“Buff my main class, nerf everything else. "
Rev PvP Build question
“Buff my main class, nerf everything else. "
i run viper rev and i have tons of fun with it in solo queue
(viper rev is condi rev)
but honestly power shiro is probably better for solo queue because glint boons
support roles are technically best for solo queue, but can fall apart if your team is not worth supporting
i like condi rev because if my team sucks at dps and holding points, i can win 2v1s and carry my team
but yeah theres your pros and cons between the only two rev builds
i run viper rev and i have tons of fun with it in solo queue
(viper rev is condi rev)but honestly power shiro is probably better for solo queue because glint boons
support roles are technically best for solo queue, but can fall apart if your team is not worth supporting
i like condi rev because if my team sucks at dps and holding points, i can win 2v1s and carry my teambut yeah theres your pros and cons between the only two rev builds
i pretty much run condi rev (previously in betas rabbid, now viper) since forever and is ton of fun. I only dislike the facility you can get perma cc when out of shiro (which is godlike) and you dont really want to waist dem dodges. But well, is still ton of fun :P
Wat r u, casul?
I prefer Power Rev. Either Sw/S & Staff or Sw/S & Hammer work. Having more fun with Hammer actually, being able to attack from a distance is really nice
I prefer Power Rev. Either Sw/S & Staff or Sw/S & Hammer work. Having more fun with Hammer actually, being able to attack from a distance is really nice
Scared of those pesky DH traps? :P jk
Wat r u, casul?
i used to use Hammer and i love Hammer 3 to trigger DH traps but i started to use Staff again since i like its melee strength and that low CD block.
I find that hammer has issues when someone comes right into my face melee range. Thats where Staff works better for me. (i know i can swap to sw/shield but i have to wait for the weapon swap to come off cd)
“Buff my main class, nerf everything else. "
I run Power Rev (Hammer Sw/Sh) in solo q and think it works very well. Hammer from off point at initial mid fight wins it very often, Sw/Sh for on point fights and sustain.
Make sure you take the stability trait, it not only gives 2 stacks per dodge instead of one but also incresases the duration. It gives you very good stability uptime and allows you to safe stomp after dodge even when you don’t have Facet of Nature on (Impossible Odds causes stomp bug too often – at least for me – and turning off Facet of Darkness just for the blind to stomp is a waste). It is very important in solo q to have someone who can attempt stomps with good success.
I run Power Rev (Hammer Sw/Sh) in solo q and think it works very well. Hammer from off point at initial mid fight wins it very often, Sw/Sh for on point fights and sustain.
Make sure you take the stability trait, it not only gives 2 stacks per dodge instead of one but also incresases the duration. It gives you very good stability uptime and allows you to safe stomp after dodge even when you don’t have Facet of Nature on (Impossible Odds causes stomp bug too often – at least for me – and turning off Facet of Darkness just for the blind to stomp is a waste). It is very important in solo q to have someone who can attempt stomps with good success.
about quickness stomping with shiro: activate IO before stomping and there won’t be anybug. It fails to stomp if you activate during the stomping animation ;-)
So safest stomp (unless uber-dps-focussed) is dodge→IO→initiate stomping
Wat r u, casul?
Whats the best Rev build for solo or duo q in low/mid tiers (Sapphire and below)
I know we have metabattle but im not high tier. I play a few games per day and would like a build that is good enough for me up to Sapphire. I hardly play enough to get me into ruby so i doubt i will meet too many diamonds (except for the MMR manipulators)
Since the Resistance nerf for Mallyx is Glint/Shiro better or still condi Mallyx?
Bear in mind i solo or duoq only so can’t always rely on great team coordination or a dedicated support from a team mate.
