Rapid Lacerations

Rapid Lacerations

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Posted by: foxwazy.2586

foxwazy.2586

Rapid Lacerations

Beta 1 this trait gave 2% skill speed that could stack up to 5, This felt really good and not just another damage modifier it was something you could visibly see and fit the whole speedy assassin theme.

Beta 2 changed to give 2% damage and could stack 5 times. Just another damage modifier like many others.

Anet Stop dumbing down your trait system your players want each profession to feel different and traits are a way to expand that. The skill speed made me stay in melee range and keep fighting from mob to mob without stopping, The 2% damage just came and went without me noticing. Traits that change the way we play our characters are amazing and a shame if its doesn’t get reverted.

most people will probably say Assassin’s Presence will be taken over this and I agree in a dungeon/raid I will but for solo play skill speed will be a top pick for most .

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Posted by: YuiRS.8129

YuiRS.8129

2% skill speed was pretty bad imo since it doesn’t reduce aftercasts but I agree. If they buffed it to 3% skill speed per stack it would’ve been fine.

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Posted by: lighter.2708

lighter.2708

yea, i liked the 2% speed with frenzy, feels cool.

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Posted by: WindGodGirl.6405

WindGodGirl.6405

If I recall, the reason it was changed was because some people complained about it’s usefulness and how it directly competed with Assassin’s Presence, which most of the min-max crowd would consider almost mandatory (For good reason, it’s a really good trait). It was thematic, but the numbers weren’t comparable, so it was reworked into a flat damage boost.

I personally liked the attack speed boost, and would like to see it changed back, honestly. Free 10% attack speed is glorious.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I thought it was changed because there was no point of having it plus Impossible Odds.

“Be like water” – Bruce Lee

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Posted by: foxwazy.2586

foxwazy.2586

I wouldn’t say there was no point to it, Impossible Odds has a big impact on play but with a big price that has no way to be sustained. Rapid Lacerations has a smaller impact yet can be sustained.
Every so often both could be active giving 60% skill speed.

The damage numbers and how it compares to the other traits in the line are not the issue that I have with the change its how the profession feels when played, It was a lot more enjoyable for me with less damage at higher speeds. saying that I’m not asking for a nerf to damage as I plan to play rev as my Main and hoping the ideas that they had when they first made the revenant stays as close as possible to what we fist saw

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I was right. This is from Roy’s opening post on the above sticky:

Devastation
There was a bug fix here and the redesign of a trait. Increased attack speed bonuses felt lackluster when you have access to Impossible Odds, which grants quickness. The increased attack speed values did not stack so I felt as if it was a good place to add in a damage multiplier that would also help out sword’s damage.

  • Rapid Laceration: This trait has been changed to Vicious Lacerations. This trait will now increase damage by 2% per stack while attacking with a sword equipped. This stacks up to a maximum of five times.
“Be like water” – Bruce Lee

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Posted by: savacli.8172

savacli.8172

Eh, I’m not too happy about that change. The Rapid Lacerations variation was more meaningful for builds that did not take Shiro.

Though I guess if it didn’t stack with Quickness I can kinda agree with its uselessness to an extent in organized groups.

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Posted by: Fade.1743

Fade.1743

If swords played slower, yeah it would be a worthwhile opinion to have that it’s a playstyle change. But 10% attack speed on Sword/X is hardly noticeable. Save for UA, most of the abilities are pretty much instant cast. It also lowers the channel time of the block…so the longest lasting ability isn’t the one you want to shorten the cast time of.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

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Posted by: Krysard.1364

Krysard.1364

I was right. This is from Roy’s opening post on the above sticky:

Devastation
There was a bug fix here and the redesign of a trait. Increased attack speed bonuses felt lackluster when you have access to Impossible Odds, which grants quickness. The increased attack speed values did not stack so I felt as if it was a good place to add in a damage multiplier that would also help out sword’s damage.

  • Rapid Laceration: This trait has been changed to Vicious Lacerations. This trait will now increase damage by 2% per stack while attacking with a sword equipped. This stacks up to a maximum of five times.

^

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