right, but I honestly think it could just use a buff, or something else could be added to aid in conditions when using this Legend. I have three suggestions. The first is to lower the energy cost. The second is to increase the amount of conditions cleansed. And the third is to add a trait to help with conditions. The first idea for a trait is to buff Natural Abundance to cleanse a condition each time you pick up a fragment. The second idea is to replace Momentary Pacification with a trait that cleanses a conditions from nearby allies when a Ventari skill is used.

Third suggestion is to make fragments unaffected by projectile hate. I don’t know why these things are reflected/destroyed because they don’t harm enemies in any way. Sure it adds counterplay to healing, but come on…at least make them deal damage before making them projectiles.

Fourth suggestion is to replace or buff Momentary Pacification. When I look at this trait, I think, “this is a rune bonus”. Rune bonuses should not be GM traits. That’s all I’m going to say. My only suggestion for a change is to add the condition cleansing trait I suggested before.

That’s all for now. These may not solve the problems with Ventari. These are only coming from my limited experience playing it, so forgive me I miss the whole issue that Ventari even has. I understand that the tablet is “clunky” and my first suggestion is meant to help with that. The other suggestions are just to help against conditions or solve unnecessary mechanics or bad traits. Please, by all means make improved suggestions that solve more/other issues. These are just my ideas that I thought of after playing this Legend tonight. Also, try to refrain from stating the obvious. I know I’m bad at rev. Also, I know that alacrity is pointless on a profession that is more bound by a second recourse that can easily run out when you use skills more often. My point is, keep discussion related to improving Legendary Centaur Stance.

Edit: I thought on another problem with Ventari: no damage. Maybe there could be a couple traits that increase damage while a certain effect is active, or maybe a Ventari skill should deal some damage. Let’s say protective solace does damage. It’s an expensive skill that prevents you from using any other expensive healing skills without the risk of running out of energy too soon. The elite could also do some damage. Maybe the tablets could be picked up by enemies but they do damage. This would make Natural Abundance more powerful. Purifying Essence could be a condition transfer to enemies within 240 range of an affected ally, making conditions specs more useful with Ventari. To avoid too many conditions from being transfered, the skill could cleanse 2 conditions and transfer 1 per affected player. If an enemy isn’t in range of you, then no transfer occurs and the condition is instead cleansed as regularly. Or to make it even weaker, the condition isn’t removed at all. This would add counterplay with good positioning. So adding a little damage to Ventari will help the low damage situation (mind you, the damage should be low), but it’ll also help make it more useful with damage specs. And whether or not it’ll actually be used with those specs doesn’t matter because it’ll be useful with a support spec anyway.

Thanks for reading.

(edited by Zintrothen.1056)