Thanks
Long time ago, I used to think condi rev was the best build for pvp until I realize that our sustain skills only works well if you have high hp. so to dps you will need marauder and carrion works well on condi and sunless rune for the bonus cc since this game u need tons of cc to save an ally or to get them away from point and decap. if you want a very good dps then go Berserker Amulet, hammer , sword/axe by top is 1 mid 2 3 is buttom in trait. Devestation 3,3,1. Invocation 1,2,1. Herald 2,2,1. this build will give you good dps and support in team fights but very glassy so you will have to learn to use all defensive skills not in rotation but by situations. if you get doubled team you should run while attacking and hope they die. once you are pro with dodge mechanics (means all the things you can do to make them miss) specially on shiro stance and using shiro’s cc skill for good team play and always remember that if they are close to you, your dps on hammer will be low and that is the only time you will use sword for the skill 3, cc, slow until you gain some distance again to use hammer, when you get use to it then you will never have issue in ranked pvp. viper rev die so fast and are melee which have no good sustain and I fought tons of them with Carrion and always won. beside when they have 3 other guys beside them.
(edited by lxghostxl.5097)
I prefer Power Rev. Either Sw/S & Staff or Sw/S & Hammer work. Having more fun with Hammer actually, being able to attack from a distance is really nice
Scared of those pesky DH traps? :P jk
DH traps are nothing to DPS rev that knows how to play. hammer skill 3 is all you need to unarmed their trap.
I prefer Power Rev. Either Sw/S & Staff or Sw/S & Hammer work. Having more fun with Hammer actually, being able to attack from a distance is really nice
Scared of those pesky DH traps? :P jk
They are actually pretty useless vs me, since Hammer 3 actives and evades them all
I prefer Power Rev. Either Sw/S & Staff or Sw/S & Hammer work. Having more fun with Hammer actually, being able to attack from a distance is really nice
Scared of those pesky DH traps? :P jk
They are actually pretty useless vs me, since Hammer 3 actives and evades them all
If you use staff instead of Hammer you can use Staff 5 skill right from the edge of the node (usually DH drops traps right in the middle). The rush and evade from Staff 5 will carry you right over the full length of the cap and you will be on the other side and have already triggered the traps.
“Buff my main class, nerf everything else. "
yeah, i use the staff 5 too, since, even if i like the range of the hammer, feel more competitive on node with my staff
well i guess i can try to use the hammer sometimes, i often have some good laugh with #2 and #4 :P
Wat r u, casul?
yeah, i use the staff 5 too, since, even if i like the range of the hammer, feel more competitive on node with my staff
well i guess i can try to use the hammer sometimes, i often have some good laugh with #2 and #4 :P
For me kinda depends on the map. For instance, I don’t like to run Hammer on Legacy, because it’s kinda useless on teh central node. To big, and our most hard hitting skill on Hammer (#2) is tricky to hit with on that node. But I really like it on the other maps, but I do sometimes feel like playing Staff. Usually I can stand londe with Staff than with Hammer, but Hammer can do a bit more damage
i really really like Hammer 2, and Hammer 3, its such fun to see the big numbers and i agree it should be situational on team and map but i solo and duoq a lot and a lot of the time I’m stuck in a melee fight defending a node in a 1v1 or 1v2. Thats where the Healing from Staff 4, the block from staff 3 and the rush/knockdown from staff 5 can help me get out of a sticky situation or help me bunker till my team mates arrive.
“Buff my main class, nerf everything else. "
I Like the condi rev. I have been within 2 pips of diamond only solo queuing 3 times now. The last 2 pips are the bane of my existence lol. I prefer it over glint/shiro. I say try them both out and see which one fits your play style best. Mace/axe & Sword/shield.
Condi rev is still viable although I do anticipate it going out of favour by next meta, but I quite like DPS for the swiftness and fury
revenant – Hoogles Von Boogles
Mesmer – hoogelz
I run viper glint/mallyx mace/axe and staff. You have better healing, better blocks and more condi cleanse than meta shiro/mallyx so you don’t need to rely too much on your team mates. You have higher cd for stunbreak and can’t stomp/ress fast without shiro.
Can easily kill druids and mesmers, have problems with tempest DS and more or less 50-50 against condi reaper, scrappers and shiro/mallyx revs
has anyone tried using Sword/Shield , Mace/Axe but with Celestial Glint/Shiro instead of Viper Mallyx/Shiro?
“Buff my main class, nerf everything else. "