I found the revenant very disappointing. In short, it feels constrained, gimmicky, and inflexible. Unfortunately I think the issues are fundamental to the class and not something that’s fixable with some tuning or new legends.
The legend stance design locks us out of diversity in the abilities. This is exacerbated by only having one weapon. It feels like I really only have 3 options for half my bar, and only 3 options for the other half. Only each weapon was designed for a specific stance (staff – centaur, hammer – dwarf, macaxe – demon). So instead of having what seems like 6 combinations, I really only have 3, where I have a primary stance that matches the weapon and a secondary stance for some utility.
Stances are designed for different gearsets too.
Demon, conditions, Dwarf tankiness/power?, Centaur healing. If I want a condition build, I’m really stuck with demon and macaxe, with Dwarf or Centaur for support abilities. Both of those cure conditions which sorta defeats the gimmick of the demon stance, so welp. That feels extremely limited. It’s not like I can be a condition dealer, then swap and now I’m good at healing. If I was full celestial maybe I’d be half-kittening each one and kinda sorta making that work.
As if that wasn’t enough, the energy mechanic makes all of my abilities share a common resource, with cooldowns on top of that, which just feels like complexity for the sake of complexity. I get how the energy is necessary to make the whole utility swap thing work but it ends up making the utilities feel watered down the weapon and utilies competing for energy. At the least the weapons shouldn’t have energy costs, that just feels over the top. At least then I could use my weapons abilities on cooldown and the energy is for managing the different utilities and between the stances.
The cherry on top is that it’s also very heavily reliant on teammates to be useful and effective. centaur stance is pretty worthless unless you have other people to heal, and very gimmicky even if you do. Same with demon stance – you really need to have other people around you to take conditions otherwise the ability to copy conditions and deal more confusion and torment damage is kittened. No conditions and it’s just meh.
I don’t think I’ll ever enjoy this class, and that’s OK, I don’t have to like every class. But I’m disappointed because it feels like an over-engineered bad concept, not a class that’s just not my style.
It’s probably too far along to really fundamentally change the class to something that isn’t flawed from the get-go, but here’s some ideas that might help make it passable.
1) Get rid of energy cost on weapons. Just make it a utilities thing. The double cost of cooldown and energy is unnecessary. Timers on the utilities may be useful if you want to make some of the utilities more powerful, since energy alone seems to regenerate too fast to be a strong constraint.
2) Consider a second weapon set. It’s bad enough we’re locked into predefined sets of utilities, heals, and elites, but at least allow some options with the weapons, as limited as they are.
3) Have the stances do stat conversions, or just have flat out bonuses. This is really the one that I think might help the most. When I go into Centaur stance, have 20% of condition damage, 10% power, and 10% of toughness get converted into healing power. And by conversion I mean literal conversion – lower the other stats by that amount and give them to the stat that the stance is supposed to use the most. Same with any other legends. This might give us the ability to do more than one legend decently well without having to have a different gearset for each one or only be good in one while terrible in the others. It also makes gearset choices much more interesting since we have to factor in the conversions.
Maybe the above ideas can be developed or mangled into something that may make it fun and engaging. Thanks for reading!