Rev dead in WvW

Rev dead in WvW

in Revenant

Posted by: Spurnshadow.3678

Spurnshadow.3678

I don’t think you guys intended the .05 second thing to affect different players. But in WvW, where you have massive battles, and lots of players throwing their skills around, you are bound to get hit by CoR multiple times. And that’s just a pug blob. A co-ordinated group will time their attacks properly to maximize damage. This change eliminates that. No one will play a rev in WvW if their big attack is completely negated because someone else happened to do the same attack at the same time. Better to just play any other class in the game where this doesn’t happen.

If this WAS your intention, shame on you. But if your intention was to eliminate the double hit from standing on top of two different zones of CoR thrown by one guy, then you need to come up with a different solution ASAP.

Rip Rev in WvW.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Dajman.2740

Dajman.2740

Someone will still play… the person who realizes that qq rage quiters are going to free up the single rev spot avalible. Just be the last man standing. #balance.

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Posted by: killahmayne.9518

killahmayne.9518

the nerfed CoR and sword autos, boohoo revanants are dead.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Hubal.8571

Hubal.8571

I don’t think you guys intended the .05 second thing to affect different players. But in WvW, where you have massive battles, and lots of players throwing their skills around, you are bound to get hit by CoR multiple times. And that’s just a pug blob. A co-ordinated group will time their attacks properly to maximize damage. This change eliminates that. No one will play a rev in WvW if their big attack is completely negated because someone else happened to do the same attack at the same time. Better to just play any other class in the game where this doesn’t happen.

If this WAS your intention, shame on you. But if your intention was to eliminate the double hit from standing on top of two different zones of CoR thrown by one guy, then you need to come up with a different solution ASAP.

Rip Rev in WvW.

That is a a change in the right direction ! Really. I’m just waiting till they make similar changes to all damaging skills. Like you cannot be hit by more than 1 hammer, killshot, Well, pull, etc.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^yeah why don’t we make an update where as soon as two players hit each other, you both get teleported to a private 1 on 1 match?

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Posted by: XxsdgxX.8109

XxsdgxX.8109

^yeah why don’t we make an update where as soon as two players hit each other, you both get teleported to a private 1 on 1 match?

Lmao I know right? This people….

Stella Truth Seeker

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Posted by: Doggie.3184

Doggie.3184

They said it was a bug and will be fixed when it’s ready; whenever that is.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.