General impressions:
I’ve been playing the Revenant most of this beta weekend and i think it’s a very fun profession with lots of potential but there are some issues. I’ve written this thing up after having played ONLY as a shiro/sword/DPS based Revenant. This write-up is purely my own opinion and vision of this profession, I may have misunderstood the mechanics and uses of some skills and some of the proposed changes may be unfair so please be constructive about them and propose your own ideas if you think they are better.
As a dps build you lacks sustain, has virtually no cleanses aside from the dwarf heal and some of the Ventari skills. But you’d have to dedicate yourself to being a tanky healer if you want those. I also don’t get why our weaponskills cost energy. Sometimes you completely run out of energy and you’re locked out of all your weapon skills aside from your autoattack. I thought it would make alot more sense if certain skills, when landed, rewarded you with energy. This is probably a balance thing, but I feel like, in it’s current form, needs to be able to always have access to all of their weapon skills.
Weapons:
Staff:
Does good damage imo, staff is your bread and butter atm, all the skills are really good.
Sword MH:
The autoattack does pretty good damage, the animation however is very very… weird? I hope the animation is just a placeholder. The #2 skill (Precision Strike) is pretty good, people think it isn’t but I think it is. It’s a ranged 1second chill on a 4second CD. Not to mention if you hit this on top of a single target, it can hit THREE times. It crits for 1.5k on marauder, so that x3 and you have burst.
Relentless Assault (sword 3) whilst doing good dmg and being a nice gap closer, it locks you inside a pretty long animation that you cannot cancel. And because you cannot cancel it you gotta be prepared to receive 30 stacks of burning from a ring of fire or purging flames. Not to mention its very susceptible to counter pressure. A warrior was able to land almost a full a 100blade channel whilst doing relentless pursuit, even tho the skill looks like it was intended to port/hit the target at a variety of angles (side, back, front etc). And because you cannot cancel the animation, unless you weapon swap, (which obviously isnt always up) you will probably die. Basically, the risk is alot higher than the potential reward.
Perhaps add some evade frames for this skill?
Sword OH:
The block is good, the CD is fair imo and the immob reactionary is also pretty good since it applies it to everyone in an aoe cone. Not so sure about the #5 (Grapsing shadow) skill, it seems to be abit buggy, sometimes doesn’t even shadowstep you away from your target, the damage is also very low (1.3k crit with marauder) and the cooldown too long. Either increase the dmg, or lower the CD.
Axe:
I really like both the skills. #4 (Frigid Blitz) skill does amazing dmg and is a great gapcloser, 900 range and on a 12 second cooldown and UNBLOCKABLE. It even
applies chill! great skill. The #5 (Temporal Rift) skill is also really nice. The cooldown is just right and the width of the pull is good. the dmg isn’t too high but for a 15second cooldown. This was also my OH of choice together with sword.
Mace:
Good condi weapon, hits very fast and thus stacks alot of torment. The burn field is very fair, doesn’t apply alot of burning because the field isn’t that large but the CD is low so you can consistently drop it. the #3 skill is nice aswell, if you aim it just right it can stack a good amount of torment and the blast finisher is nice too.
Hammer:
Our only ranged weapon, i think the skills look good, but because a dps revenant lacks sustain, i think it’s hard to use. When targets are kept at range i think it does decent pressure, mainly through the #2 (Coalescence of Ruin) skill and autos. But the moment people get near you is when hammer gets clunky. You’ll be forced out of hammer until you can somehow get the aggro off of you. Perhaps it requires a form of disengage? Also similar to the sword #3, the hammer #3(Phase Smash) skill, you are stuck in the animation and people can still hit you during the skill. Even worse is when theres fire fields. Be prepared for burn stacks. The damage/range and CD is good tho. Just like sword #3, give it some evade? You are leaping “through” the mists afterall. Or maybe reverse the way this skill works. Instead of leaping towards someone, hit the ground and leap backwards? That way hammer will have some sort of disengage.
(edited by Logi.5612)