Rev UA sword skill 3 should cleave

Rev UA sword skill 3 should cleave

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Posted by: Eight Samurai.6840

Eight Samurai.6840

Many might find it strange but, according to the numbers and data, Revs main souryof damage comes from autoattack. According to DnT every other skill might do nice damage somewhat but does less than sword auto per second. Even UA was only seen to work as good if not a bit worse than auto for dps. Also the more enemies (or even invisible objects there are) the less damage u di with UA to your target.

I believe that making UA cleave will give revenant more damage diversity whole wielding swords. This would be a great edition to pve and wvw too where there are so many enemies that not using cleave attacks is almost pointless. What do you guys have think?

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Posted by: YuiRS.8129

YuiRS.8129

Actually Sword 1 should just be nerfed, it’s insane for a class to top DPS charts with just that.

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Posted by: aB EXT.1287

aB EXT.1287

Making UA cleave would make it ludicrously overpowered in PvP environments, unfortunately.

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Posted by: Rhovanion.8234

Rhovanion.8234

I highly disagree with this, I can already see people complaining if they add this honestly.
As for their auto being high dps, I admit it is a bit to high, really is insane, with my current build I’m doing for 2k minimum, highest being 7k from what I’ve seen so far.

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Posted by: Burtnik.5218

Burtnik.5218

Rev has high sustained damage but weak burst. Thats what makes him balanced.
Sure, we hit hard over time, but we cant do boom rip 17k hp in one combo likr shatter mes right? Or proc all traps off at same time and nuke someone in a second like dh.

Cleave on UA is not needed tho. A bit more control over it howered..

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: vana.5467

vana.5467

but we cant do boom rip 17k hp in one combo likr shatter mes right?

Right. A single skill technically doesn’t count as a combo..

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Posted by: Burtnik.5218

Burtnik.5218

but we cant do boom rip 17k hp in one combo likr shatter mes right?

Right. A single skill technically doesn’t count as a combo..

Now provide full ss, gear, your might stacks, vul on opponent, traits etc. Abusing cruel to prove your point is low. On top of that its wvw with gear imbalance. CoR is also something you can strafe from that range and something you can see from miles away. Meanwhile can you see stealth attacks? Well not really.

I will borrow one screenshot (hope he dont mind) that was put in this forum, which is basically impossible to see coming yet its also in spvp. One can olny imagine it power in wvw. That thing has 4cd or so.

https://forum-en.gw2archive.eu/forum/game/pvp/thief-vault/first#post5761040

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Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Azure.8670

Azure.8670

Actually Sword 1 should just be nerfed, it’s insane for a class to top DPS charts with just that.

This was my solution forever, but after playing Rev extensively ive come to the conclusion that (as of now) if sword 1 or glints heal take and (more) nerfs, Rev will become at most mediocre and for the most part out shined by DH. We will still be decent boon bots though, so its not all bad

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Posted by: Misguided.5139

Misguided.5139

Most Revenant damage comes from auto attacks by design. You have an issue with it, take it up with the developers. Everyone complains about how Revenant has to take this legend or that legend and can’t choose their skills. The auto attack being strong is the one thing that allows you to make a defensive pick for an offhand weapon or legend without completely shafting dps. You kill that, you kill the entire house of cards the profession is built on.

And cleave on UA…lol nope.

(edited by Misguided.5139)

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Posted by: Khenzy.9348

Khenzy.9348

Most Revenant damage comes from auto attacks by design. You have an issue with it, take it up with the developers. Everyone complains about how Revenant has to take this legend or that legend and can’t choose their skills. The auto attack being strong is the one thing that allows you to make a defensive pick for an offhand weapon or legend without completely shafting dps. You kill that, you kill the entire house of cards the profession is built on.

And cleave on UA…lol nope.

Oh, come on now, keep spouting that nonsense as if the devs are that incompetent, get real.
As a rev player I tell you this: Sword AA is ridiculously overpowered in terms of DPS.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

UA is fine, the sword auto should have the damage reduced a bit though. I mean yes, I hate getting killed by UA but that’s just what it is, a skill made two wreck people in 1v1. It should NOT cleave.
The sword auto has such high damage that I find absolutely no situation in which UA is worth using in a pve environment. Even if it completes the full cast (which it often doesn’t because lol I hit a wall or rock that just happened to be there) it still feels like a dps loss compared to the auto attack.

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Posted by: Misguided.5139

Misguided.5139

UA is fine, the sword auto should have the damage reduced a bit though. I mean yes, I hate getting killed by UA but that’s just what it is, a skill made two wreck people in 1v1. It should NOT cleave.
The sword auto has such high damage that I find absolutely no situation in which UA is worth using in a pve environment. Even if it completes the full cast (which it often doesn’t because lol I hit a wall or rock that just happened to be there) it still feels like a dps loss compared to the auto attack.

Not everyone uses Shiro. Obal has said UA is a damage increase over auto when not under the effects of quickness.

