Hello everyone! After conducting extensive testing on the Revenant with a friend, we have come up with a few opinions on the weapon skills, heroes and hero skills. This post was written by my friend and I’m posting it on my friends behalf!
Weapons
Sword:
- Auto attack chain is quick and deals quite good damage.
[Precision Strike]
- The range on this skill can be helpful, but the Chill is too short, making me wonder why it’s even there in the first place.
[Unrelenting Assault]
- The Might on each hit is nice, but the skill requires a target, and ends if a target is lost. It does not track people in stealth like other channeled skills and is also very easily interrupted. As the main damage skill on the Sword, I feel that if this were to become an evade (such as [Pistol Whip] or [Blurred Frenzy]) it would be more competitive. This skill also has an issue when casted outside of range. It stops the skill and puts it on an immediate cooldown.
[Duelists’ Preparation]
- A pretty good block. 2 seconds is a reasonable block duration for the low cool down, and [Shackling Wave] gives the weapon some useful CC to help pin down opponents, as unless you’re currently invoking Shiro, you have no gap-closers to speak of on this weapon set. I’d suggest allowing the block to be cancelled prematurely, such as with an Engineer’s Shield skills and both Warrior’s and Mesmer’s Riposte skills, allowing you to cast [Shackling Wave] on demand. The range of [Shackling Wave] could also be increased to 450 in order to remain consistent with other sword skills.
[Grasping Shadow]
- While this skill is certainly unique, and I’m glad an interrupt is made available to sword, I can’t help but feel that this skill is lacking. Having to be in melee range before rolling backwards, then pulling the opponent, seems sort of redundant in my eyes. I would’ve much preferred a simple 600-range pull with a sort of Rift-like effect.
Mace:
- Auto attack chain is also quick and quite balanced as a melee-based condition weapon.
[Searing Fissure]
- As we all know quite well, Burn is quite a strong condition at the moment, so giving it to Revenant certainly augments its condition applying ability. But as a pulsing Fire field with the same duration as its cooldown, I feel it is a bit strong. I would consider perhaps increasing the cooldown to 5 seconds.
[Echoing Eruption]
- Not only do we get a spammable Fire field on this weapon, we also get a Blast finisher. Or, rather, a three-for-the-price-of-one Blast finisher. It’s possible to stack 9 stacks of Might by using [Echoing Eruption] inside [Searing Fissure] once. This is strong, but at the same time, it’s also quite temperamental and tricky to pull off. The skill also applies three stacks of Torment, which allows the user to maintain 4-8 stacks of Torment with this skill and the auto attacks alone. This is before Torment Sigil, Runes of Tormenting, off-hand Axe, Corruption traits or any Mallyx utility. A very potent condition weapon.
(edited by Tankanko.5980)