I’ll start off by saying revenant has very much improved since the last beta and well done to Roy and the other staff working on it. Loving mace/axe i think its in a very good place at the moment and popping impossible odds for simply moving around with super speed is great. However it still lacks the ability to keep up with the other professions competitively:
1. Other Utilities PLEASE, seriously make this happen because a revenant cannot compete when locked into the utilities it has. Other professions can use any utility at any time and you never know which ones they will be using, with a revenant you see the legend and instantly know the skills and how to combat them, there’s not enough choice to make it truly viable or competitive. Some of the skills just lack impact at all anyways, I found myself only using one or two from each legend apart from Malyx which is the best by far. For example, The elite of Jalis does not feel impactful enough for me to ever use it, personally I think it should be changed. Other skills such as the shadowstep on shiro and chain on Jalis just aren’t worth the cost for a 2 second slow and taunt. Which brings me to the next point…
2. Removing energy costs from weapons: or at least reduce it, using any kind of utility already depletes the energy enough and it really hinders the revenant’s abilities. It would also be nice to reduce the energy cost of some utilities e.g. the chain on Jalis as previously stated. The traits don’t give enough survivability to revenant to actually sustain damage when energy is depleted.
3. Not enough condi cleanse, Malyx is the only chance of surviving a condi build in PvP, Ventari’s mechanic is too clumsy to use and the other legends or trait lines simply don’t have enough to come close to fighting celestial eles or engis.
4. Sword: Auto-attack is clunky and feels wrong, skill 2 is basically useless, make skill 3 on sword evade, skill 4 for sword needs its block fixing, skill 5 costs too much energy imo
5. Shiro heal skill basically feels like we don’t have one, I’m a fan of the shiro legend but the heal skill has made me remove it from my build and swap to Jalis/Malyx. I understand the design for it but in a practical environment it simply isn’t enough. The elite skill for shiro is fun but uses all the energy available so you can’t actually do much while they are stunned yourself, just have to use it at the right time for the team to take them down. (Also the elite has a tendancy to bug character animations on down state trait, not sure about normally?)
6. Jalis is supposed to be the tanky legend but the skills just offer stability and an easily-interrupted damage reduction. Tanky builds offer protection and regen which it completely lacks, I use it mainly for the stability and swiftness buffs along with the best heal skill revenant has. The hammer upkeep is ok, maybe add a buff while it is active (possible protection or regen?)
As far as hammer, staff and ventari go I haven’t done much testing with it. I will try to tomorrow to add to this but those are my overall impressions. I have played the story instance 3 times on rev, dragonhunter and reaper and the difference was insane. dragonhunter was a lot easier, somewhat due to learning the new enemy attacks, and reaper just absolutely tore through them with no difficulty or problems. I love the mechanics of revenant and the interaction with the legends so please take this into consideration <3
Keep up the good work, hopefully Roy get’s around to reading
Update: I’ve found a pretty competitive build, its not perfect but it has a lot of potential and I never thought it would include staff! Staff seems in a very good place now apart from the skill 2 which feels too sluggish for just a stack of weakness and small damage but overall awesome feel. Celestial revenant could become a great thing with changes, its not bad for might stacking.
Hammer has also greatly improved from last patch and the team has done with the changes
Update: Even the ventari legend skills are better than previous beta, I was on knights gear and still giving out some ok heals. Bare in mind this is PvE based information, I refuse to try it in PvP because I know how bad it will go, but for PvE sure its decent, there is some potential
Plays: Ranger, Engi and Thief and occassional Guard, War and Ele
(edited by Metabrit.1839)