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Posted by: Misguided.5139

Misguided.5139

Most Revenant damage comes from auto attacks by design. You have an issue with it, take it up with the developers. Everyone complains about how Revenant has to take this legend or that legend and can’t choose their skills. The auto attack being strong is the one thing that allows you to make a defensive pick for an offhand weapon or legend without completely shafting dps. You kill that, you kill the entire house of cards the profession is built on.

And cleave on UA…lol nope.

Oh, come on now, keep spouting that nonsense as if the devs are that incompetent, get real.
As a rev player I tell you this: Sword AA is ridiculously overpowered in terms of DPS.

I don’t think the devs are incompetent at all, but I am glad they are the ones making decisions and not posters on this forum. You must not make the mistake of comparing Revenant auto to the auto attacks from other classes and conclude it is overpowered.

Seriously, take a step back and look at the design of the profession. I can’t believe I’m about to agree with Burtnik on something, but it is true this isn’t a bursty class. Look at the utilities. They don’t generally provide significant damage (outside IO which isn’t directly provided by the skill). The auto attack has to be strong because that’s where the majority of the profession’s damage is intended to come from. Reducing the damage on the autoattack would require adjusting the damage on every other skill and amount to fundamentally redesigning the class from the ground up.

If people don’t want to play a profession that relies on their autoattack, there are plenty of other options out there. Leave the Revenant alone.

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Posted by: NoTrigger.8396

NoTrigger.8396

UA is a dps increase vs single target. sword 2 is a dps increase in specific situations.

if you want to fight 20 monsters at the same time use hammer.

Actually Sword 1 should just be nerfed, it’s insane for a class to top DPS charts with just that.

revenants dont top the charts with just autoattack. whoever said that has no idea what he is talking about.

[qT] Quantify

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

UA is fine, the sword auto should have the damage reduced a bit though. I mean yes, I hate getting killed by UA but that’s just what it is, a skill made two wreck people in 1v1. It should NOT cleave.
The sword auto has such high damage that I find absolutely no situation in which UA is worth using in a pve environment. Even if it completes the full cast (which it often doesn’t because lol I hit a wall or rock that just happened to be there) it still feels like a dps loss compared to the auto attack.

Not everyone uses Shiro. Obal has said UA is a damage increase over auto when not under the effects of quickness.

I never said I used shiro :U he’s my least favorite legend to begin with.
And I couldn’t care less about what DnT has to say about anything

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Posted by: Misguided.5139

Misguided.5139

I never said I used shiro :U he’s my least favorite legend to begin with.
And I couldn’t care less about what DnT has to say about anything

Fair enough, but the real point is that reducing sword auto damage would be a significant profession nerf, which isn’t warranted.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

I never said I used shiro :U he’s my least favorite legend to begin with.
And I couldn’t care less about what DnT has to say about anything

Fair enough, but the real point is that reducing sword auto damage would be a significant profession nerf, which isn’t warranted.

Well, look at it this way. Revenant’s sword auto attack is the highest damaging auto chain currently, on a class that has on demand quickness and basically perma fury no less.

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Posted by: Icdan Sevaen.4628

Icdan Sevaen.4628

Disagreed. Would make it WAY too strong.

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Posted by: Misguided.5139

Misguided.5139

Well, look at it this way. Revenant’s sword auto attack is the highest damaging auto chain currently, on a class that has on demand quickness and basically perma fury no less.

And the reason the AA is high is that (generally speaking, compared to other professions) their other weapon abilities and utilities don’t provide burst damage. If the combination of quickness and sword AA is a problem, then the quickness should be addressed, not the sword AA. Otherwise you reduce build options even further.

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Posted by: lighter.2708

lighter.2708

1 is your cleave. not 3

use your skills differently

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Posted by: Azure.8670

Azure.8670

Most Revenant damage comes from auto attacks by design. You have an issue with it, take it up with the developers. Everyone complains about how Revenant has to take this legend or that legend and can’t choose their skills. The auto attack being strong is the one thing that allows you to make a defensive pick for an offhand weapon or legend without completely shafting dps. You kill that, you kill the entire house of cards the profession is built on.

And cleave on UA…lol nope.

Oh, come on now, keep spouting that nonsense as if the devs are that incompetent, get real.
As a rev player I tell you this: Sword AA is ridiculously overpowered in terms of DPS.

A few weeks ago I would of agreed with you and I understand your opinion completely. However the truth is without the high auto attack dps rev has nothing. We have 2 other melee weapons and both provide no sustainable or burst damage. Sword can’t burst and its our main power weapon, so it legit needs the dps. DH is literally the complete opposite.

If the aa is reduced mace needs over a 100 percent buff and staff 2 and 5 need a major rework and huge dps increase, and the 1 would need about a 20 percent increase

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Posted by: Misguided.5139

Misguided.5139

However the truth is without the high auto attack dps rev has nothing

QFT. And I totally get why some people might not like the AA-heavy style of play.

For me, it’s perfect. It’s the thing I love most about the profession, because you can use Jalis or Ventari and a Shield offhand. While it might not be the max dps build, you can make a solid build with nice utility. This, for me, is the true beauty of the profession. I’ve said all along that Revenant is like this amazing pocketknife with all these neat little tools to fit different situations. It is the strong AA that allows all that to happen without completely gimping yourself.