I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Originally I made a long drawn out post on all things I found to be issues with rev right now. I decided to break the it down into three seperate posts. This one is about how poor the traitlines are in their current state.
I am not going to go over every single trait or lines here, just in general the bad options, and things missing in each line.
Corruption
At Major
At Master:
At Grandmaster:
Overall the problem with the entire trait line is it has 2 forms of application(3 if you count that poison stack). No burn duration, no bleeding, almost 0 poison to go along with our single source, no getting rid of conditions, or meaningful way to survive with conditions outside of resistance. The whole line is pathetic as there is only one completive trait per tier. None of the the traits here except for two grandmaster traits change the way the class plays.
Salvation
At Major:
At Master
At Grandmaster
Salvation has two problems. The first is even if you were to play smart stack all the crazy modifiers your not going to heal for much and if you do your lock you self out of being able to do anything. The second problem is there is no support to help you the rev sustain, all those modifiers are outgoing to allies, so you cannot even keep your self alive.
Lastly Retribution
At Master
At grandmaster
Retribution actually has some interesting trait ideas, but they are either implemented so poorly that they cannot be used due to reliance on other boons or player actions or they are so good that you will not choose anything else. None of the traits in here change the way you play. It just adds on passive defenses.
(edited by Eval.2371)
https://wiki.guildwars2.com/wiki/Maniacal_Persistence
If I were to redesign this it would be,
Movement skills are more efficient,
10e and lower in cost: -33% recharge
15e and higher: -33% cost
Phase Smash
Surge of the Mists
Unrelenting Assault
Grasping Shadow
Echoing Eruption
Frigid Blitz
Igniting Brand
Riposting Shadows
Phase Traversal
Unyielding Anguish
https://wiki.guildwars2.com/wiki/Maniacal_Persistence
If I were to redesign this it would be,
Movement skills are more efficient,
10e and lower in cost: -33% recharge
15e and higher: -33% costPhase Smash
Surge of the Mists
Unrelenting Assault
Grasping Shadow
Echoing Eruption
Frigid Blitz
Igniting Brand
Riposting Shadows
Phase Traversal
Unyielding Anguish
That’s actually a really interesting idea that would help out a lot with ever type of build not just condition ones. I like it.
https://wiki.guildwars2.com/wiki/Maniacal_Persistence
If I were to redesign this it would be,
Movement skills are more efficient,
10e and lower in cost: -33% recharge
15e and higher: -33% costPhase Smash
Surge of the Mists
Unrelenting Assault
Grasping Shadow
Echoing Eruption
Frigid Blitz
Igniting Brand
Riposting Shadows
Phase Traversal
Unyielding Anguish
Interesting idea, I like it.
The masters tier on Corruption has Bolstered Anguish which increases damage by 3% per condition on you. Why? What I mean is, why in the only condi trait line, they give us damage and not condition damage?
I really like Justine’s idea. Currently, Maniacal Persistence is eclipsed by Roiling Mists.
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