Generally when playing your profession in GW2 there is a sense of personal identity in your build when your able to mix and match your 2 choice weapons and selection of healing utility and elite skills. There are then many trade-offs possible to make in your trait selection to improve on some or all of your skills or behaviors while playing.
I fear the revenant will suffer from a lack of build diversity and player personal identity because of the lack of utility and 2 weapon combination choices.
What I suggest to help the revenant with regards to both of these problems is to introduce one set of core skills (Heal, 4 utilities, elite) attached to the “invocations” specialization. Allow these skills to be slotted in with each of your selected legends and swap with each of your legends.
Core Skills suggestions
I think these skills should remain very neutral themed like the existing content of the “invocations” specialization. Also all other classes tend to have a set f skills associated with the mechanic specialization where the revenant does not YET.
Heal – something that restores energy or increases your recharge for some time. this would be the revenants first offensive heal skill.
Utility 1 – a gap closer. Because I really enjoy the Staff however without the ability to weapon swap to a ranged option or a 1200 ranged damage themed legend I find the mobility of the melee revenant difficult.
Utility 2 – stun breaker grants fury. Because some times we may need the skills of a particular legend set like Malliyx/Ventari in order to tank a very condition heavy challenge but also require the stun breaker from utilities which is not currently available to those legends.
Utility 3 – condition removal. cure x conditions, for each condition removed create a spinning healing orb.
Utility 4 – Something that shadow steps targets away from you. The new mechanic to knock-back via shadow step seems interesting but is very rarely seen.
Elite – gain max energy regeneration for X seconds.
Let me know what you think!
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