(After a full day playing Revenant, trying a variety of builds in all game types)
The switching between both LEGENDS and WEAPON SWAP feels very clunky and uncomfortable. It’s an awkward thing to do.
I suggest that the switching of Legends and Weapons happen simultaneously. And the player decides which weapon set goes with which Legend prior combat.
Mace/Axe combo – This is very well polished and strong, but it’s mostly for condition builds, I’d like to use Sword/Sword for power builds, but Sword/Sword is just not on par as Mace/Axe is. You need to buff Sword/Sword to make it equally viable over Mace/Axe conditions.
The mobility, Aoe, and damage makes it superior weaponset in every way. Which makes me want to play condition, even though I’d like to try other builds, but I know they aren’t as effective without mace/axe.
Jalis- Heal and Elite skill take too long to cast, I get easily interrupted and has very little value in fights.
Shiro- The Retreat skill where you phase backgrounds takes to much energy, and not worth using, I’d lose access to all my skills after using this, its just not worth it
Impossible Odds- When I get stunned or dazed while this skill is active, it still continues to be active and I can’t stunbreak, so I end up wasting a lot of energy, and nothing to defend myself with. Not to mention it takes WAY too much energy, I’d rather have this be the elite and give us a fixed amount of quickness and spent energy.
Jade Winds- A good skill, very fun, I’d make this into a utility, and Impossible Odds the Elite. It would synergize better this way.
Mallyx- Well done Legend, I’d suggest a clearer visual queue for Banish Enchantment, so the player using it can see him/herself cast it. and other enemies see it being telegraphed.
Ventari Tablet- I never use it, its just too awkward to move around, feels like I’m mentally taken out of combat trying to move this brick around in order to play/fight.
Hammer- Cool and useful weapon to use, great knockdown, HP upkeep, and evades. But very vulnerable to flanking, I suggest make Skill 4 occur ALL AROUND YOU blocking projectiles from all sides.
Staff- OMG LOVE IT, Skill 5 Purging the Mists, I teleport Phase Traversal with Shiro then BAM SKill 5 Staff, knockdowns for days.
However skill 2 and skill 4, I don’t use at all or often, it’s just too slow compared to the other skills, it will get me killed other than save me. This needs to be adjusted.
Otherwise the Mace/Axe, Staff, Hammer damage is well-tuned, enjoyed playing with each of them.
Overall- Revenant has a unique playstyle, unsure if it’s for me though. It has to be smoother changing between Legends and Weapons, make it less awkward.
Revenant at times feels very vulnerable, as like the Guardian but without regen, instead has evades and teleports to stay alive, making the playstyle a high skill cap.
However, the Revenant hardly has enough stunbreaks or static stacks of stability to prevent from stuns and lockdowns, which Revenants can receive very easily, perhaps it’s easier to lockdown a Revenant than a Necromancer. That’s how I feel about it.
(edited by Tzozef.9841)