Rev and PVP

Rev and PVP

in Revenant

Posted by: Adrianicus Shield.6803

Adrianicus Shield.6803

So I played rev for five hours straight in pvp and I would like to share with the devs and anyone that cares some of the stuff that I noticed.

Bad damage all around, but everyone’s been repeating that so I’ll just keep my complaining about that to a minimum.

The Legends

Mallyx was great during team fights, and keeping resistance on while also keeping an eye on my energy felt challenging in a good way. I felt that most of the utilities skills on this were well balanced. Although I cant see any build that runs mallyx not run the Demonic Defiance trait, I would suggest to make this trait baseline since no one will probably even look at the two other traits. Empowering misery would sometimes take my hp from 5% to 80% and that was pretty great. Pain absorption is the bread and butter of mallyx, and saved my time a lot of times going against engineers. Going against necromancers and using pain absorption is suicide. It could use a lower energy cost since its such a risky move IMO but its still good as is. Banish Enchantment good skill, not worth using unless you meet the condi requirements, since most of the time everyone has a million boons anyways. Always better to wait for that stability to strip too. Unyeilding Anguish GREAT for rezzes, not so good for preventing rezzes. It will just teleport the downed enemy and the rezzer to the same spot without interrupting. I’m not sure if this is a bug of if it is meant to be like that. 3 stacks of torment are negligible but 6 stacks start hurting. Makes a good combo with axe 5. Embrace the Darkness I can’t say if this is good or not, I did not see a lot of my conditions be copied to others, if anything i only got to see 1 or 2 condis copied over. The extra 10% stat boost was OK but the cost is too high IMO the energy runs out fast and as of now the rev doesnt have any condi burst or regular burst to take advantage of the extra stats.

Jalis The skills have a really high cost. Soothing Stone works well enough. The condi removal make it a good alternate legend to Malix, and the retaliation synergizes well with the trait line. If the rev didn’t have two heal skills the cooldown would be too much. Inspiring Reinforcement the best utility that Jalis has. Stability for stomping and weakness to keep you alive. It would have been nice if the weakness pulses with the field instead of just on application. Lightning field for group swiftness and stunning leaps. Probably the best utility for Jalis. Forced Engagement the cast time is too long to interrupt anything reliably. Works on preventing stomps though. The energy cost is also way too high for the tiny amount of taunt. Hopefully either they will lower the energy cost or highten the taunt duration, because it’s horrible at its current state. Vengeful Hammers the damage is low and it’s slow, the redeeming quality is that it’s unblockable. The activation time is also too high. It would be good for cleaving downed bodies and rezzers, but won’t do too much in team fights where everyone is running circles around you. Rite of the Great Dwarf is pretty bad. 3s cast time and 50 energy cost is too high to make the 5s worth it. But casting it while on your way to join a team fight and switching to your other legend is doable.

Ventari is straight healing. I personally prefer preventative measures to mitigate damage. Blinds, blocks, dodging, teleporting, invisibility etc etc. The fact that you have to stop attacking to direct the itablet really sucks. I can’t see it work very well in pvp. Maybe in the new mode to take care of the door breakers.

Rev and PVP

in Revenant

Posted by: Drayos.8759

Drayos.8759

the DPS is a obvious problem as its missing its Zerker Weapon Sets (Swords) and missing its Damage Trait lines currently so do not worry about its damage capabilities they will be added later on.

however i will agree, not a single wepaon currently there is worth the ONLY Weapon for the class.

Imho they can fix this class in 2 ways.

1) Give the class Weapon swap, this is the easiest way to add variation into the class allowing it to wield more then 1 weapon into to combat opens up brilliant combinations of weapons which may lead to more strength as a whole.

2) Legendaries change the weapon sets, this would be more unique to the class but ALOT more effort to make it work, i feel like this is the better solution if you can afford the time to create it.

For Example

Hammer

Dwarf = Melee CC/Damage Hammer.

Centaur = Ranged Condi/Utility Hammer.

Staff

Dwarf = Support Melee Staff with CC and Healing.

Centaur = Ranged Magical Staff for DPS.

this would give the rev something to swap between to add different things at different times, i feel that’d give the proffession the versitility it needs.

Rev and PVP

in Revenant

Posted by: fluidmonolith.3584

fluidmonolith.3584

I tried Mallyx in PvP and agree with OP on some points here. Demonic Defiance makes everything work, and the cost-benefit of Pain Absorption (for resistance, with Demonic Defiance) seems pretty good – it’s not so cheap that you can just spam it mindlessly, and it’s not so expensive that it’s unusable). You can maintain pretty good condi immunity with it, but you’re always on the verge of running out of energy to do so… I think that makes it a lot of fun to use.

I think Demonic Defiance should really be a grandmaster and compete with a heavy condition damage trait. Then we can pick to use Mallyx traitline for either defense (with Demonic Defiance) or condition damage.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)