Revenant Staff Thoughts.
Mechanically, I would agree.
Aesthetically, I feel they got it. Bang on.
The spins and strikes are very well done. Good job art team and animators.
I transmuted the scythe skin on to the staff, and for the first time in a long while I was visually excited about the combat (Final Rest is also impressive).
So weak and no one in my party better be rocking that weak staff.
Staff is really weak, I agree. I get that it’s supposed to be support, but we don’t have weapon swap as Rev. A weapon that can only support is simply not good enough if we only have a single weapon set, IMO.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
As it is now it will never see play.
The heal and group support is pretty interesting. However its kind of fighting with a wet pool noodle. I went full zerker staff with ventari/dwarf legends…. I literally couldint kill WvW tower guards. with full zerker stats the staff was getting critz around 1k dmg.
If there was a weapon swap option this would not be a problem but a support staff rev right now literally has no dps at all
Just adding my voice in addition to what everyone else here is saying. The staff is basically whiffle bat mode at the moment. Hammer feels amazing to play, mace/axe is also pretty good. I don’t like it as much as hammer but I recognise that the spammable torment will make it a monster in competitive play. The staff needs work though. The support options are nice, but the offense needs a buff. I’m not saying it needs to do massive damage. It just needs to be viable, especially considering the lack of weapon swap.
Animations dont feel very smooth i think!
the staff looks just like i wanted a (melee) staff weapon to look, sure its still a bit clunky animation wise… but heh thats a beta, so to expect perfection wouldnt be fair. So far (purely animation and visual vise) a 9\10 from me
“The lack of cleaving of this staff kills it. Only 3 targets” so basicly what the Necro had for 3y then
Servant of Dhuum
The staff is great, very good damage.
Aesthetically:
- the staff is great and i looks like i’m back on my derv-main from nightfall.
- there is a slight issue with the 1 and 5 skill whirls not aligning nicely causing final rest and scythe skins to have the animation look more like a juicer more than anything else (amusing but not my cup of tea)
Mechanically:
- 1 kinda feels like they were supposed to be for a dps weapon but got nerfed and had some boons or condi application taken away. having the orbs from R-assault to have different per legend would be kinda nice and help it fit in better as a general use weapon ( i would run around like a headless chicken for orbs that would give fury here) a full 5 targets would also be nice across the whole sequence as well.
- 2 beside a awesome animation is at best a 2 sec weakness aoe with 2 hits when timed correctly. with a low cool-down and low energy cost it seems the design was to be something like a one-off auto skill with a reward for correct timing. but the slam is not intended for ‘normal paced’ 1v1 combat as there are few opportunities to trigger the slam unless you are timing off of a heavy telegraph or are fighting several mobs at once. most players will find 2 useless unless there is some boon or codi application tied to the sweep and a higher reward for slam. honestly, i side with ‘most players’ and would like to see the sweep have some sort of additional boon that i can try and maintain in between AA cycles.
- 3 & 4 have that support-ish feel that i think the dev team was looking for (it would be kinda fun to give a dark and light combo field for 3 and 4 respectivly tho),
- 5 is fun and does decent damage when charging a mob head on and offers decent alternative uses when not rushing head on but the energy cost and cool down (especially) are a bit of a bummer and i often feel like i need a ‘return’ skill to get back into melee.