Renegade WvW Feedback

Renegade WvW Feedback

in Revenant

Posted by: Schnas.5416

Schnas.5416

Hi im Schnas a Revenant player from [BoRP] Bunch of Randomn Players, A hardcore WvW zergbusting and GvG guild, here to give constructive feedback on the renegade in terms of Organized group WvW combat. Renegade has some Issues that i think are easy fixes to make the new specialization a valid option over traditional condition Rev or Power Rev in WvW.

Shortbow

3 – Only hits 5 people IN TOTAL so you target cap out on people before all the
arrows meet at the end
-Solution Make each arrow hit 5 people separately , it deals next to no damage
other wise.

4 -Not a bad skill damage could be buffed but my biggest problem is that its AoE
is too small for having to wait nearly a 1.5 seconds for it to land, and it falls behind on
where u wanted it
-Solution Increase AoE size from 240 to 360 or higher , AND/OR decrease cast
time

5 – At first glance a good skill for WvW but you have to aim
it through character facing when not targeting an enemy right in front of you – Solution Make it aim like Dragon Hunters Longbow 3 ,also could buff the damage a bit too for the 20 energy it
costs

Renegade Utilities
I know Renegade is more of a PvE legend and i dont mind leaving it that way but I think some energy costs could be dropped nothing insane but maybe by 5 across the board could help make this a viable support / dps role in WvW , though even then I doubt this Legend will be used in WvW.

F2 Skill
Cool Team buff but too much energy for 5 or 10 might, when might is so widely available through all other classes
-Solution Decrease Energy to 15

F3 Skill
40 ENERGY 40 WHY 40 NO 40 BAD 40 PLZ, This skill does nowhere near CLOSE to the damage needed for it to be worth 40 ENERGY Also its a projectile so it can get blocked / reflected very easily so 40 energy is absurd to ask for the current state of this skill.
-Solution In its current state ,slow cast time and low damage make this skill free 0 energy or like 5 , OR Make each projectile make the whole AoE pulse with damage each time a projectile lands and still drop energy down to 20 on that version.

F4 Skill
I like this skill and think it could make Renegade a trait line to pick up for a WvW group but once again energy cost is too high though the utility is amazing.
-Solution Drop energy cost to 20

Traits
I think the traits are the redeeming quality of renegade Kalla’s Fervor is cool ,though it kinda sucks it’s only possible to get on yourself , maybe a GM rework ?

Ideas – Make Vindication , GM top trait, give Kalla’s Fervor to your allies when using F2 ability Heroic Command as well , since Citadel Bombardment is pretty weak in itself.

Although Renegade is a PvE focused Specialization I think it could add some unique utility to WvW if some of these changes were implemented, love to hear what others Ideas and critiques on some of my changes or some you would like to see,

Make Renegade Great for Once
-[BoRP] Schnas

P.S Feel free to Message me in game about Renegade or Rev stuff, love to talk Pce

WvW zergbusting and GvG enthusiast

(edited by Schnas.5416)

Renegade WvW Feedback

in Revenant

Posted by: Infusion.7149

Infusion.7149

I feel like shortbow exists to make mace+axe viable for condi rev with mallyx , exchanging dwarf stability (brick road) + 50% damage reduction (stone RotGD) elite for condi.

However, the utility skills are decent.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Renegade WvW Feedback

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

5 – At first glance a good skill for WvW but you have to aim
it through character facing when not targeting an enemy right in front of you – Solution Make it aim like Dragon Hunters Longbow 3 ,also could buff the damage a bit too for the 20 energy it

SB 5 does target the enemy, but only in a small cone. Testing just now if you stand with your back to the foe you get a “no line of sight” message. But if you stand with your side or front to the foe it’ll shoot straight at them. Where as a normal attack will turn you to the enemy no matter what direction you’re facing, would be nice if did that.