(edited by Harvey.7820)
Revenant Class Resource Mangement - Flawed
The issue here is that Revenants are supposed to manage 1 resource: Energy.
What? Who ever told you that?
Necros manage cooldowns and death shroud. Mesmers manage cooldowns and illusions. Warriors manage cooldowns and adrenaline. Revenants manage cooldowns and energy. And so go on.
If a warrior uses a burst skill and quickly regains adrenaline, he can’t use the burst skill again because it will be on cooldown. The same thing if a warrior tries to use a burst skill out of cooldown but while not having adrenaline. Revenant relies more on his secondary management than the others but this is made into account. Like most skills having a super short cooldown. The balance of the management is shifted and it’s fine.
Look, going offtopic but, people are kittened that revenant got nerfed, but I’m a player that was incredibly hyped about rev before, I’m having crazy fun playing it right now, and I saw these nerfs coming out from miles away. They were completely deserved. Rev obviously got worse, because well, it’s a nerf. This is what nerfs are. But rev isn’t even a bit less viable in any game mode because of that. The only nerf debatable is the 1s from Infuse Light, and even that.
(edited by Pumpkin.5169)
The issue here is that Revenants are supposed to manage 1 resource: Energy.
What? Who ever told you that?
I was going to say the same thing. Revenant is its own thing, not a thief or anything else. There have been cooldown on some skills from the beginning.
It certainly is true that there are more cooldowns now, and cooldowns vs higher energy costs is a discussion worth having, but I don’t recall Roy or anyone else ever promising there would be no cooldowns or that energy was the only resource.
I happen to like the combo.
(edited by Misguided.5139)
The issue here is that Revenants are supposed to manage 1 resource: Energy.
What? Who ever told you that?
Necros manage cooldowns and death shroud. Mesmers manage cooldowns and illusions. Warriors manage cooldowns and adrenaline. Revenants manage cooldowns and energy. And so go on.
Engineers manage cool downs and carpel tunnel.
It’s the opposite. Thief’s initiative is the flawed mechanic. GW1’s energy system is a proven and true formula.
It’s the opposite. Thief’s initiative is the flawed mechanic. GW1’s energy system is a proven and true formula.
Then nerf thieves too?
Playing Smite since mid s2, f broken gw2.
The issue here is that Revenants are supposed to manage 1 resource: Energy.
What? Who ever told you that?
Necros manage cooldowns and death shroud. Mesmers manage cooldowns and illusions. Warriors manage cooldowns and adrenaline. Revenants manage cooldowns and energy. And so go on.Engineers manage cool downs and carpel tunnel.
/true story
anyway I agree…energy+cd is proven as one of the best system to create nice skills and balance them…every class should work like this somehow…it was like this in GW1 (mana + cd) and it worked great.
Wat r u, casul?
Need Energy food..Mallyx just depletes too fast but is so much fun.
Power Bar or Energy Drink consumables..
The issue here is that Revenants are supposed to manage 1 resource: Energy.
What you mean to say is:
“The issue here is I WANT Revenants to manage 1 resource: Energy.”
What you want and what is supposed to happen are not usually the same thing. Chances are, if devs have you managing both energy and skill cds it’s because that’s the way they want it and therefore the way it’s supposed to be.
Revenants were also supposed to have no weapon swap, would you like that back too?
Didn’t think so.
The cooldowns on our utilities and elites is 0-10 seconds. Compared to 24, 30, 45, 60, 120s on other professions, our cooldowns are practically nothing. And if you are swapping frequently for extra energy, you don’t hit those cooldowns often because you use it once or twice and then swap and have another set of skills to play with.