Revenant PVP Feedback/Tips/Solutions
The Bad
One of the things I have found is that as cool as some of the abilities are there is no synergy with Runes/Sigils. A big part of the Specialization change was making sure that all abilities fit in a certain category. Most if not all the abilities could be categorized into a certain group of abilities.
Examples Being:
-Jade Winds-Shout
-Riposting Shadows- Trick
-Impossible odds- Stance
-Unyielding Anguish- Well
-Legendary Demon- Stance
This way if we have certain runes or sigils that might affect that category we wouldn’t be left out (IE: Rune of the Trooper on Jade Winds).
The Revenant seems to lack the ability to defend itself. Outside of flat stats from the Amulet there really isn’t much that goes for defense. The main form of defense that I see the Revenant having is Demonic Defiance in Corruption, which makes us a strong contender against the condi builds atm. But against flat/spike damage we come short.
I’m hoping that Glint once revealed brings some to the table, especially with the last weapon being a shield.
Still being hopeful!
On to the next topic. Shiro’s Heal! I know there has been talk and I believe it has been confirmed by the devs that it would bet buffed in the coming patches (not 100% sure). The main gripe I have with the heal itself is not really the heal itself but the fact that it does not work with Unrelenting Assault. The Heal only procs twice when using Unrelenting Assault , and im not sure if this was a bug or an intended effect. But since the skill hits 7 times, it should cause all 6 of the skills daggers to go off. This in turn would also boost the DPS of the skill itself, to the point where it would actually be useful.
The main Issue I have with the way the Revenant is being designed is the low amount of customization options, and I know this has been brought up before but I will bring it up here as well, and this may just be a flaw of the design. Every other class in the game gets to pick 3 out of 20 (23 if you Count elite specs) utilities. They can mix and match them however they want. As a Revenant atm we get 12 utilities and they are all locked into w/e Spirit we are attuned to.
One Fix I have for this issue and to add a little bit of customization is to introduce “Neutral” Utilities. A set of utilities that we can pick and choose regardless of what Stance we are in. And it doesn’t have to be 20 new utilities either, just 5-10 neutral ones, too let us customize the class even a little bit.Right now most revenants are somewhat a copy of each other. If im using Shiro/ Mallyx I am more than likely going to be using Devastation and Corruption, and the traits that we use are more than likely going to be very similar as well.
Sorry for the long wall of text!
No Synergy with Runes/Sigils
What is Superior Rune of Rage and Superior Rune of the Pack + Invocation line?
Or Superior Sigil of Frailty + Devastation line?
No Synergy with Runes/Sigils
What is Superior Rune of Rage and Superior Rune of the Pack + Invocation line?
Or Superior Sigil of Frailty + Devastation line?
Yeah those do have synergy, Rage isn’t reliable it does give fury but the damage output isn’t as good as Pack, Strenght or Hoelbrak and even then if you run Marauder you don’t need that much fury uptime also Rage main stat is ferocity so Marauder+Pack is almost the same as Marauder+Rage, excepting that Pack gives you some free speed, Rage synergises well with Soldier, as for sigils, they depend mostly on the weaponset but S/A is good with Air/Fire if running crit chance>50% gear, offhand gave good results with: Intelligence>Battle>Doom>Frailty>Leeching in that order, mostly because I swapped to Staff and it hits as hard as a truck.
CDPS isn’t reliable but if you tried it out Carrion+Mallyx/Shiro did Synergise well with balthazar runes because you could use Shiro’s heal offensively and elites gave burning on demand, weaponsets were S/A – M/A or M/A – Staff, in such case I ran Geo/frailty on M/A and energy intelligence/battle on the other weaponset