This is just a post to go over the state of Revenant trait lines thematically and has been made for the purpose of providing feedback as to how to make individual specs feel better and be more satisfying over all. Fellow Revenant player feedback would be much appreciated and I’m sure you all have some feelings about the traits.
Devastation is in a pretty good place I think. Just a few tweaks from spot on!
This tree definitely achieves what it was designed for: damage and busting through defenses. Ultimately the only things I see that are in need of some changing are Assassin’s Presence and Ferocious Strikes. Firstly, they seem swapped around. Shouldn’t Assassin’s Presence be a master trait? I mean it’s stronger than Ferocious Strikes in nearly every way, and that’s the second reason these traits need some work. Well, Assassin’s presence is actually fine, but the issue is the similarity between them. They both grant the same amount of ferocity, but one grants it as an AURA and CONSTANTLY while the other only grants it to you and only while dual wielding. Ferocious strikes could still increase crit damage, but in some unique way that isn’t completely overshadowed by Assassin’s Presence.
Salvation is also a pretty solid line that just suffers from a few weak traits and possibly too much of a good thing.
Weak/underwhelming traits include namely Nourishing Roots, Tranquil Benediction, and Selfless Amplification. There might be a slight problem with benevolence spam, but I like that you have the option to opt for full healing. Regeneration in itself is meh. Having it pulsing to allies near an object that might not even be out a lot of the time just isn’t very wow. Maybe adding vigor to it would help? I don’t actually think Tranquil Benediction is a bad trait, it’s just kinda… dull. I don’t really think it needs a change, but making it seem a tad cooler would be nice. It does help with the lack of the Revenant’s use for boon duration though. If I’ve done the math right, in pvp with a fully stacked life sigil, healing power runes, and a cleric’s amulet you can achieve up to 1625 healing power (or so the build calculator tells me) which means about a 25% increase to outgoing healing for going full healing power. That’s good – don’t get me wrong – but there’s a trait in Invocation that gives us that for just being above 50% energy. From what was said on the stream about going overboard on benevolence I think that they’re contemplating some changes. I suggest something that really ties in with “Salvation”; something like increasing the effectiveness of your heals based on your allies’ missing HP possibly. Much stronger heals when they really need them. I also fee like some traits that grant self heals should be taken out of other lines and put here as it is the healing line. If I recall the purpose of Benevolence was to allow for characters to fulfil the role of a healer without becoming overly tanky while still being able to dish out enormous heals. If that’s true then traits like “Hardened Foundation” may be out of place. I think the Invocation adept trait “Invigorating Flow” could have a home here. You could still be survivable like they wanted from this minor, but in a more healy way that doesn’t start to creep into Retribution’s Territory! Lastly, Natural Abundance is cool. I like Natural Abundance.
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