Revenant Feedback
No offense to the devs but there are absolutely no reasons NOT to say underwater legends is a sign of incomplete/pushing to the deadline/leftover. Why rev cannot use glint and Jarlis? Obviously because of the graphical presentation of those legends.
The staff 4 periodically refuses to cleanse condition is still not fixed. Not to mention the facet turn off during fight for absolutely no reason :/
It’s not only the case of legends not working, even the single weapon we have was lazily done. Revenant’s broken underwater combat might be the strongest in the game tbh because we have:
1 – Ranged condition spamming fast auto
2 – No-CD No-resource vulnerability stacking nuke
3 – Quickness
Power build? Turn on quickeness spam 2
Condition build? Turn on quickness spam 1
Didnt even need 2 legends working, only impossible odds.
It’s not only the case of legends not working, even the single weapon we have was lazily done. Revenant’s broken underwater combat might be the strongest in the game tbh because we have:
1 – Ranged condition spamming fast auto
2 – No-CD No-resource vulnerability stacking nuke
3 – QuicknessPower build? Turn on quickeness spam 2
Condition build? Turn on quickness spam 1Didnt even need 2 legends working, only impossible odds.
Well, you would need to switch stances to regain energy at some point during fights. ;-) With the last patch we can at least jump into water and have our Demon and Assassin active even when we use other stances on land, so it is a start.
I’ve been playing GW2 since release and could never settle on a main, and when revenant came out I was really excited about it since I love the archetype, but even tho I have a lot of fun playing the class, I’m utterly disappointed.
It feels like the class is still in beta, and definetly not what I would expect from arenanet in terms of polishing. The whole expansion is incredibly well done (except maybe for the rushed story at the end) and even herald is in a good spot, but base revenant feels completely broken.
Disregarding the numerous bugs, revenant has too few weapon options for a class locked in pre-defined utility kits, not all legends even have stunbreakers in them, ways to deal with conditions are lacking, options for condition builds are lacking since we literally only have 1 condition weapon, staff skills feel completely random and disconnected from each other, underwater combat was lazily done and this is just what I can remember from the top of my head.
Even if Jalis/Ventari feel a bit underwhelming right now, they could be in a good place with just a few buffs, and probably mallyx too despite losing a bit of its personality from betas.
Anyway, what really worries me is the fact that we actually have some working builds and I dont want to see some buffs/nerfs and the problem scratched under the rug, revenant needs more options in the condition department, staff needs a focus and underwater combat with 2 legends and 2 weapon skills (since 3/4/5 are pointless) simply won’t do.
tl:dr – Really loved what revenant has to offer, but class feels incomplete and even lazy in some points and only buffs and nerfs won’t solve it, imo.
Underwater 4 can teleport to target and 5 is an AOE crowd control with some damage.
Why do you think they’re pointless?
However, I do agree not being able to use Glint in water is rather strange..
I bet the prime reason is they’re too lazy to make an underwater version of Facet of Elemental active skill. The other skills seem fine to be used under-water.
Seriously, just change the active effect to something simple, like remove boons or something and get over it Anet/
There’s no reason Herald can’t compel with underwater.