Revenant has it’s pro’s and cons, but what I dislike is the fact that the real pro, only lies in two certain hero’s: Herald and shiro. The rest just currently lacks quite a bit. I hooked off from condition really fast when my condition output was really not worth it and not even came close to the damage and sustain I was able to gain through shiro-herald marauder.
I have also played some Healing-support Venetari-Herrald for quite a few hours and got a way to make it work and won some 2v3/2v4 with a reaper along with me. I basically got to heal him up to 100% the moment he pops out of DS while I kiting and CCing during his DS. Though I have to admitt, these opponents weren’t very good and once I got to fight better players you could easily notice how poor the support was, partly due the fact that the healings of ventari are very slow, with quite a big cost and very risky.
I’ll start with the worst (in my opinion) legendary stance: Ventari:
Can we finally remove some clunkyness from this stance? The tablet is absolutely horrible to move around. And while that is not only the problem, it’s also at an amazingly high cost. Only by spamming my tablet and some weapon skills I’m already very low on energy. This, along with the very slow and risky healing (very small radius) makes it a very high risk-low reward mechanic.
- The tablet at first needs to be much faster. This has been suggested many times and I honestly don’t see why this is a problem. It removes a lot clunky-ness from the tablet and makes it easier to move.
Along with this the cooldown needs to be reduced to 1 second, the energy cost lowered to 5 and the base healing also reduced by a half. Obviously you can’t just spam 2.5k healings on a 1 second cooldown so cutting the heal in half is more than fine. And seriously guys, why can’t it become instant cast? I would also like to cast more than just my tablet constantly. It would also synergyze much better with #8, due that actually does cast while you’re casting skills. I’m sometimes stuck casting the skill but then I realise I have to give up my casting of whatever I’m casting (say, #3 sword) to move my dog… eh.. tablet to the position I want to.
As for the utility skills:
- Protective Solace: Well.. Ehm.. Water field maybe? The absorbtion is at a very high cost. I really dislike light fields, as they are rather screwing up the field blasting in all forms of the game than actually helping them. Rather remove the light field from this skill, increase the cooldown to 10 seconds, reduce energy cost to 5 or 6 and upon exploding the projetile shield, give a waterfield based on the duration you have kept up the barier.
So say you have kept up the barier for 10 seconds and you release the barier, you will get a waterfield for 5 seconds. Don;t make the radius too big though. 240 or 360 is big enough since the blasting of water also adds another radius of 360.
With a cooldown of 10 seconds you can’t just spam it for waterfields, and let’s be honest: we have more than enough projectile obsorption skills. We really don’t need this on a 5 seconds cd.
- Natural Harmony: Ugh, radius… Honestly all radius skills of ventari are way too risky and allies most likely run out of your healing before they notice it. This could really need an improvement, if not done by a trait that increases the radius.
- Purifying Essence: Same goes for this skill basically. Radius too big. Energy cost could be reduced to 25, but not required.
- Energy Expulsion: This skill seems much more useful now it’s 35 energy cost instead of 50 and found myself use it often as support when I had nothing to heal but rather attribute by CCing.
Mallyx:
The unique-ness of this legend has been removed completely and replaced with some mid-tier condition spec. The elite doesnt seem to have much effect and the legend really is only good if you fight someone with lots of boons.
- Pain Absorption: Costs too much energy or it either needs an increased self-resistance per condition, or an increased AoE duration of resistance per condition transfered. Now Conditions are only transfered in a very minor way due RNG-trait, the conditions actually hurt you more by using this skill than you being able to make use of it.
- Banish Enchantment: Decent skill. Not a big ‘’wow-factor’‘, but does it’s job by removing boons as revenant doesnt really have access to that.
- Unyielding Anguish: so-so. It’s not an amazing skill but then again it does contribute to the pressure and mobility you can have. Energy could be reduced maybe to 25 as 30 feels a bit too much for this skill. Could also be lowered to 20 and have a short cooldown to prevent spamming.
- Embrace the Darkness: Well… Just no. 10% is not really noticeable, energy cost is not too high for an elite skill but the functionality is not good for an elite skill. Elite skills are supposed to be strong with high cost. This is just another utility skill with some nice effects. Even Protective solance costs more than this ’’elite’’ skill… Ehh.. Let’s move on?
Legendary King Jalis, hail the king!
Or let’s not, shall we? This ’’king’’ is most certainly not the king of all revenant stances due a few things: The stun break is very off and is practically useless. The stability is unreliable and almost useless. This is a massive factor that a tanky-support role needs. Something herald can actually provide akwardly enough…
- Inspiring Reinforcement: Well this is not such kittene as many poeople already suggested: Stability on inital cast, pulsing stability road when layed down. This skill is so static and so bad, I don’t really know if I should cry or laugh when I get stopped 1v1 against a downed player because my road is still building to finish. I can’t wait nearly 2 seconds for stability that lasts shorter than the actual time to get it. I can better stomp someone and blind them at the right time in… drum sound herald! At least lovely herald is reliable… Another thing to note: This skill should seriously become instant cast and gain the stun break of the elite. It just doesn’t work on a 1.25 sec casting time, you know?
- Forced Engagement: Honestly, I didn’t really get my hands on using this, since there is practically any other skill similar but better than this skill in any other stance. Apart from that, you most likely wanna use jalis for the elite and possibly the hammers. By then you shouldn’t really have much energy to even remotely use this skill.
- Vengeful Hammers: Still love this skill. No complaints
- Rite of the ’’Great’’ Dwarf: Could just easily add 50% condition damage reduction to this too since the hammers has it too and the skill seriously could get a minor buff. Stun break would be removed and replaced to inspiring reinforcement.
No comments on shiro and herald as they are well balanced and might even get some minor nerfs if needed