Revenant Impressions: PvE/PvP perspective

Revenant Impressions: PvE/PvP perspective

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Posted by: Mingus Dew.8620

Mingus Dew.8620

  • General
    • Revenant specializations don’t seem as built up as other professions’. They don’t feel quite as impactful on Revenant as they do with other professions at the moment, since they really define playstyles within overall themes. Currently feels like the old system was copied over without any of the great trait mergers most professions experienced.
    • Lack of versatility between ranged and melee fights can hard-counter revenant currently due to lack of weapon-swap (leads to the un-fun “guess I’ll just stand here and watch” scenario in PvE).
      • Some encounters currently require you to either be locked at range or melee.
      • Revenant currently lacks any way to approach these situations with grace.
      • Other classes that are weapon-locked have means to overcome this shortcoming
        • Engineer: kits & turrets
        • Elementalist: Attunements alter the way each weapon interacts.
      • Suggestion: weapon-swap alters the main-hand weapon’s “range-melee” focus.
    • Downed Skill #2 seems unsatisfying. The displacement doesn’t break stomp %100 of the time as the 600 range isn’t enough to effectively move an enemy to where you’ll be outside the AoE of a stomp.
  • Energy (Class Resource)
    • Plenty of energy as long as you don’t spam your skills.
    • Energy gain/loss balance needs to be addressed.
    • A few skills cost too much for their value.
    • Not enough means to gain energy. An active means to gain energy would be appreciated since we have active and passive means of losing it.
  • Legendary Dwarf Stance – Retribution Specialization
    • Synergizes well with Legendary Centaur Stance.
    • Fair mix of party-wide defensive-support and damage.
    • Can’t give a fair evaluation of Rite of the Great Dwarf since part of the tooltip is missing; however, cast time seems too long. At least cut it to 2s.
    • Forced Engagement energy cost is too much for a 2s taunt that has a strong telegraph and can be dodged. It’s equal in cost to the Elite and is maybe half as strong.
  • Legendary Demon Stance – Corruption Specialization
    • Currently seems to lack synergy between existing stances.
    • Good condition damage, manipulation, and support.
    • Felt punishing to switch stances when spec’d for condition damage since energy would reset/loose utility skills.
    • Skill icon for Embrace the Darkness’ Enable/Disable needs to be better differentiated. Difficult to identify whether it is active or not at a glance.
    • Unyielding Anguish (Legendary Demon Utility Skill #3) – needs a better visual cue to indicate that it is causing displacement. Maybe a pulse wave?
  • Legendary Centaur Stance – Salvation Specialization
    • Synergizes well with Legendary Dwarf Stance.
    • Solid healing and damage mitigation.
    • I enjoy the object-oriented spell-focus. Very refreshing within the context of GW2. However, there needs to be a watershed moment with HoT in order for people to value it.
    • Having been killed while tablet is out breaks tablet. Seems you need to destroy the tablet (use Elite Skill) before you can re-summon the tablet after death.
    • Diminish Solace – the second half of Protective Solace (Centaur Utility Skill #1) needs a better skill icon to display that it turns the shield off.
    • Tablet needs a stronger telegraph to show its healing on pulse.

