Renegade modification for pvp
All for One – also Legendary Renegade abilities cleanse 1 condition – a must or we die
Something like that should be made core to be honest.
here are my thoughts and ideas for pvp
Traits: main concept more abilities to sustain the fights.
Wrought-Iron Will – retaliation change to protection for 3 sec and regen increase to 5 sec – we need more regen and defense boons
Endless Enmity – below 75% hp to gain faster fury and vigor
All for One – also Legendary Renegade abilities cleanse 1 condition – a must or we die
Sudden Reversal – increase base dmg to 1500
Lasting Legacy – also gain 300 heath for each new stack you gain. to sustain the fight
Righteous Rebel – also reduce condition duration by 33%. to sustain conditions fights
weapon skills: more hybris weapon so incrase dmg
Shattershot – bleeding and duration is 4 sec base and increase base dmg
Bloodbane Path – reduce activation time to 0.5 sec also unblockable
Sevenshot – hardly hits 7 torment as its hard to target during fight all the arrows. so change it to the first arrow which hits cause 7 stack of torment.
Spiritcrush – increase base dmg. also chill foes standing on it.
Scorchrazor – increase base dmg
utilities:
Breakrazor’s Bastion – reduce pulses to 5. increase base healing 100%. for 5 sec minus 66% condition dmg taken. why break stun on heal skill? but wth.
Razorclaw’s Rage – bleeding duration 4 sec. also pulse 10% increase direct dmg – it says enhance. every pulse cleanse 1 condition only from 1 ally (maybe internal cd)
Icerazor’s Ire – where is the chill
Darkrazor’s Daring – increase base dmg by 50%
Soulcleave’s Summit – give regen for 1 sec for every pulse.
Heroic Command – give also fury for 1 sec for every stack
Citadel Bombardment – increase 100% direct dmg
Orders from Above – for every pulse convert 1 condition to boon
hope you like it
All for One – also Legendary Renegade abilities cleanse 1 condition – a must or we die
Something like that should be made core to be honest.
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