Revenant Skill Queue
You’re right. I’ve had to resort to button mashing, and that makes my combos feel clunky instead of fluid. Retreat->2->3 for a double impact and 6 stacks of might is great, but I can’t queue it so it’s inconsistent.
I decided to check the other weapons as well. None of them allow you to queue a skill into another before the cast time of the currently used skill is finished.
Does anyone think this should this be reported as a bug?
Yep, one of the reasons why it looks like a slow caster.
Not worth reporting as a bug IMO, because this is just a beta version after all. Let’s keep up the feedback so the devs know which problems it has.
Flipping your camps since 2014 :3
I think it’s worth reporting. It often feels to me like many skills just simply don’t activate. I’m constantly finding that I need to hit keys several times to activate one, and it totally destroys combos. Garbage.
Edit: and I don’t mean reporting it as a bug as in a ticket or the bugs forum. I meant that this thread is necessary. The devs need to read this stuff.
using the jalis road skill + hammer 3, seems to put the char into auto run, and it messes things up abit.
^I get that one alot too, probably should get its own post. I’ll see about posting this bug in the bug list thread for visibility.
I noticed that too.
Maybe it’s because weaponskills depend on energy?
That also should change however. It’s a huge problem that you can’t even attack when toggle skills suck away all your energy.
Thief initiative is not shared across utility, Revenant energy shouldn’t be consumed by weaponskills (that also have a cooldown, so why?)
(edited by Kidel.2057)
I’ll look into this to figure out what the issue is as skill queue for Revenants should work like other professions.
I work on systems, combat, skills, and balance.
Thank you Roy. Since you’re there, let’s get rid of the energy costfor weapinskills
Yeah this was something that I was struggling with as well. I came here to post about it. I asked around in guild and map chat and apparently a lot of others were coming across this issue as well.
Same here. Skills are definitely not queuing properly.
I’ll look into this to figure out what the issue is as skill queue for Revenants should work like other professions.
its not just revenants that this is affecting, but with other professions its less consistent. engi for example acts the same way but only with toolbelt skills, and other engi skills queue normally. usually. but usually when chaining 3-4 skills in quick succession even the non-profession-specific skills wont queue.
head here to discuss wvw without fear of infractions
I’ll look into this to figure out what the issue is as skill queue for Revenants should work like other professions.
Because skill queue is bugged at every profession like month now. I hope you now finally notice it after tons of topics everywhere. Its really frustrating bug.
Tekkit’s Workshop
Yeah this issue has been occurring for a while, longer than even the 6/23 patch like some have mentioned. It’s I guess not as severely noticed on others as it is on rev? But still has been a problem. Also has been an issue stowing a weapon to stop an auto attack (probably related to trying to fix people abusing it) but it makes it difficult to stop auto attacks like say when feedback is on you, or confusion.
(edited by Lunacy Solacio.6514)
I figured it out. The invocation line first trait “Swirling Mists” is the problem. Using a skill summons an orbiting globe of mist when you spend energy. This extra effect counts like a skill in the queue eating up the second skill that was queued.
It should be noted that the engineer trait “Static Discharge” has the same issue with the static discharge being placed in the queue and canceling out the second queued skill. (Note: It’s likely that any trait that causes a cast/summon creates this issue! It would be a good idea to review any traits that cast/summon and confirm the behavior.)
This is however a much bigger problem with the Revenant since the trait “Swirling Mists” is unavoidable when taking the Invocation line.
I really hope we will see this fixed in the next beta.
(edited by AlphaK.9486)
I figured it out. The invocation line first trait “Swirling Mists” is the problem. Using a skill summons an orbiting globe of mist when you spend energy. This extra effect counts like a skill in the queue eating up the second skill that was queued.
It should be noted that the engineer trait “Static Discharge” has the same issue with the static discharge being placed in the queue and canceling out the second queued skill. (Note: It’s likely that any trait that causes a cast/summon creates this issue! It would be a good idea to review any traits that cast/summon and confirm the behavior.)
This is however a much bigger problem with the Revenant since the trait “Swirling Mists” is unavoidable when taking the Invocation line.
I really hope we will see this fixed in the next beta.
Props to finding that one. Nice one.
Thanks all for reporting this. As others have noted the problem does seem to extend beyond the Revenant. I’ve noticed lately that skill queue and sequencing for other professions isn’t working quite right either. I’m finding often now that I press a skill button in muscle memory sequence and realize a moment later that the skill never fired and there it sits unactivated on my skill bar.