Revenant Impressions: PvE/PvP perspective

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Posted by: Mingus Dew.8620

Mingus Dew.8620

  • Invocation Specialization
    • Swirling Mists
      • Globes of Mist don’t seem to appear or their visual cue is too muted.
      • I dislike the 5s ICD on Swirling Mists. It seems punishing toward burst playstyles. I would prefer a hard cap toward the amount of orbs a Revenant could spawn.
      • Suggestion: This mechanic could be great if fleshed out further, and build up the unique qualities of the Revenant . I’d like to argue that it should be baseline and each specialization does something to buff it/alter it. Same rule applies that these effects would be triggered switching INTO the stance.
        • Corruption: 3% increased condi damage per globe for 5s, point blank AoE condition per globe
        • Retribution: 3% increased toughness per globe for 5s, Retaliation boon per globe
        • Salvation: 3% increased healing power per globe for 5s, AoE heal per globe to allies around you
        • Invocation: Buffs the effectiveness of each globe. So maybe bumps it up to 5% increase or lengthens/strengthens the secondary effect.
        • Destruction?: 3% increased power per globe for 5s, Damage, damage, damage per globe
        • Elite spec: No idea what the theme of this spec is yet, maybe if it’s Glint you put enemies around you into crystals for a short duration depending on the number of globes. So AoE CC.
  • Mace/Axe
    • Used it a lot in PvE.
    • Feels good for a melee condition weapon set. I really dig how much torment it dishes out. Was able to keep around 12 stacks of torment on mobs without effort with Corruption Spec and torment sigils/runes (might honestly be overkill).
    • Axe Skill #5 needs to either conform better to the surface of the ground or have better elevation detection.
  • Hammer
    • Used it a lot on PvP as a support tank.
    • Slow projectile works thematically for a ranged hammer with defensive support. However, it being the only horse in town leaves a lot to be desired.
    • Hammer isn’t the impactful ranged damage weapon we want, but it is the utility weapon Revenant is designed to use well.
    • It is a good ranged weapon with a mix of support skills that definitely work with Legendary Dwarf Stance and Legendary Centaur Stance.
    • Don’t feel it needs to be changed, we just need more options.
  • Staff
    • Played this set the least.
    • Good mix of damage, support, and mobility. Works well with Legendary Dwarf and Legendary Centaur Stance.
    • The amount of utility it brings bites into the damage by having a 3 mob cleave instead of the standard 5 mob cleave. Probably for balance. It looks well and would probably play well in scenarios where you would need a second smaller heal/condi cleanse or where you’re in a fight that is on the move.
    • Animations felt chunky. Needs to feel tighter and more fluid in the transition between attacks and skills. Maybe the aftercast is too long?

Edit: fleshed out the baseline Globes of Mist idea.

(edited by Mingus Dew.8620)

Revenant Impressions: PvE/PvP perspective

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Posted by: Kidel.2057

Kidel.2057

I support some of your suggestions (not at all with hammer).
Let me add something:

  • Downed skill #3 doesn’t work at all many times. A bug? Doesn’t really help a lot however. I’d suggest to reduce CD on #2 and to make a different #3 that actually heals you, similar to other heavy armor classes.
  • Sure, active ways to gain energy, but also remove energy cost from weaponskills. They already have cooldown. Toggle legend skill simply make you unable to attack if you don’t pay a lot of attention and deactivate them after a couple of seconds.
  • Dwarf #9 is useless if the room is small because hammers get destroyed on object hit. Bug?
  • Autosummon tablet on Ventari swap. Makes no sense that you have to swap ant then summon, since you can’t do anything if tablet is not summoned, and the only reason to swap to a legend is to use legendary skills. Summon tablet should be used only if you destroy it or you go too far.
  • Tablet skills should not lock you into motions, should be like shouts/virtues. Otherwise if you actively give commands to the tablet you basically can’t do anything else.
  • Hammer needs a full rework. It’s too slow, you can’t even kite with it. #5 is so slow on activation it’s a pain to use it in PvE, and basically worthless in pvp unless you’re not seen (well, at the moment if somebody sees you you’re dead). All hammer skill need a speedup, similar to what they did for Guardian scepter. Good ranged weapon? Damage is so low. With no traits it does HALF the dps of my Guardian with scepter and also no traits.
  • Staff is fine except #2. It’s horrible.
  • Add swiftness/mobility options. Shiro may have those, but I won’t like a legend to be basically mandatory

Revenant Impressions: PvE/PvP perspective

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Posted by: Mingus Dew.8620

Mingus Dew.8620

Hammer is a good ranged weapon if you’re not focused on damage. I feel we should be given hammer as a utility option, but we also need a more responsive direct damage option – a second ranged weapon. However, I feel they’re trying to put everything into one box with hammer, and that isn’t going to work. It muddles everything and makes it un-fun.

(edited by Mingus Dew.8620)

Revenant Impressions: PvE/PvP perspective

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Posted by: Mingus Dew.8620

Mingus Dew.8620

Yeah, I agree with you on the Ventari tablet situation. It is absolutely needless to make the tablet summon a separate skill. It should auto-summon on swap and shouldn’t lock you into animations besides maybe the elite skill. Perhaps have it auto-re-summon if you blow it up.

Revenant Impressions: PvE/PvP perspective

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Posted by: Mingus Dew.8620

Mingus Dew.8620

I’m not entirely opposed to energy costs on weapon skills, but costs across the board seem too high. I’m also not opposed to the double-dip of energy costs & cooldowns, but similarly costs and cooldowns need to come down as Revenant’s playstyle feels too lethargic and auto-attack centric.

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Of all the changes they will make, I’m certain they will raise DPS and drop energy costs

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