Renegade Suggestions.

Renegade Suggestions.

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Posted by: Revanent.9715

Revanent.9715

There have been a lot of posts recently on renegade, and how bad it is. And it is, sadly, pretty bad. I like the theme that you’re not just invoking Kalla, but her warband as well. Summoning spirits that help in different ways. Sounds kind of fun. But that faded quite a bit, once I read the tooltips, and realized how empty a lot of these skills are.

The beta world event is right around the corner. At least the first one is. And I haven’t seen a whole lot of posts suggesting changes to make these skills any better. As if we are waiting for the event itself, to do this. But in hopes that the devs actually read these forum posts, perhaps we should just start suggesting changes we would like to see now, and get the ball rolling.

Shortbow
For the most part I like the shortbow and what it does. But the cost of some of the skills does concern me a little.

Scorchrazor
I would like to be able to cast this skill behind me, just like a guard can with deflecting shot.

And it would also be the best place to add swiftness, since it’s a CC. The swiftness would help with getting range while in combat, and help with travel when outside of combat.

Heal
Breakrazor’s Bastion
The biggest issue I have here is the small heal amount. 3100 isn’t much. And the I wont be able to sit and wait for 10 second to soak up the heal ticks in most situations.

Bumping the initial self heal to 4100 at least, would help tremendously. And it would still leave room for the health tick to be useful.

The 33% reduction to condition damage isn’t very useful, and it forces you to stay in the circle for it’s benefit. Most condi players will just light up the area with fields. Also, if damage reduction was really that useful, Jalis would be used more, and he’s not, really. Because you still take plenty of damage through the mitigation.

Adding some condi removal here would be nice. It could remove a condition on pulse.

Lastly, what’s up with the heal costing 10 energy, when all the other heals cost only 5?

Utilities
At first I was really disheartened by what I saw with the utilities. They really didn’t have much going for them. Some bleeds, a few dazes, and a bomb guy that looked awesome at first, but then realized he was just sort of a cripple/vuln turret. But after some thinking, I realized it wouldn’t take much to make them decent.

Razorclaw’s Rage
This guy is the bleed spirit. As far as I know, all this guy does is add bleeding to the attacks of nearby allies. Doesn’t really benefit power very much.

Adding some boons, like fury or even might to this guy may help with that, and make him a little more useful.

Other than that, maybe someone else has a better idea.

Icerazor’s Ire
This guy is the bomb spirit. All he does is throw 20 bombs that add up to less than 2000 damage, but he applies cripple and vulnerability on each cast.

The simplest answer I came to was, make each bomb a combo finisher. It would allow for some interaction with some shortbow, mace, Jalis and Mallyx skills, as well as other fields.

At the very least, it would certainly make it more interesting.

Darkrazor’s Daring
This guy is the axe spirit. Saved the best for last. Currently all he does is do some damage, and dazes enemies. The damage isn’t much, and the daze is mildly useful.

The best change I could think of was to add reflect. If he could reflect ranged attacks as well, then we could use him defensively for both melee and range. Dazing anyone who gets close, and reflecting anyone who uses range. Making it a more well rounded defensive skill.

That, and the animation looks like it should reflect.

Also, it probably should be a whirl finisher….

Elite
Soulcleave’s Summit
This girl is the siphon spirit. And I really can’t think of a useful change, other than lowering it’s cost per second. With all the other skills costing so much, I can’t see how I will have the energy to spare for her. Mostly because her effectiveness is tied to how long you can keep her out. 1 or 2 seconds means only 1 or 2 siphons, which isn’t much damage or healing. And if you plan on keeping her out longer, it means you have to cast fewer skills to preserve your energy.

f skills
I don’t really have a problem with any of the f skills, save again, the cost. f2 is 20 energy, f3 is 40, f4 is 30. This is way too much. We already have 9 skills that cost energy, and we have to balance both offense and defense around energy cost. Not to mention cd’s. But at the moment, it’s already difficult enough to manage. Throwing 3 more skills into the mix is already going to cause a problem as we try to find a place in the flow of combat and energy regeneration, to actually use them. Let alone when they cost this much.

So my only suggestion here is to significantly lower the energy costs, so we can more easily fit them in without breaking the bank.

Anyways, those are just some of the ideas I had to try and help make Kalla better and more useful all around. And I hope you liked them.

Maybe the traits will address some of these issues. But until we get to see them, I thought it couldn’t hurt to try and get the ball rolling for some positive changes.

Anyone else got any ideas that may help?

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Posted by: BreakneckJack.7684

BreakneckJack.7684

I think this sums up the major problems Renegade will have, well done. I do hope devs will have time to adress these issue’s and if not, hopefully soon after the dlc has been released.

