Rev 100% criter
According to my knowledge, Mallyx/corruption condition copying uses your own condition damage, while neceromancer/generosity condition transfers use the applicants condition damage.
Taking a break from GW2 to play various
Nintendo games..
According to my knowledge, Mallyx/corruption condition copying uses your own condition damage, while neceromancer/generosity condition transfers use the applicants condition damage.
Thank you!
The play style is really fun, I just need to find a why to buff up MY condi damage now
According to my knowledge, Mallyx/corruption condition copying uses your own condition damage, while neceromancer/generosity condition transfers use the applicants condition damage.
Thank you!
The play style is really fun, I just need to find a why to buff up MY condi damage now
Go Celestial instead of pure power. And get a mix of Hammer & Mace/Axe and see how that goes.
According to my knowledge, Mallyx/corruption condition copying uses your own condition damage, while neceromancer/generosity condition transfers use the applicants condition damage.
Thank you!
The play style is really fun, I just need to find a why to buff up MY condi damage now
Go Celestial instead of pure power. And get a mix of Hammer & Mace/Axe and see how that goes.
It might work with celestial, but the mace auto power coefficients are too low for it to be an effective hybrid weapon. Offhand axe works well for hybrid damage though. Might stacking might be able to help bring it up, since the mightstacking tools are there, just scattered through many trait lines with awkward conditions for many of them.
I’m also concerned about surviving with celestial stats in pvp when you can heal through half of your health every 9 seconds or spam weakness (ele and necro respectively). Protection should help with that, but it’s harder to maintain that without Retribution traits.
Taking a break from GW2 to play various
Nintendo games..
According to my knowledge, Mallyx/corruption condition copying uses your own condition damage, while neceromancer/generosity condition transfers use the applicants condition damage.
Thank you!
The play style is really fun, I just need to find a why to buff up MY condi damage now
Go Celestial instead of pure power. And get a mix of Hammer & Mace/Axe and see how that goes.
It might work with celestial, but the mace auto power coefficients are too low for it to be an effective hybrid weapon. Offhand axe works well for hybrid damage though. Might stacking might be able to help bring it up, since the mightstacking tools are there, just scattered through many trait lines with awkward conditions for many of them.
I’m also concerned about surviving with celestial stats in pvp when you can heal through half of your health every 9 seconds or spam weakness (ele and necro respectively). Protection should help with that, but it’s harder to maintain that without Retribution traits.
Yeah, I didn’t think of the Might Problem. Cause I thought that Mace had a decent power coefficency. I know the concerns about the healing/survivability but if they change the way Nefarious Momentum by giving 2 might on Shiro skills and 1 might on all others. I think that could work as then you will easily be able to get a some might without being forced to use Shiro/Glint Legends. 1 might for 10 seconds on utilities that could be spammed. So at least you would have 5 might on you. With Sigil of Battle and strength runes. You can get up to 15 might without Shiro&Glint. So maybe tone it down to 1 might for 5 seconds on Non-Shiro utilites… Same with Demon Defiance and Resistance 2 seconds with Demon-Utility and 1 second on non-utility. Ths would make it a decently useful trait even if you don’t use the correct Legend Stance