(edited by Sublime Le Peasant.1932)
Resistance Exploit
Game Designer
Thanks! This should be fixed for the next time you all get to play the Revenant.
I work on systems, combat, skills, and balance.
I say leave it. Gives the rev some viability in a PvP setting.
“What, you want to condi burst me, and keep me immobile? To that, I say ha!”
Not as if boon stripping doesn’t exist. Just be a counter to it. ;p
Just move Resistance to the end of the cast.
@Roy, To be honest, Demonic Defiance could’ve been baselined. It’s pretty much a no-brainer for PvP or something competitive with conditions present.
Or keep it, but buff the Resistance duration to 3s, so I don’t have to aggressively mash Embrace to sustain any Resistance in non-teamfight situation.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I say leave it. Gives the rev some viability in a PvP setting.
“What, you want to condi burst me, and keep me immobile? To that, I say ha!”
Not as if boon stripping doesn’t exist. Just be a counter to it. ;p
leave perma resistance?
I say no.
That would be like Obsidian Flesh Ele’s just without the 90% health restriction and without the need to take the GM for it… clear why it’s not a good idea?
(besides, ele’s earth GM’s should be reworked as they are simply too situational, just in case a dev reads this )
Just move Resistance to the end of the cast.
@Roy, To be honest, Demonic Defiance could’ve been baselined. It’s pretty much a no-brainer for PvP or something competitive with conditions present.
Or keep it, but buff the Resistance duration to 3s, so I don’t have to aggressively mash Embrace to sustain any Resistance in non-teamfight situation.
I agree with both those suggestions.