Revenant- Proffesion mechanic recharge.

Revenant- Proffesion mechanic recharge.

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Posted by: Sekhir.3514

Sekhir.3514

Dear ArenaNet,

I have noticed that every proffesion in the game has at least one ability to reduce recharge of the specific class mechanic (e.g. Steal for Thief or Virtues for Guardian). The question is why Revenant hasn’t got this? He also should have the ability to reduce recharge of his legengs invoking. I propose to give him in “Invocation” specialization in “Invoker’s Rage” a description “Gain fury when you invoke a legend. Invoking a legend reduces cooldown on the previous legend by 10%” OR “Gain fury when you invoke a legend. Invoking a legend recharge 10% faster”.

Would you like to add this in further game update? Of course you can change values if you are going to add this in the next update/updates. In my personal opinion it should be equality for each profession and not for the selected ones.

Revenant- Proffesion mechanic recharge.

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Posted by: Set.7461

Set.7461

Agreed and I would like to add that alacrity doesn’t affect legend cooldown. Even if we only have 1 source(specced into salvation) it would be nice in a group for more equilibrium procs.

Revenant- Proffesion mechanic recharge.

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Posted by: Takashiro.8701

Takashiro.8701

Just because every profession has one doesn’t automatically mean revenant should have on aswell.

The problem with reducing the legend switch cooldown is (like Set mentioned) the traits you can proc through it. Using that in combination with empty vessel, would be a stunbreak on a 5-8 seconds cooldown (depending on how strong the CD reduction would be) without having to meet any special condition to use it (like Berzerk Mode for example).

It would also discourage smart usage of your energy, as you always start out with 50 after a swap anyway.

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Posted by: Euthymias.7984

Euthymias.7984

I think the current 10 seconds is fine and actually ties in well with weapon swap and sigil triggers. It is strange that Alacrity doesn’t affect Legend CD, but it was likely intentional too…

While I dont mind the current recharge/upkeep methods we have to deal with, it would be more tolerable if it were kept to healing/utilities/elites instead of tossing it on weapon skills on top of their existing cooldowns. If they were free of such, you’ll likely have a notable amount of additional energy ready for use while in combat.

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Posted by: Takashiro.8701

Takashiro.8701

While I dont mind the current recharge/upkeep methods we have to deal with, it would be more tolerable if it were kept to healing/utilities/elites instead of tossing it on weapon skills on top of their existing cooldowns. If they were free of such, you’ll likely have a notable amount of additional energy ready for use while in combat.

I understand the complaint that energy on weaponskills feels kind of pointless, as they have a cooldown anyway, but Revenant energy usage is balanced around it being required for weapon skills aswell as heal-elite.

You would be on 80+ energy for about 90% of the match. You could fight for half a minute only using weapon skills and drop utilitys when you feel like it, without having to pay attention to energy anymore, probably forgetting the existence of energy all together. Leaving you with basically 2 whole heal-elite sets that you can mostly use however you like (without/really short cooldowns).

If they would delete the energy usage on weapon skills, they would have to like double the energy cost and/or adding a (real) cooldown to each and every one of the utilitys/cooldowns as you could otherwise use 3-4 Phase Traversal/Riposting Shadows in a row, without any drawbacks whatsoever (for example). The drawback of the these skills being so good is that you are (in most scenarios) limited in attacking options after using them.

TLDR: Only using energy to run wild with utilities sounds cool, but would most likely not be as they would’ve to immensely nerf them to balance it out.

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Posted by: Euthymias.7984

Euthymias.7984

I understand the complaint that energy on weaponskills feels kind of pointless, as they have a cooldown anyway, but Revenant energy usage is balanced around it being required for weapon skills aswell as heal-elite.

Its not “pointless” so much as an additional yoke on one’s back. It serves a purpose to inhibit your options at a given time, but that doesn’t make it good when you already have to factor your cooldowns on a lot of these.

You would be on 80+ energy for about 90% of the match. You could fight for half a minute only using weapon skills and drop utilitys when you feel like it, without having to pay attention to energy anymore, probably forgetting the existence of energy all together. Leaving you with basically 2 whole heal-elite sets that you can mostly use however you like (without/really short cooldowns).

I cant think of a practical situation where one would fight that long without using something, be it Shiro’s IO or RS/JW, Mallyx’s EtD, or Jalis Hammers or any Ventari heals/cleanse or a number of Glint’s upkeeps when it comes to PvE; in PvP, any of the above on top of the elites, swapping for Sigil triggers/Equilibrium/Empty Vessel or just to get a different set of options for a situation within one of your chosen toolkits…which would reset your energy again anyway.

If they would delete the energy usage on weapon skills, they would have to like double the energy cost and/or adding a (real) cooldown to each and every one of the utilitys/cooldowns as you could otherwise use 3-4 Phase Traversal/Riposting Shadows in a row, without any drawbacks whatsoever (for example).

You cant even do that since Phase Travel has a 5 sec cd already and eats a nice chunk of 35 energy on use. Riposting already takes 30 energy as is, so you’ll only get one+2 RS (or just 3 RS) if you used them in succession from 100 energy with a little left over. Jade Winds is also 50 energy + 5 seconds of Cooldown. Dwarf’s FE/IR are each on 10 sec CDs, Ventari skills have some small CDs ect.

Furthermore, I wouldn’t mind if the Utility skills had low CD (which is already the case for a good number of such) since the whole point was that they have low/no CDs as they rely on your energy pool more than those.

TLDR: Only using energy to run wild with utilities sounds cool, but would most likely not be as they would’ve to immensely nerf them to balance it out.

We’ve already had utilities and costs increased or had CD’s added otherwise for some with our current system (on top of some nerfs to how effective some are, like Shiro’s). What is the alternative?

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Posted by: Sekhir.3514

Sekhir.3514

Just because every profession has one doesn’t automatically mean revenant should have on aswell.

The problem with reducing the legend switch cooldown is (like Set mentioned) the traits you can proc through it. Using that in combination with empty vessel, would be a stunbreak on a 5-8 seconds cooldown (depending on how strong the CD reduction would be) without having to meet any special condition to use it (like Berzerk Mode for example).

It would also discourage smart usage of your energy, as you always start out with 50 after a swap anyway.

There are two things you haven’t noticed:
1- “Just because every profession has one doesn’t automatically mean revenant should have on aswell.” Right, but almost every profession has an ability to reduce recharge on their specific mechanic, like Death/Reaper Shroud for Necro, Steal for Thief or Attunements for Ele. They stand on “one place”. So that’s why Revenant is a bit on “second place” because he hasn’t got any “reducement” on his mechanic. I have thought about it in terms of his mechanic not in-game skill panel.
2- “The problem with reducing the legend switch cooldown is (like Set mentioned) the traits you can proc through it. Using that in combination with empty vessel, would be a stunbreak on a 5-8 seconds cooldown (depending on how strong the CD reduction would be) without having to meet any special condition to use it (like Berzerk Mode for example).” Again right, but here I posted two things. One is fact that ANet will decide to add this or not and select proper % for his cooldown, if they will post it in further update. Two is the amount of recharge. I picked 10%, because it would reduce cooldown between swaping legends by 1 sec (from 10 to 9). I didn’t said it will be umm 20% or something like that, because it would be overpowered and unbalanced with the rest of proffesions. Warrior for example with “Versatile Power” has an ability to reduce burst skills recharge so 10% for Revenant’s Legend Swap cooldown is IMO a fair amount.