(edited by reapex.8546)
Revenant Underwater\Land Struggle
Not sure I understand Point 1, but yes – Revenant Legends stay the same regardless of whether you are underwater or not.
It is quite ridiculous and I am sure AreaNet is aware of the issue – this is most definitely a case of unfinished work.
However I think most people aren’t too bothered by the issue right now. Shiro is an incredibly powerful and popular Legend for Revenants in all game modes, so it’s quite convenient that Shiro is pretty much all you need underwater: activate Impossible Odds and auto-attack will deal with most underwater content.
One thing people may not realize is that the Revenant’s spear has two auto-attacks: Spear 1 and Spear 2. Spear 1 is a ranged condition damage auto attack, Spear 2 is a melee burst damage auto attack. If you are not a condition focused Revenant, Ctrl + Right Click on Spear 2 to designate it as your auto-attack.
If you are running anything close to a Berserker build, Impossible Odds combined with Spear 2 auto-attack is absolutely ridiculous and makes Revenant pretty OP underwater (high damage + multi-hit + haste + toughness per upkeep from Herald + apply vulnerability on hit from Devastation + heal when attacking vulnerable foes from Devastation).
(edited by Iohanna.4863)
Use Spear 1 to pull the mob until it’s in melee range (this will also start your energy build since you are now in combat). Once mob is in melee range, spam 2. Both cost -0- energy.
“Advanced play” – not really needed honestly
If using Shiro, Phase Traversal (or Spear 4 and use second ability) and spam 2. I don’t bother with Impossible Odds as the Shiro mobility is crazy good underwater.
If condition/Mallyx, open with Spear 3 (second ability) for the soft CC/Chill so mob approaches slower while you build up Torment from skill 1. Throw in skill 5 as necessary. When mob gets close (veteran/elite/champ), use Unyielding Anguish which pushes the mob back a bit (bug?) but then creates a dark combo field (good with projectile finisher of skill 1) plus more guaranteed condition damage.
That’s it. Rev spear is so nigh-OP right now compared to other classes.
Spear is basically a complete package less an evade or block type ability which is basically it’s only weakness.
Also, this gets all the awesome animations for some crazy ghost shark spam.
(edited by Artaz.3819)
Not sure I understand Point 1, but yes – Revenant Legends stay the same regardless of whether you are underwater or not. It is quite ridiculous and I am sure AreaNet is aware of the issue – this is most definitely a case of unfinished work.
Typo, I meant meant to say, is our only underwater heal skill Shiro?
Thank you for your response, I forgotten about the two autoattack Revenant Skills. I agree, Revenant underwater to land legendary changes seems to have been a mistake.
Use Spear 1 to pull the mob until it’s in melee range (this will also start your energy build since you are now in combat). Once mob is in melee range, spam 2. Both cost -0- energy.
“Advanced play” – not really needed honestly
If using Shiro, Phase Traversal (or Spear 4 and use second ability) and spam 2. I don’t bother with Impossible Odds as the Shiro mobility is crazy good underwater.If condition/Mallyx, open with Spear 3 (second ability) for the soft CC/Chill so mob approaches slower while you build up Torment from skill 1. Throw in skill 5 as necessary. When mob gets close (veteran/elite/champ), use Unyielding Anguish which pushes the mob back a bit (bug?) but then creates a dark combo field (good with projectile finisher of skill 1) plus more guaranteed condition damage.
That’s it. Rev spear is so nigh-OP right now compared to other classes.
Spear is basically a complete package less an evade or block type ability which is basically it’s only weakness.
Also, this gets all the awesome animations for some crazy ghost shark spam.
Thanks for the information!
November 17th patch,
“Fixed a bug where underwater legend selections were not remembered.”
Thanks Anet!
The reason why people don’t complain too loudly is that there is 0.1% underwater in HoT which is where people are in. As soon as we head out into old Tyria and have nodes we want to mine underwater, hero points, dynamic events, then it messes up.
There has been an outcry, but it went unanswered. The beautiful thing with devs and forums is that we can protest for six months and… they.. can.. just…choose…not…to…answer. After six months we give up and the devs can high five each other.
At least acknowledging the problem would be nice.
At least acknowledging the problem would be nice.
They have acknowledged the problem, but not here.
Here’s some weeks old information from Roy’s twitter:
- Underwater skills not saving properly is getting fixed;
- A second underwater weapon will eventually be made;
- No underwater glint “right now, we’ll be looking at adding more uw in the future”.
First one got fixed today.
At least acknowledging the problem would be nice.
They have acknowledged the problem, but not here.
Here’s some weeks old information from Roy’s twitter:
- Underwater skills not saving properly is getting fixed;
- A second underwater weapon will eventually be made;
- No underwater glint “right now, we’ll be looking at adding more uw in the future”.
First one got fixed today.
Thanks to you both, having Glint underwater would be great for Hearlds. I’m guessing the other Legends aren’t enabled underwater due to lore conflicts. Like Ventari being a land based only creature. While Shiro is capable of fighting on either land or water.
(edited by reapex.8546)
Right now the only underwater legends are Shiro and Mallyx. Mallyx actually works very well with the spear.