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Posted by: Rong.5470

Rong.5470

Well probably I’m going to change ‘main’ from Revenant to smth else. I thought Arena net would left RITUALIST THEMES for Cantha and would not contaminate revenant/ ritualist things with charr themes. I hate this charrs look/ behavior (salutes)/ voice/ I hate it’s Kalla not Pyre (I would stand Pyre but Kalla kitten me off and she wields GREATSWORD – don’t you see some problem Anet? Greatsword is not a shortbow, you know?) And what the hell is renegade icon, shortbow shooting greatswords? Also it’s condi and stupid animations where literally everything has to go thought the portal of the mist is just annoying. And kitten I really won’t forgive you for shattering my ritualist comeback dreams.

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Posted by: narcx.3570

narcx.3570

Given the energy costs of the f-skills, I have to believe they included some sort of energy regenerating or restoring traits in Renegade. But then again, that would make sense… And well, all of this seems rather a mess.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

Well probably I’m going to change ‘main’ from Revenant to smth else. I thought Arena net would left RITUALIST THEMES for Cantha and would not contaminate revenant/ ritualist things with charr themes. I hate this charrs look/ behavior (salutes)/ voice/ I hate it’s Kalla not Pyre (I would stand Pyre but Kalla kitten me off and she wields GREATSWORD – don’t you see some problem Anet? Greatsword is not a shortbow, you know?) And what the hell is renegade icon, shortbow shooting greatswords? Also it’s condi and stupid animations where literally everything has to go thought the portal of the mist is just annoying. And kitten I really won’t forgive you for shattering my ritualist comeback dreams.

I get why people prefer Pyre over Kalla, but gameplaywise it makes sense, since she did have a warband you can summon, and I don’t think Pyre had one.
I actually love that it’s charr based. As a charr main, everything in this game seems to cater to humans these days and I’m getting really sick of it. The only remote love charrs get is the fact that the poster child for the newest class is a charr.

Speaking of the poster child, Rytlock used to be a warrior and now he’s a revenant, I think we can assume that a skilled charr warrior like Kalla could use more than a greatsword. You can use more than just one weapon, it’s a thing that people do. We as players do it.

And finally, your ritualist dreams might just come back on a later expansion, chill.

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Posted by: Euthymias.7984

Euthymias.7984

I get why people prefer Pyre over Kalla, but gameplaywise it makes sense, since she did have a warband you can summon, and I don’t think Pyre had one.

You’re wrong on that one.

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Posted by: Caeledh.5437

Caeledh.5437

IMO all of the utilities should have a maintain cost like the elite, rather than CDs.

Not a fan of the F skills having CDs either.

As it is, this spekittenerally stomps all over the main reason I prefer this prof. So I would never play it. Except to use the bow.

Wouldn’t it be nice if we could use the elite spec weapon without having that spec active?

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

IMO all of the utilities should have a maintain cost like the elite, rather than CDs.

Not a fan of the F skills having CDs either.

As it is, this spekittenerally stomps all over the main reason I prefer this prof. So I would never play it. Except to use the bow.

Wouldn’t it be nice if we could use the elite spec weapon without having that spec active?

Have you seen the F3? That’s 10 hits, all cause burning to up to 3 targets. On big targets, that’s gonna be 10 stacks of burning. Sure it isn’t a super long duration but it’s still a lot of damage. It needs a CD. F4 is also 4 seconds of alacrity on a 20 sec CD. It’s a fairly decent uptime for a skill you’re always gonna have avaliable. I can see rev becoming a healer and alacrity bot now, and that’s without seeing the other traits, which is great already.

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Posted by: Dadnir.5038

Dadnir.5038

In my opinion legend like that should replace racial skills nothing more nothing less. And then they could come up with really interesting e-spec that are not so… plain…

No core profession should be balanced around an optional elite specialization.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

In my opinion legend like that should replace racial skills nothing more nothing less. And then they could come up with really interesting e-spec that are not so… plain…

Should Shiro replace human skills then?

The bias is strong

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Posted by: Dadnir.5038

Dadnir.5038

In my opinion legend like that should replace racial skills nothing more nothing less. And then they could come up with really interesting e-spec that are not so… plain…

Should Shiro replace human skills then?

The bias is strong

Nope Shiro had transcend to an envoy. He wasn’t human anymore.

No core profession should be balanced around an optional elite specialization.

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Posted by: Rym.1469

Rym.1469

I’d wait for at least the balance pass before starting with suggestions. We still don’t know any trait, bare one minor.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: NaiveBayes.2587

NaiveBayes.2587

what the hell is renegade icon, shortbow shooting greatswords?

