Mallyx needs to be as intended “play with conditions” but atm its more like a suicide machine
Pain Absorption could stack hours of cripple and an insane amount of poison on you without having the possibility to get rid of it.
Mallyx should be more like “you condi’ed my friends? here is your kitten back bro”
Pain Absorption needs a duration cap and Embrace the Darkness should transfer the Condis to your enemies (maybe with increased effectiveness over time so 1/s at the beginning and increasing to X/s after Y seconds) and/or grant resistance to yourself – it is an upkeep elite skill with a huge impact in your energy management – they should be strong and mallyx needs a way to get rid of his condis
To maintain the whole idea of “your Condis make me stronger” the whole system should work a little different
Every condition you get should apply a boon on you that has the same amount of stacks and duration as the condis you’ve got – mallyx mechanics now calculate their stuff on the amount of that boon instead of the amount of condis you have atm – so mallyx is still viable in groups where every stuff is cleaned instantly.
The Mallyx mechanics of giving additional Torment and stuff should be more basic imho – instead of applying additional stuff just on the mallyx utils they should make the character itself stronger – the easiest way is to create might i think or giving +X on some Stat based on the amount of the Mallyx boon (like the Mesmer Mantra activation boon) or some stacks like thiefs poisons (next X attacks inflict XYZ).
Jalis just neets to be tanky as intended and advertised – some protection / retailliation on his skills along with traits that let you benefit from hits and dodges should work
im still looking for some kind of +toughness though :/
@Roy – maybe take a look at the great tanking traits of the Elementalist – things like Stone Flesh / Earth’s Embrace / Geomancer’s Training / Rock Solid / Geomancer’s Defense / Diamond Skin and Stone Heart could be easily applied to Jalis (modificated of course – but the idea should be clear imho)
Ventari is pretty fine i think – lets see how the changes play in the next beta
Shiro – cant say anything atm without playing him.
For the Weapons:
Hammer needs something to increase the Range to your enemy while Sword definitively needs a valuable gap closer (Skill 2 is pretty weak atm – could easily be replaced with some kind of leap / shadowstep or with something more special like a mix of Warriors Impale and Thiefs Scorpion Wire -> impale your Blade in your foe – do dmg + stack vuln / Cripple whatever – skill changes to sth that rips out the blade with dmg and rips the target with it to you if its 300 – 600 Range away (this would be more pro active cuz you have to imagine when your foe maybe wants to increase its distance to you)
And the Condi-players may want some kind of ranged condi weapon.
(edited by Loex.5104)