Revenant Changes

Revenant Changes

in Revenant

Posted by: kybraga.7103

kybraga.7103

Note: These changes are preference, Comment ideas or Recommendations!
Be sure to +1 if you agree with most of these.
___________________________
Traits:
Invocation:
Cleansing Channel: Now removes 2 Conditions instead of 1.
Invigorating Flow: Internal cooldown is now 1 second, scaling with healing power on this trait is increased by 20%.
Incesed Response: Internal Cooldown is now reduced to 5 instead of 10, you now also gain 3 stacks of might for 10 seconds.
Corruption:
Replenishing Despair: Cooldown is now removed.
Frigid Precision: Now renamed to Befuddling Precision which inflicts 2 stacks of confusion on the same cooldown as Frigid Precision. Confusion Duration: 3 seconds.
Pulsating Pestilence: Now also copies conditions on elite use as well as on legend swap.
Retribution:
Dwarven Battle Training: Now reduces ALL parts of Weakness by half. Used to make Endurance -75%.
Steadfast Rejuvenation: Also grants Protection when struck. Protection Duration: 3 seconds.
Unwavering Avoidance: Now has a 1 second cooldown instead of 5.
Salvation:
Nourishing Roots: Interval is now 1 seconds.
Transquil Benediction: Is baseline to Staff now.
New Trait:
Soothing Staff: Swapping to Staff drops a water field in your position and follows, lasting a few seconds. ICD: 9 seconds; Water Field Radius: 360; Water Field Duration: 4 seconds.
Eluding Nullification: Cooldown is now 5 seconds instead of 10.
Natural Abundance: Now gives fragments the ability to clear one condition when picked up.
Herald:
Swift Gale: Now gives Superspeed to allies.
___________________________
Utilities:
Mallyx:
Pain Absorption: This now stun breaks.
Banish Enchantment: Range is increased to 900, energy cost is increased to 25 and has a 1 second cooldown.
Unyielding Anguish: Now also inflicts Poison and lasts 5 seconds with 5 pulses. Poison Duration: 3 seconds.
Embrace the Darkness: Now grants two stacks of stability every 3 seconds, now costs 9 upkeep to use. Stability Duration: 3 seconds.
Ventari:
Project Tranquility: Interval is now 1 second.
Protective Solace: Upkeep is reduced to 6.
Natural Harmony: Delay time is reduced to 1/2 second.
Purifying Essence: Removes up to 5 conditions instead of 3.
Jalis:
Soothing Stone: No longer grants Retaliation but instead grants Protection.
Inspiring Reinforcement: Energy Cost is reduced to 20.
Forced Engagement: Now Unblockable.
Rite of the Great Dwarf: Cast time is now 3/4 seconds instead of 1 1/4th.
___________________________
Weapons:
Shield:
Envoy of Exuberance: Now clears 1 condition with the burst of energy.
___________________________

Revenant Changes

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Note: These changes are preference, Comment ideas or Recommendations!
Be sure to +1 if you agree with most of these.
___________________________
Traits:
Invocation:
Cleansing Channel: Now removes 2 Conditions instead of 1.
Invigorating Flow: Internal cooldown is now 1 second, scaling with healing power on this trait is increased by 20%.
Incesed Response: Internal Cooldown is now reduced to 5 instead of 10, you now also gain 3 stacks of might for 10 seconds.
Corruption:
Replenishing Despair: Cooldown is now removed.
Frigid Precision: Now renamed to Befuddling Precision which inflicts 2 stacks of confusion on the same cooldown as Frigid Precision. Confusion Duration: 3 seconds.
Pulsating Pestilence: Now also copies conditions on elite use as well as on legend swap.
Retribution:
Dwarven Battle Training: Now reduces ALL parts of Weakness by half. Used to make Endurance -75%.
Steadfast Rejuvenation: Also grants Protection when struck. Protection Duration: 3 seconds.
Unwavering Avoidance: Now has a 1 second cooldown instead of 5.
Salvation:
Nourishing Roots: Interval is now 1 seconds.
Transquil Benediction: Is baseline to Staff now.
New Trait:
Soothing Staff: Swapping to Staff drops a water field in your position and follows, lasting a few seconds. ICD: 9 seconds; Water Field Radius: 360; Water Field Duration: 4 seconds.
Eluding Nullification: Cooldown is now 5 seconds instead of 10.
Natural Abundance: Now gives fragments the ability to clear one condition when picked up.
Herald:
Swift Gale: Now gives Superspeed to allies.
___________________________
Utilities:
Mallyx:
Pain Absorption: This now stun breaks.
Banish Enchantment: Range is increased to 900, energy cost is increased to 25 and has a 1 second cooldown.
Unyielding Anguish: Now also inflicts Poison and lasts 5 seconds with 5 pulses. Poison Duration: 3 seconds.
Embrace the Darkness: Now grants two stacks of stability every 3 seconds, now costs 9 upkeep to use. Stability Duration: 3 seconds.
Ventari:
Project Tranquility: Interval is now 1 second.
Protective Solace: Upkeep is reduced to 6.
Natural Harmony: Delay time is reduced to 1/2 second.
Purifying Essence: Removes up to 5 conditions instead of 3.
Jalis:
Soothing Stone: No longer grants Retaliation but instead grants Protection.
Inspiring Reinforcement: Energy Cost is reduced to 20.
Forced Engagement: Now Unblockable.
Rite of the Great Dwarf: Cast time is now 3/4 seconds instead of 1 1/4th.
___________________________
Weapons:
Shield:
Envoy of Exuberance: Now clears 1 condition with the burst of energy.
___________________________

You are overdoing on the condi clear department overall.
Natural abundance doesn’t need a condi clear, only a smaller spread.
On Ventari everything is overdone, project tranquility would be better if you increased scaling instead.
Won’t comment about other legends or traitlines beyond that.

Senbu Ren[Wind]
Herald of Ventari