Revenant Feedback

Revenant Feedback

in Revenant

Posted by: mexay.3902

mexay.3902

So I’ve played basically every Revenant Beta we’ve had and I’ve really been enjoying the class. It’s definitely coming along really well but I feel it needs some improvements.

I’ll try and break it down into Legends/Weapons

Jalis

Jalis as a whole is neat in concept, but in practice it’s very clunky. The long cast times make this legend kind of useless. In particular the Heal and the Elite. The cast times are around twice as long as they should be, considering what you get. Second, Vengeful Hammers is just slightly too high of a cast time for where it needs to be.

The actual pay off of the skills is about right, it’s just too slow.

Regarding the Elite, it still needs refining. I feel bring the energy cost up to 60 and bring the cast time down to 1 – 1.5s would make this skill more effective. It’s just too hard to access right now. You’re spending just under half of the effect time casting it, so chances are by the time you need the damage mitigation, you’re already dead or the moment has passed. It needs to be far easier to access like every other invuln or protection skill in the game.

Shiro

Shiro is great, but it suffers from lacking any real survivability. The heal as it currently stands is basically useless. The base heal needs to be brought up, it needs to be instant cast and the ICD needs to be removed or brought down to be incredibly low (0.25s at most). It’s simply too weak to bother with for anything other than DPS.

Phase Traversal is really cool, but I feel it suffers from having a 1/2s cast time. This means that you can’t chain it with other skills well. It almost needs to be instant cast like Judges Intervention. I love the flavour of it, but it’s simply too clunky as a blink skill.

Impossible Odds is amazing and takes up an incredible amount of energy as it should. I think this one should be watched as it can be extremely draining. I’d say bringing it down to -9 Energy would feel a little better, but I think it just needs to see more play right now.

Sword

I’m not entirely sure how I feel about this yet. For PvE it’s great because the damage feels quite high. For PvE I’m not sure it’s in a good place. Unrelenting Assault needs to be an evade. Plain and simple. Just like the other skills where you lose control of your character. I’ve also found it to be kind of clunky where it will just stop halfway for some reason, but I’m assuming this is because someone blocks or evades it. I feel this should simply just move you to the next target if that’s the case.

Grasping Shadow is currently bugged and displays the range indicator as within range if you’re at 600 units. This was quite confusing initially and probably needs to be fixed.

Staff

Staff is actually pretty good. It really just needs some fine tuning for numbers. The only thing I’d say is add a blast to renewing wave or maybe reduce the cast to .75s. Surge of the Mists also needs an evade.

Hammer

I haven’t had a huge amount of play with this weapon this round, so I can’t say much other than it needing an evade on Phase Smash. I feel the cast times are still a little too long.

Ventari, Mallyx, Axe and Mace

I haven’t had any significant play with these. Mallyx does feel like it’s in a good place regarding it’s utility, but I haven’t tried it with Condi so I can’t really say.

Revenant as a Whole

As a whole, revenant feels far too squishy compared to Guardian or Warrior running similar stats and spec-types. It’s seriously lacking evades, blocks and invulns. It really, really needs those evades on the Mist skills and the cast times seriously need to be lowered. The class feels too slow and clunky right now.

I know that there’s a big desire to use the new tech, but the use of new tech shouldn’t compromise the playability of the class, as awesome as it is.

Weapon skills feel quite hard to access with such the current energy costs on them in addition to utilities having an extremely high energy cost. I feel either weapon skills or utilities need to be toned down on costs just slightly, maybe 5 – 10 points for some skills, nothing huge.

At the moment I’m getting “heavy thief” vibes from the class. It’s just lacking the actual sustain and damage mitigation of a heavy. I feel fixing Jalis and adding those evades could fix this quite a bit.

noice

Revenant Feedback

in Revenant

Posted by: steve.2945

steve.2945

Hammer

I haven’t had a huge amount of play with this weapon this round, so I can’t say much other than it needing an evade on Phase Smash. I feel the cast times are still a little too long.

yes, phase smash needs avoidance, I don’t like the idea of getting hit by aoe fields where it lands, or getting hit while using it.

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