I’ll look into this to figure out what the issue is as skill queue for Revenants should work like other professions.
It’s worth noting that all professions have been having various issues with queuing skills since the June Patch.
Hopefully this one does get fixed. Button mashing was not fun. Nice to know I wasn’t the only one.
I figured it out. The invocation line first trait “Swirling Mists” is the problem. Using a skill summons an orbiting globe of mist when you spend energy. This extra effect counts like a skill in the queue eating up the second skill that was queued.
It should be noted that the engineer trait “Static Discharge” has the same issue with the static discharge being placed in the queue and canceling out the second queued skill. (Note: It’s likely that any trait that causes a cast/summon creates this issue! It would be a good idea to review any traits that cast/summon and confirm the behavior.)
This is however a much bigger problem with the Revenant since the trait “Swirling Mists” is unavoidable when taking the Invocation line.
I really hope we will see this fixed in the next beta.
I can see how this is doing it with all classes. Trait behaviors were changed, and activate differently, often after the skill they are supposed to activate on (like Mesmer “Mender’s Purity”).
I had sent a PM awhile back detailing the issue to Roy. He replied today that the issue has been fixed internally though I don’t know whether he meant the “Swirling Mist” skill queue issue by itself has been fixed or if the queue and its issue with cast/summon skills has been fixed.
At the very least, the Revenant should feel alot better to play using the invocation traitline without having to spam skills now.
Thank you, Roy.
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
I work on systems, combat, skills, and balance.
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
Is this a fix for the whole skill queuing system (affecting other professions as well), or just for the Revenant’s case?
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
Hopefully this means a fix coming soon for the problem in general and not just for the Revenant, since the skill queuing is currently not working right for multiple professions.
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
That was a fast fix
I feared that it would take a long time to change/fix all the feedback you got.
Sure somthing might take a long time (Like more skills or huge changes to skills like some people suggested).
EDIT: How did I end up typeing take as talk. Doh!
(edited by Manifibel.8420)
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
Is this a fix for the whole skill queuing system (affecting other professions as well), or just for the Revenant’s case?
It’s a bigger issue with how instant skill procs work. It was most noticeable on Revenant because there was a trait firing an instant skill after every single skill use. We’ll be looking into a long term fix to improve it although it’s more complicated as it’s connected to a bunch of systems, but I fixed the Revenant specific issue for now. Basically I changed the trait.
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
That was a fast fix
I feared that it would talk a long time to change/fix all the feedback you got.
Sure somthing might take a long time (Like more skills or huge changes to skills like some people suggested).
I’ve already made a lot of changes due to feedback from last weekend for the Revenant. Hopefully I’ll get to share them soon.
I work on systems, combat, skills, and balance.
Thanks for the explanation, Roy. As a software engineer myself, I find these kind of issues interesting and understand the difficulty of fixing a problem connected to multiple systems without introducing potential new issues.
In any case while the Revenant is a little rough around the edges at the moment, it will be interesting to see how the design and balance of the Revenant evolve from developer interaction and player discussion in these coming months.
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
Is this a fix for the whole skill queuing system (affecting other professions as well), or just for the Revenant’s case?
It’s a bigger issue with how instant skill procs work. It was most noticeable on Revenant because there was a trait firing an instant skill after every single skill use. We’ll be looking into a long term fix to improve it although it’s more complicated as it’s connected to a bunch of systems, but I fixed the Revenant specific issue for now. Basically I changed the trait.
This should be fixed for the next time you all get to play the Revenant. It should help a lot with the smoothness of skill interactions.
That was a fast fix
I feared that it would talk a long time to change/fix all the feedback you got.
Sure somthing might take a long time (Like more skills or huge changes to skills like some people suggested).I’ve already made a lot of changes due to feedback from last weekend for the Revenant. Hopefully I’ll get to share them soon.
I have noticed this on other profs too, so glad to see you guys working on this. Thanks for the update Roy. And really looking forward to seeing what you have changed on the rev
It’s a bigger issue with how instant skill procs work. It was most noticeable on Revenant because there was a trait firing an instant skill after every single skill use. We’ll be looking into a long term fix to improve it although it’s more complicated as it’s connected to a bunch of systems, but I fixed the Revenant specific issue for now. Basically I changed the trait.
So basicly other classes than Revenant will be screwed up with this super annoying bug for next few years..
Tekkit’s Workshop
I’ve already made a lot of changes due to feedback from last weekend for the Revenant. Hopefully I’ll get to share them soon.
Did you just say “weaponswap”?