Renegade concerns

Renegade concerns

in Revenant

Posted by: Kronos.2560

Kronos.2560

I realize that this spec is not great in pvp, so I’ll just state this from the pve perspective.

When I am testing on a golem mace auto attacks get me around 12-14 torment stacks and 10-12 poison stacks as a cap(not including base dmg or any skills used).

Shortbow gives me 6-7 bleed stacks with auto attack.

So…. I understand that shortbow can pierce and explode on a lot of enemies at once. But a LOT of pve stuff is either vs a boss or just a couple enemies. There are very few situations where there are 25 enemies all stacking on top of eachother unless you are tagging basic mobs or zerging in wvw.

Is there any way we can get an increased duration on shattershot? Would there be a way to make it so the target you hit gets 6-8 seconds bleed and the shatter from hit only gives out 2-4 (like it does now) . That way renegade wont be completely useless vs bosses, fractals, champs…. pretty much anything except going to orr tagging stuff. And it will still be able to keep the tagging mass aoe aspect of it?

Also the cast times for a lot of renegade skills are too long. If I use skill 2 (bloodbane path) I am actually dealing less damage then I do with auto attack because the attack takes soo long to cast. Aside from that some numbers need tweaking a bit more duration would be nice. Also would love to see chill on shortbow and legend so it actually meshes with corruption line. At this point I can do 1 UA with mallyx and stack nearly 20 torment (and its spammable!). Nothing in the shortbow or kalla legend gets anywhere near that.

Even if you made icerazor summon deal chill instead of cripple. It could stack up a lot of torment I agree. But the torment would last what? Like 2 seconds? Just because its a stack of 40+ torment does not mean its all that good if it doesn’t last long. Plus I can easily get 50+ torment with mace/mallyx ua spam and that torment lasts quite a while.

Just some thoughts I had, I really want to use the shortbow BUT I fear it will end up like guardian staff used to be (mostly useless unless tagging in a zerg). I mean with a condition spec its more worth it damage wise to use hammer for ranged and get in for some ua’s then shortbow would be on a boss. That’s ridiculous shortbow needs a lot more single target damage!

Well that’s my general thoughts on it.

In summary
-increase shortbow single target dps
-add some chill application somewhere
-lower some cast times to make skills viable

=)