I think it’s an arrow going through a portal.

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Posted by: Caeledh.5437

Caeledh.5437

Have you seen the F3? That’s 10 hits, all cause burning to up to 3 targets.

Have you seen the CD?

I’m not interested.

This is the profession I bought the expansion for and hoped would allow me to enjoy GW2’s combat. Almost no cooldowns on utilities and the few that there are are fairly short.

Cooldown free F-skills which summon – that I’d have appreciated.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

It has…a 15 second CD. That’s lower than some weapon skills. C’mon man.

Yes, Revenant is supposed to be about energy management, but some skills NEED a cooldown. It’s a thing called balance.
Remember when the shiro elite didn’t have a CD and you could get petrified immediately after the first 3 second stun? Those were fun times.

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Posted by: Set.7461

Set.7461

Heal
Breakrazor’s Bastion
The biggest issue I have here is the small heal amount. 3100 isn’t much. And the I wont be able to sit and wait for 10 second to soak up the heal ticks in most situations.
Bumping the initial self heal to 4100 at least, would help tremendously. And it would still leave room for the health tick to be useful.
The 33% reduction to condition damage isn’t very useful, and it forces you to stay in the circle for it’s benefit. Most condi players will just light up the area with fields. Also, if damage reduction was really that useful, Jalis would be used more, and he’s not, really. Because you still take plenty of damage through the mitigation.
Adding some condi removal here would be nice. It could remove a condition on pulse.
Lastly, what’s up with the heal costing 10 energy, when all the other heals cost only 5?

There may be a reason why the base heal is so low. Take a look at some of the AOE skills. The thing is, we don’t have much information but I can imagine using active healing via lifesteal. This will require you to build up your energy by ranging first. When you need a heal, I imagine you can pop your elite upkeep, and hit Sevenshot. That’s at least 7 hits and more if it pierces(unconfirmed). The shortbow skills look relatively good on energy(again we don’t know yet) and they hit multiple shots. That big F3 AOE? If it works with the elite, that’s a huge amount of life siphon. May not be energy efficient but I’m just brainstorming with what little info we had. Too bad the elite only “empowers players”. That would be sweet with Icerazor’s Ire(20 hits).

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Posted by: Caeledh.5437

Caeledh.5437

Yes, Revenant is supposed to be about energy management, but some skills NEED a cooldown. It’s a thing called balance.

No, skills don’t inherently require cooldowns. As everyone is perfectly aware, many revenant skills don’t.

Possibly this one is so OP that it “needs” a cooldown, but it’s only OP because ANet made it so. They didn’t have to. But they did.

And I’m as uninterested in it as I was and still am in all of the Herald abilities with cooldowns. I know what I like and what I don’t. That’s not going to change.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

Well then I’m glad they’re making the game and not you because you definitely don’t understand how balance works.

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Posted by: Kronos.2560

Kronos.2560

Heal
Breakrazor’s Bastion
The biggest issue I have here is the small heal amount. 3100 isn’t much. And the I wont be able to sit and wait for 10 second to soak up the heal ticks in most situations.
Bumping the initial self heal to 4100 at least, would help tremendously. And it would still leave room for the health tick to be useful.
The 33% reduction to condition damage isn’t very useful, and it forces you to stay in the circle for it’s benefit. Most condi players will just light up the area with fields. Also, if damage reduction was really that useful, Jalis would be used more, and he’s not, really. Because you still take plenty of damage through the mitigation.
Adding some condi removal here would be nice. It could remove a condition on pulse.
Lastly, what’s up with the heal costing 10 energy, when all the other heals cost only 5?

There may be a reason why the base heal is so low. Take a look at some of the AOE skills. The thing is, we don’t have much information but I can imagine using active healing via lifesteal. This will require you to build up your energy by ranging first. When you need a heal, I imagine you can pop your elite upkeep, and hit Sevenshot. That’s at least 7 hits and more if it pierces(unconfirmed). The shortbow skills look relatively good on energy(again we don’t know yet) and they hit multiple shots. That big F3 AOE? If it works with the elite, that’s a huge amount of life siphon. May not be energy efficient but I’m just brainstorming with what little info we had. Too bad the elite only “empowers players”. That would be sweet with Icerazor’s Ire(20 hits).

I hope the wiki page notes are wrong..
Note
Can only siphon health once per second

Cause if its right then aoe and multi hits don’t do a thing more in the healing department.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

I can confirm from the videos that it doesn’t have an internal cooldown, I already studied that in detail.

However it can only empower players, so any AI is not affected

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Posted by: Knighthonor.4061

Knighthonor.4061

honestly. the class need a redesign. It was unfinished when it released in HoT, and unfinished now,.